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#1 | |
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Registered User
Join Date: Sep 2006
Posts: 1
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In an OpenGL application, I have a display that plots points. Simple. An example plot shows concentric rings spaced 100 pixels apart. Looks pretty. However, if I set glPointSize() to a value > 1, then my circles show discontinuities on the X and Y axis, as if the OpenGL driver is not using the center of the point to plot, but rather the corner of a square with dimensions of the glPointSize value. This is not seen on a Macintosh using a ATI card; I can crank up the glPointSize value and circles look like circles.
Has anyone else seen this? I'll try and file a bug report, but the machine I'm doing the testing on does not have net access. Regards, Brad |
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#2 | |
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Join Date: Jul 2002
Location: Netherlands, Europe
Posts: 2,105
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In case of issues like this create a small testcase and attach it to a bugreport if you really think it is a bug. If you aren't sure if it is a bug or not build a testcase aswell and attach it to this thread so that people (including ones from nvidia) could take a look at it. Keep the testcase as simple as possible.
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#3 |
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NVIDIA Corporation
Join Date: Dec 2004
Posts: 8,763
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Yes, please provide what Thunderbird requested, along with an nvidia-bug-report.log.
Thanks, Lonni |
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