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Old 04-28-05, 06:49 PM   #1
SH64
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Cool 4 new screenshots for Stalker

Those looks better than the older ones .. though keep in mind they are taken with lower image res & no AA/AF .






http://www.worthplaying.com/article....thread&order=0

graphics engine features :
Quote:
* Levels combining closed spaces as well as enormous open areas
* Visualization optimized for hardware TnL (both FF and shading capable parts)
* Continuous level of detail technology for all the geometry
* ~100 000 polygons per frame at 60 fps on average hardware
* Detailed character models (500-10 000 polys)
* Powerful skeleton-based animation allows usage of motion-capture hardware and produces smooth and realistic motion of characters
* High-speed blended animation system capable of up to infinity number of bone interpolation & modulation
* SSE/3Dnow! Technologies used for skinning and forward kinematics
* Vertex shaders used on shading capable hardware
* Detail objects (grass/small stones/etc)
* Portal-style, non-linear subdivision based visibility detection system
* Optimized for T&L hardware in the way of grouping primitives to large-size batches
* Greatly reduces overdraw - which is the main slowdown on even high-level video boards
* Usage of antiportals (aka Occluders) for occlusion culling
* Intelligent hardware state caching technology
* Both Direct and Radiosity lighting models
* Colored dynamic lights and dynamic "soft" shadows
* Character shadowing
* Intelligent light sources selection, clipping, merging
* Makes possible more than 50 dynamic lights per frame at reasonable FPS-es
* Ordinary stuff: flares, coronas, etc
* Intelligent shader subsystem
* Dynamically generated textures
* Reflections, chrome effects, etc.
* VR-Simulation engine optimized for massive payload
* High-performance collision detection allowing simultaneous motion of large number of characters in high polygonal environment
* Realistic physics simulation (ballistic, motions, fluid engine, snow, rain, explosions, etc.)
* Motion compensation scheme
* Hides many visual artifacts produced by FPS-es instability
* Particle system with real physics
* High quality HRTF 3D-sound with clipping and partial wave tracing
* "Low-penalty" & "low-delay" reaction technology (less then 1ms to start HRTF 3D Sound Source to play)
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Last edited by SH64; 04-28-05 at 08:12 PM.
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Old 04-28-05, 06:53 PM   #2
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Default Re: 4 new screenshots for Stalker

Looking good... though it also looks like they are trying to get in on the "really freaking dark screenshots" trend thats been so popular lately
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Old 04-28-05, 06:57 PM   #3
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Default Re: 4 new screenshots for Stalker

Err, your image links are broken and/or dead...
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Old 04-28-05, 06:58 PM   #4
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Default Re: 4 new screenshots for Stalker

Too bad for Stalker it's Prey got away. Nwuh nwuh nwuh.
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Old 04-28-05, 06:59 PM   #5
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Default Re: 4 new screenshots for Stalker

Quote:
VR-Simulation engine optimized for massive payload
Huh?
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Old 04-28-05, 06:59 PM   #6
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Default Re: 4 new screenshots for Stalker

Quote:
Originally Posted by Edge
Err, your image links are broken and/or dead...
Yeah there could be something wrong with the link.
anyway check the URL to see the images if they dont appear here.
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Old 04-28-05, 07:39 PM   #7
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Default Re: 4 new screenshots for Stalker

graphically this game has taken a nose dive...look at those low res walls, sh*t, i'll give doom 3's walls more credit than this.....nice joke about prey. But remember, Prey is due out in 2006 =/ Stalker is due out Nov. 2002. Oh wait, June 2003, nope, November 2003, damnit...I mean May 2004, sh*t, what I meant to say was November 2004, no, wait...I meant May 2005....awww you know what, f*ck it. ( This is me acting like thq PR, as the game has missed the last 6 release dates given for it over the last 2 1/2 years.) What;s this, like it's 3rd showing @ E3? I'm all for keeping a game to make it perfect...but come on...how much time do you need? Games that suffer this many delays over such a long period dont hold a great track record, they usually ended up sucking so bad to the point of you wondering exactly what they did to it over the delayed time. I lost alot of steam for this game...thats my nyuk nyuk nyuk...heh
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Old 04-28-05, 07:54 PM   #8
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Default Re: 4 new screenshots for Stalker

You hold onto a game too long and it's graphics start to get dated by the time of release ala HL2, NWNs, and now Stalker.
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Old 04-28-05, 07:55 PM   #9
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Default Re: 4 new screenshots for Stalker

Quote:
Originally Posted by Vagrant Zero
You hold onto a game too long and it's graphics start to get dated by the time of release ala HL2, NWNs, and now Stalker.
QFT.
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Old 04-28-05, 08:02 PM   #10
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Default Re: 4 new screenshots for Stalker

Quote:
Originally Posted by Vagrant Zero
You hold onto a game too long and it's graphics start to get dated by the time of release ala HL2, NWNs, and now Stalker.
That means Duke Nukem Forever is gonna look like Wolfenstein

Anyways, the screenshots look nice, but the low resolution textures are gettin to me.
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Old 04-28-05, 08:10 PM   #11
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Default Re: 4 new screenshots for Stalker

Sure looks nice but they have to release this game soon, you cant just hype a game forever by releasing screenshoots... lots of upcoming games have potential.
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Old 04-28-05, 08:20 PM   #12
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Default Re: 4 new screenshots for Stalker

Quote:
Originally Posted by jAkUp
That means Duke Nukem Forever is gonna look like Wolfenstein

Anyways, the screenshots look nice, but the low resolution textures are gettin to me.
To a point you're right. They said dnf is STILL using the unreal 2.5 engine.
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