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#1 | |
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Agent-Fx
Join Date: Aug 2002
Location: everywhere
Posts: 2,248
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THere is a new interview with Naughty Dog developers..
http://ps3.ign.com/articles/710/710266p1.html THe graphics are very detailed... What is even more impressive is the game in action ,is so rich the variety of animations and physics and their quality that makes the game to feel very real like a movie. .People call it the next generation pitfall game..Sounds good. . ![]() |
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#2 | |
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this.is.a.chemical.burn
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Did the guy trip over the table or something? I don't see any shots fired.
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#3 |
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Hybrid Microprocessor
Join Date: Jul 2004
Location: Milan (Italy)
Posts: 2,063
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That screenshot reminds me of the Source engine. Don't know, maybe it's the lighting a bit flat or the the texture art direction....
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#4 | |
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Agent-Fx
Join Date: Aug 2002
Location: everywhere
Posts: 2,248
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Quote:
You mean Hl2 ? Dude they arent remotely close , As good as HDR look still the Source engine is not at the level of this game or many others next gen games from Ps3 or Xbox360. Selfshadows or perpixel lighting ,neither realtime reflections is used. |
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#5 |
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3d animator for hire!
Join Date: Oct 2002
Location: Minnesota, USA
Posts: 4,166
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Looks pretty weak to me, texture quality looks especially low. Aside from the self shadowing and resolution, it looks like an Xbox game.
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#6 |
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Firefly > You
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Watch the game in action and then eat your words... the game looks far better in motion then in the screenshots.
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#7 | |
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Agent-Fx
Join Date: Aug 2002
Location: everywhere
Posts: 2,248
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Quote:
like Halo ? lol! never have seen a xbox game that looks that good can u show me one ? ![]() |
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#8 |
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Play with conviction.
Join Date: Dec 2004
Location: Maryland, USA
Posts: 1,005
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While it doesn't look bad, it is nothing fantastic, by any standard.
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#9 | |
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3d animator for hire!
Join Date: Oct 2002
Location: Minnesota, USA
Posts: 4,166
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Quote:
![]() The Xbox version of Chaos Theory at high resolution would be a be a closer match though: ![]() ------------------------------------------------- But anyway, enough about how it compares to last gen games. In motion, it does look a bit better, although indoor areas still seem pretty bland from what I've seen. Outdoors are fairly good, with some very nice background details (particularly the plants) and a good shadowing system. But the characters all seem to have this dull, pasted-on look, as if they're only half-affected by the surrounding light (especially noticable in screenshots). They really do need to ramp up texture resolution, the models themselves are quite good, but the textures just look monotone. Some bumpmapping that was up to Splinter Cell Chaos Theory standards would probably have a remarkable impact on the game's overall look. A small upgrade to that and a lighting system that flowed better between indoors and outdoors could probably help the game tremendously. Oh, and some anisotropic wouldn't hurt, either. |
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#10 | |
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.<<o>>.
Join Date: Oct 2004
Location: Finland
Posts: 4,397
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Quote:
Now do you honestly think this looks like a freaking xbox game? You should get your eyesight checked man!
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#11 | |
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3d animator for hire!
Join Date: Oct 2002
Location: Minnesota, USA
Posts: 4,166
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Quote:
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#12 |
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Hero of Time
Join Date: Aug 2004
Posts: 14,685
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graphics are ok. Nothing groundbreaking
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