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#1 | ||||
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Agent-Fx
Join Date: Aug 2002
Location: everywhere
Posts: 2,248
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http://www.firingsquad.com/hardware/...view/page8.asp
Very interesting interview.. with Epics main engine developer. and his brutally honest answers.. ![]() Quote:
His views of the new DIrectx10 technology are basically that the new technology doesnt add anything new in terms of eye candy but very usefull techniques to optimize for their games. In theory the same Direcx9 effects could be done more efficiently and also more faster in dx10. look what T.S says is the major step from here that we use DIrectx9. Quote:
The major step that T.S. is looking is for the complete unification between CPU-GPU . Things will work together and both will be used for graphics and physics and everything else . so two possible scenarios will happen... 1)Unification of the CPU and GPU means either the dead of the PCI express x16 bus (and graphics acelerators the way we know today them.) and eveything will be inside of INTEL/NVidia , AMD/ATI hybrids prosessors 2)or the dead of processors sockets and everything will be done from the unified PCIxpress graphics adapter. From a practical point of view , Heat ,physical size and power , and market dominance it looks like AMD or INTEL have better chances to dominate in the long run with HYbrids CPUS/GPUS ,designed for nothing else than gaming. KNowing the size of INTEL AND the buyout of ATI by AMD , shows that in the end will be NVidia vs the World. And Intel will rule them all. . unless NVidia begin to design unified CPU/GPU's ,dedicated "gaming PRocessors" too and competes ,or unify with INTEL. MAny here will question the ability of Intel to make powerfull small and integrated graphics Dx10 accelerators .but no one will question the ability of AMD now that they have ATI Engineers. aparently last i heard INTEL is buying large ammounts of NVidia stock shares.. so do the math. OF course things like UNification will not happen in the near future ,but something that i think will happen sooner or later in the next 5-10 years if technology progress in the same way. know another interesting question by F.S. Quote:
now my favorite part.. Quote:
IN summary TS believes.. 1)Dx10 while Good ,its only an incremental step , its ~Dx9 with more efficiency and will not be used as much as the MS adverting claims until many years. . 2)A big change will happen in the gaming industry ,that will make dedicated graphics or dedicated Physics obsolete in the long term. Everything will move to the CPU again , but now they will be a lot more powerfull ,they will be able to manage latest graphics and physics in Hybrids CPUs. That will have GPUs abilities. I think AMD have the oportunity now to be the first with hybrids CPU/Gpus. time will tell. Now to clarify , i love Vista ,i will be the first to buy the 64bit version as soon as its released ,and will also buy the 8800 gtx as soon as a shop sells it .but for its performance and new AA and HDR modes ,i dont really care if it is truly Dx10 card or not ,and will love to see ENthusiast ONLY games with incredible graphics ,but unfortunately i cant ignore history that have show us again and again that it takes years before developers completely move all their games code to new technolgy ,less take real advantage of the technolgy. Ask the people who bough the geforce3 (directx8) or the radeon9700 (directx9) because of its Directx capabilities.. at best what we will in the first year of VIsta is a few games with a quick Dx10 patch to help Vista sales. Last edited by Nv40; 10-28-06 at 05:40 AM. |
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#2 | |
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Registered User
Join Date: Nov 2005
Location: Chicago IL
Posts: 3,252
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So basicly, dx10 is dx9 accualy optimised for the PC and not just random sloppy code like dx9 was? figures...
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#3 |
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Registered User
Join Date: Mar 2006
Posts: 353
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Its nothing new really. I thought most people already knew that DX10 made performance improvements rather than adding special effects....
I remember reading an article a while back from HardOCP and the only 'new' thing that stood out was the geometry shader. |
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#4 |
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The Grand Potatomaster
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So, Sweeney basically confirmed what me and every semi-intelligent person on the planet figured out a billion years ago. Yay.
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#5 |
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Registered User
Join Date: Mar 2004
Posts: 415
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DX10 has it's other benefits though, in terms of developement, at least in the long term.
They got rid of cap bits right? so there's less code paths to cover (for each brand), just the standard DX10 implementation of things. I guess the changeover period is always more work, but the payoff this time is less work later. ![]()
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#6 | |
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Registered User
Join Date: Oct 2006
Posts: 116
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Quote:
also if it brings better performance by offloading more work, than i say that is a huge feature and something more important than most anything else as it allows for more items on the screen than we could hope for now. |
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#7 |
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Anisymbolic
Join Date: Aug 2004
Location: Wellington, New Zealand
Posts: 1,400
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Additionally, removing performance bottlenecks makes previously prohibitively slow techniques feasible - hence, even though there may be 'no new effects' that are possible with DX10, DX10 should theoretically make old effects that were in the past just too slow a lot more possible. From a user perspective the two are the same - if we never previously saw a visual effect in a game, but suddenly do now, it doesn't matter if it was never in because it was too slow, or just because it couldn't be done - it's still an effect enabled by the new tech.
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Dr Possible: Core 2 Duo E6400 on Gigabyte GA-965P-DS4. Galaxy GeForce 7600GT. 2GB Corsair XMS 2 DDR2-6400 RAM (CL5). ATi Theatre 550 Pro. Windows XP MCE. All stored in Piano black Antec Sonata II, with a broken door. Mobile: ASUS M2400N, Pentium M 1.5 GHz. 512 MB DDR RAM. Intel EXTREME graphics. Windows XP SP 2 / Ubuntu 5.10. Ridiculous DOES not have an 'e' in it. It comes from "ridicule" and has less than nothing to do with the colour red. |
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#8 |
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The Grand Potatomaster
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Regardless of the fact that they can pile more effects on with DX10 (or put in effects that were previously too slow), the point is that DX10 isn't going to be as revolutionary as some people make it out to be.
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| Unreal Tournament '99/2004/3: RAY16 | Steam: RAY16 | | RAY16's Simple Homepage | Random Textual Nonsense | Deus Ex HDTP | GeForce3D.net | | Gigabyte GA-MA790X-UD4P | Athlon 64 X2 6000+ | 4GB (2x2GB) DDR2-800 | Radeon HD4870 512MB | Vista Business Edition (x64) | |
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#9 | |
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Anisymbolic
Join Date: Aug 2004
Location: Wellington, New Zealand
Posts: 1,400
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Quote:
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Dr Possible: Core 2 Duo E6400 on Gigabyte GA-965P-DS4. Galaxy GeForce 7600GT. 2GB Corsair XMS 2 DDR2-6400 RAM (CL5). ATi Theatre 550 Pro. Windows XP MCE. All stored in Piano black Antec Sonata II, with a broken door. Mobile: ASUS M2400N, Pentium M 1.5 GHz. 512 MB DDR RAM. Intel EXTREME graphics. Windows XP SP 2 / Ubuntu 5.10. Ridiculous DOES not have an 'e' in it. It comes from "ridicule" and has less than nothing to do with the colour red. |
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#10 |
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Hero of Time
Join Date: Aug 2004
Posts: 14,685
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Folks, take a look at the origional poster. NV40. Why anyone would take this remotely seriously is beyond me.
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This wind is blowin' my mind |
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#11 | |
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Firefly > You
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Quote:
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#12 | |
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Is not an Intel fanboi
Join Date: May 2004
Location: Burlington, VT
Posts: 1,053
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Quote:
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