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Old 03-30-07, 11:35 PM   #1
SlamDunk
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Default Crysis designer diary pt 1. + tech trailer at GameSpot!

Here's the first part of the Crysis designer diary, very interesting as always: http://www.gamespot.com/pc/action/cr...ml?sid=6168380
Quote:
When we first started to create the original proof of concept level for our engine, our designers asked for a destructible bridge that did not consist of the usual collection of prebroken pieces that always came apart the same way, but something that broke procedurally using physical modeling. When we eventually saw the pillars of the bridge collapse dynamically with C4 charge explosions, I knew we had something special and innocently asked, "What about the trees?" After a moment of stunned silence, where everyone was collectively thinking about just how many trees there were in our levels, the consensus was that we had to try. Then, when we saw how much the public enjoyed mowing down the trees during the game's public unveiling at E3 last year, we knew we couldn't stop there and had to try to make as much in the game as possible destructible in some fashion.
Quote:
The character animation system has been in development for about two-and-a-half years, and the facial animation system for about one. But the greatest amount of progress has come in the last few months, when all the work finally started to come together. The goal was to achieve natural-looking animations that crossed the barrier of the "uncanny valley," a term that describes people's reaction to things that are too lifelike to feel stylized, but not real enough to be believable. In our case, had we not put sufficient effort into improving our animation system, our highly detailed character models might have looked stiff and robotic, since you would expect such a lifelike model to have lifelike movements. I think the video sequences show that the time and effort that the team invested in this was ultimately very well spent.
Then there's the technology video of CryENGINE 2 that was first shown during GDC a few weeks ago, now finally being made available in direct feed. There are some slight changes and also some new content in this web release version. This trailer seems to be currently only available from GameSpot but, as usual, with a few days delay, the free non-watermarked HD version should be all over the web.

Download: http://www.gamespot.com/pc/action/cr...351&id=6168351

Crysis is currently in pre-Alpha version and is radiply approaching the feature complete Alpha milestone version. The game has a "2007" release date.
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Old 03-30-07, 11:45 PM   #2
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Default Re: Crysis designer diary pt 1. + tech trailer at GameSpot!

Hmm, I wonder how much it would take to bring in a damage system kind of like that in Soldier of fortune. Can you imagine how awesome it would look with cryengine ?
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Old 03-31-07, 01:49 AM   #3
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Default Re: Crysis designer diary pt 1. + tech trailer at GameSpot!

sweet. sounds just sweet.
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Old 03-31-07, 03:34 AM   #4
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Default Re: Crysis designer diary pt 1. + tech trailer at GameSpot!

Awesome! Downloading now
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Old 03-31-07, 06:35 AM   #5
esir
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Default Re: Crysis designer diary pt 1. + tech trailer at GameSpot!

cool,awesome,great..
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Old 03-31-07, 07:03 AM   #6
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Default Re: Crysis designer diary pt 1. + tech trailer at GameSpot!

yakes pre-alpha menad gold is wayyyyyy wayyyy in the future

2008 march april i think it is in stores

but who knows i mean it sin´t evne alpha yet the there´s beta and tehn gold well alot of 2007 remians but still i wonder


am gonna get that video

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Old 03-31-07, 02:37 PM   #7
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Default Re: Crysis designer diary pt 1. + tech trailer at GameSpot!

Quote:
Originally Posted by Tork64
Hmm, I wonder how much it would take to bring in a damage system kind of like that in Soldier of fortune. Can you imagine how awesome it would look with cryengine ?
SoF was the first online FPS I ever got into, that game was so awesome, I remember my friend and I went into a full game, kept TKing everyone, and eventually we were the only two left on the game, ahh memories!
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