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#1 | |
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Registered User
Join Date: Jul 2007
Posts: 5
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#2 | |
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themanotheman
Join Date: May 2007
Posts: 138
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Sharp edges?
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#3 |
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Registered User
Join Date: Jul 2007
Posts: 5
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the edge at the rail is very good anti aliased. this shows that 16xQ Supersampling works.
But the edge at the steel tiles at bottom is not anit-aliased at all. I dont know whether this has something to do with TAA... but anyways, there are a lot of places in prey where you see something like this... I would like to know whether there are people out there who are not having this kind of problem or who solved this problem and had it before.... |
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#4 |
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Registered User
Join Date: Jul 2007
Posts: 94
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TAA doesn't work on the OpenGL API. Only D3D.
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#5 |
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Registered User
Join Date: Jul 2007
Posts: 5
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what a pity....
if theres anybody who knows how to enable TAA for openGL please let me know ![]() |
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#6 |
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Rayne
Join Date: Oct 2003
Posts: 1,509
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I think that SSAA doesn't work with openGL either.
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#7 | |
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Registered User
Join Date: Jul 2007
Posts: 5
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it seems that in general transparency antialiasing is possible also in openGL.
in the file http://developer.nvidia.com/object/nature_scene.html is written: Quote:
sounds like a new patch for prey could(!) fix this.... |
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