Go Back   nV News Forums > Hardware Forums > Rumor Mill

Newegg Daily Deals

Reply
 
Thread Tools
Old 04-15-03, 04:40 AM   #1
Uttar
Registered User
 
Uttar's Avatar
 
Join Date: Aug 2002
Posts: 1,354
Send a message via AIM to Uttar Send a message via Yahoo to Uttar
Cool Full NV35 official feature list inside

I've recieved, of course not in an official manner and I'm personally not under any NDA, the full NV35 feature list.
It's mostly PR talk, since it's pretty much the PR you'll get at launch, but it's still quite interesting.

I've used bold for everything I find noteworthy.

Quote:
 CineFX ( TM ) Shading Architecture
 Support for the Microsoft DirectX® 9.0 Pixel Shader 2.0
 Support for the DirectX 9.0 Vertex Shader 2.0
 Long pixel programs up to 1,024 instructions
 Long vertex programs up to 256 static instructions with up to 65,536 instructions executed
 Dynamic, conditional execution and flow control
 256-bit advanced memory interface combines a wider memory data path with next generation controller technology for superior performance and throughput.
 Full 128-bit, studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32 bpp, 64 bpp and 128 bpp rendering modes
 Accelerated pixel shaders allow for up to 12 pixel shader operations/clock
 Up to 16 textures per rendering pass
 Support for sRGB texture format for gamma textures
 IntellisampleTM performance technology, a Hi-Res compression technology (HCT), increases performance at higher resolutions through advances in compression and anti-aliasing technology.
 Shadow Volume Accelerator – accelerates shadow volumes by maintaining them more accurately and discarding useless information.
 Full nViewTM multi-display technology capability
 Integrated NTSC/PAL TV encoder supporting resolutions up to 1024x768 without the need for panning with built-in Macrovision copy protection
 Microsoft® Video Mixing Renderer (VMR) creates support for multiple video windows with full video quality and features in each window
 DVD and HDTV-ready MPEG-2 decoding up to 1920 × 1080i resolutions
 Dual, integrated 400 MHz RAMDACs for display resolutions up to and including 2048 × 1536 @ 85 Hz
 Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
 Dual internal TMDS encoders (one single and one Dual link) able to drive next-generation flat panel displays with resolutions greater than 1600 × 1200
 Digital Vibrance Control 3.0
 0.13 micron process technology for higher levels of integration and higher operating clock speeds
 40 mm × 40 mm, BGA 1309 flip-chip package
 Comprehensive Microsoft DirectX® 9.0 (and lower) and OpenGL 1.4 (and earlier) support
 DirectX and S3TC texture compression
EDIT: I corrected one or two things which are probably typos in the info I recieved - beside that, it's as-is.
EDIT 2: It's dual DVO ports, not DVI ports!

Please also note nVidia is not marketing any DDR-II in this feature list. This seems to imply the NV35 *does* use DDR-I.

The 12 PS ops/clock thing is rather vague, because you could actually describe the NV30 that way too. It's still interesting to see nVidia won't market it as a "8 pipelines" architecture, though.

Sounds like the "accelerated shadow volumes" stuff is what Carmack was rumored to be asking about.

Also, I'd like to thank my source for giving me all of this very tasty info! And no nVidia, I won' tell you who it is. Don't be too angry though - not like I see a good reason to be angry since it doesn't really harm anyone's business


Uttar

Last edited by Uttar; 04-15-03 at 08:12 AM.
Uttar is offline   Reply With Quote
Old 04-15-03, 05:05 AM   #2
DSC
Registered User
 
Join Date: Nov 2002
Posts: 888
Default

Very dissappointing, it seems we'll have another "4x2 or 8x1" debacle/fiasco on our hands.... Why can't Nvidia just clear up this issue once and for all......

No mention of improvements in AA, guess we're still stuck with crappy AA implementations until NV40/45....

Everything else seems in order. Wonder what is the delta of performance improvement is over NV30...

Once again, GREAT find, Uttar. Keep up the good work of getting all tasty infos.
DSC is offline   Reply With Quote
Old 04-15-03, 05:27 AM   #3
Uttar
Registered User
 
Uttar's Avatar
 
Join Date: Aug 2002
Posts: 1,354
Send a message via AIM to Uttar Send a message via Yahoo to Uttar
Default

Quote:
No mention of improvements in AA, guess we're still stuck with crappy AA implementations until NV40/45....
Well, nVidia didn't insist too much the GF3 had better 2x AA patterns than the GF2, IIRC. But yes, we'll probably have to wait until the NV40 for better AA patterns... No mention of AA Gamma Correction, either...


Quote:
Once again, GREAT find, Uttar. Keep up the good work of getting all tasty infos.
Well, it really isn't me who should be thanked - it rather should be the sources I'm really not much more than a rumor poster here - just an intermediary.


Uttar
Uttar is offline   Reply With Quote
Old 04-15-03, 05:52 AM   #4
mikechai
Aegophile
 
mikechai's Avatar
 
Join Date: Jul 2002
Location: Malaysia
Posts: 700
Default

Well done Uttar and the anonymous hero !!

That's why I visited NFI:GPURW 10 times a day.

__________________
P4 1.6A @ 2382 MHz | 149x16@1.625V | Asus P4S533 |
256MBx2 Samsung PC2700 | MSI GF2gts 32MB DDR

Last edited by mikechai; 04-15-03 at 06:34 AM.
mikechai is offline   Reply With Quote
Old 04-15-03, 06:02 AM   #5
mikechai
Aegophile
 
mikechai's Avatar
 
Join Date: Jul 2002
Location: Malaysia
Posts: 700
Default

Quote:
Accelerated pixel shaders allow for up to 12 pixel shader operations/clock
So can we estimate its performance to be 3 times of FX 5600 ultra ?
__________________
P4 1.6A @ 2382 MHz | 149x16@1.625V | Asus P4S533 |
256MBx2 Samsung PC2700 | MSI GF2gts 32MB DDR
mikechai is offline   Reply With Quote
Old 04-15-03, 06:10 AM   #6
Uttar
Registered User
 
Uttar's Avatar
 
Join Date: Aug 2002
Posts: 1,354
Send a message via AIM to Uttar Send a message via Yahoo to Uttar
Default

Quote:
Originally posted by mikechai
So can we estimate its performance to be 3 times of FX 5600 ultra ?
Nope. It's an awful lot more complex than that, because the FX 5600 is actually capable of 6 ( 2 FP, 4 FX ) pixel shader instructions.

It's really hard to figure out what nVidia truly meant to say. How much of it is FP, and how much of it is FX? No idea... None at all.
It's quite likely, sadly, than that part will be about the same as on a NV30... Beside that texturing could be done as the same time as FP operations.
So it would be faster than the NV30, maybe by a factor of about 1.5x per-clock in many real-world cases. But is that sufficent against the R350? Only if you use FX intermixing - and DX doesn't allow it, only nVidia's OpenGL extensions.


Uttar
Uttar is offline   Reply With Quote
Old 04-15-03, 06:23 AM   #7
mikechai
Aegophile
 
mikechai's Avatar
 
Join Date: Jul 2002
Location: Malaysia
Posts: 700
Default

Now the main difference between NV30 and NV35 is:-
1. 256-bit advanced memory interface combines a wider memory data path with next generation controller technology.
2. Accelerated pixel shaders allow for up to 12 pixel shader operations/clock.

Anand had mentioned before that the NV31 memory controller is more like NV35 than NV30. What is the main difference between memory controller of NV31 and NV30?

Will it be 32bit x 8 or 64bit x 4 crossbar?

With double memory bandwidth and 1.5x more pixel throughput, I think NV35 performance will be 1.5x in non bandwidth situation and 2x in bandwidth limited situation.
What do you think?
__________________
P4 1.6A @ 2382 MHz | 149x16@1.625V | Asus P4S533 |
256MBx2 Samsung PC2700 | MSI GF2gts 32MB DDR

Last edited by mikechai; 04-15-03 at 06:33 AM.
mikechai is offline   Reply With Quote
Old 04-15-03, 06:27 AM   #8
mikechai
Aegophile
 
mikechai's Avatar
 
Join Date: Jul 2002
Location: Malaysia
Posts: 700
Default

Quote:
But is that sufficent against the R350? Only if you use FX intermixing - and DX doesn't allow it, only nVidia's OpenGL extensions.
It seems possible with Cg.

In balanced mode, NV35 will definitely faster than R350.
What I'm thinking is whether NV35 will beat R350 in application mode.
__________________
P4 1.6A @ 2382 MHz | 149x16@1.625V | Asus P4S533 |
256MBx2 Samsung PC2700 | MSI GF2gts 32MB DDR
mikechai is offline   Reply With Quote

Old 04-15-03, 06:53 AM   #9
Uttar
Registered User
 
Uttar's Avatar
 
Join Date: Aug 2002
Posts: 1,354
Send a message via AIM to Uttar Send a message via Yahoo to Uttar
Default

Actually, we don't know for sure if the 12 operations/clock thing is a change or not.
The NV30 is actually capable of doing that in very specific cases! Really. For all we know, they could be claiming something already in the NV30...

Also, Cg cannot force intermixing of FP & FX in DX9. It simply can't - Cg isn't an API, and it's limited by the API.

Most rumors suggested a 64x4 memory bus.

I'd guess, *overall*, 60% faster in PS limited cases, 10% faster in VS limited cases ( +5% in most cases, +25% when branching ) , and 90% faster in bandwidth limited cases.


Uttar
Uttar is offline   Reply With Quote
Old 04-15-03, 07:03 AM   #10
Philibob
Registered User
 
Philibob's Avatar
 
Join Date: Jul 2002
Location: North West England
Posts: 284
Send a message via ICQ to Philibob Send a message via AIM to Philibob
Default

 Comprehensive Microsoft DirectX® 9.0 (and lower) and OpenGL 1.4 (and earlier) support

hmm, does this mean that NVIDIA have no OpenGL support (like ATI's F-buffer)
__________________
Athlon64 3500+ (venice) | 2GB Corsair | Gigabyte 6600GT
Folding for nVnews
Philibob is offline   Reply With Quote
Old 04-15-03, 07:43 AM   #11
Dazz
"TOON ARMY!"
 
Join Date: Jul 2002
Location: Newcastle, United Kingdom
Posts: 5,138
Send a message via AIM to Dazz
Default

I was thinking the same thing, i was expecting them to go with OpenGL 2.0 also like ATi has done.
__________________
"Never interupt your enemy when he is making a mistake."

Processor: AMD Phenom II X6 1090T Black Edition @ 4.25GHz
Motherboard: Gigabyte GA-990FXA-UD3
Graphics: ASUS ENGTX470
Memory: 4GB Kingston HyperX Blu PC12800 DDR3
Monitor: LG E2260V-PN Full HD WLED 22" & DELL 20" 2005FPW,
Power: Coolermaster Silent Pro Modular 850w PSU
Sound: Logitech Z5500 Digital.
Cooling: Thermalright Silver Arrow.
1st Storage: Kingston V100 SSDNow128GB SSD
2nd Storage: Samsung Spinpoint F1 750GB
Dazz is offline   Reply With Quote
Old 04-15-03, 07:47 AM   #12
zakelwe
Registered User
 
Join Date: Dec 2002
Posts: 768
Default

It seems like they have fixed the main issue, bandwidth, but I do not know enough about marketing speak to judge whether the shader performance is improved over nv30 to a large degree.

You'd assume "next generation controller technology " means that it is a new and improved memory controller over nv30, but who knows? Could be bollockese.

I guess it will be 5-10% faster than the 9800 Pro. If needs to be if it is to stop the " fair weather " nvidiots from running away to Ati
zakelwe is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 12:11 AM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright ©1998 - 2014, nV News.