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#1 | |
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Fillrate is everything
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I've recieved, of course not in an official manner and I'm personally not under any NDA, the full NV35 feature list.
It's mostly PR talk, since it's pretty much the PR you'll get at launch, but it's still quite interesting. I've used bold for everything I find noteworthy. Quote:
EDIT 2: It's dual DVO ports, not DVI ports! Please also note nVidia is not marketing any DDR-II in this feature list. This seems to imply the NV35 *does* use DDR-I. The 12 PS ops/clock thing is rather vague, because you could actually describe the NV30 that way too. It's still interesting to see nVidia won't market it as a "8 pipelines" architecture, though. Sounds like the "accelerated shadow volumes" stuff is what Carmack was rumored to be asking about. Also, I'd like to thank my source for giving me all of this very tasty info! And no nVidia, I won' tell you who it is. Don't be too angry though - not like I see a good reason to be angry since it doesn't really harm anyone's business ![]() Uttar Last edited by Uttar; 04-15-03 at 10:12 AM. |
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#2 | |
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Registered User
Join Date: Nov 2002
Posts: 795
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Very dissappointing, it seems we'll have another "4x2 or 8x1" debacle/fiasco on our hands.... Why can't Nvidia just clear up this issue once and for all......
No mention of improvements in AA, guess we're still stuck with crappy AA implementations until NV40/45.... ![]() Everything else seems in order. Wonder what is the delta of performance improvement is over NV30... Once again, GREAT find, Uttar. Keep up the good work of getting all tasty infos. ![]() |
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#3 | ||
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Fillrate is everything
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Quote:
Quote:
I'm really not much more than a rumor poster here - just an intermediary.Uttar |
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#4 |
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Aegophile
Join Date: Jul 2002
Location: Malaysia
Posts: 776
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Well done Uttar and the anonymous hero !!
![]() That's why I visited NFI:GPURW 10 times a day. ![]()
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P4 1.6A @ 2382 MHz | 149x16@1.625V | Asus P4S533 | 256MBx2 Samsung PC2700 | MSI GF2gts 32MB DDR Last edited by mikechai; 04-15-03 at 08:34 AM. |
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#5 | |
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Aegophile
Join Date: Jul 2002
Location: Malaysia
Posts: 776
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Quote:
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P4 1.6A @ 2382 MHz | 149x16@1.625V | Asus P4S533 | 256MBx2 Samsung PC2700 | MSI GF2gts 32MB DDR |
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#6 | |
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Fillrate is everything
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Quote:
It's really hard to figure out what nVidia truly meant to say. How much of it is FP, and how much of it is FX? No idea... None at all. It's quite likely, sadly, than that part will be about the same as on a NV30... Beside that texturing could be done as the same time as FP operations. So it would be faster than the NV30, maybe by a factor of about 1.5x per-clock in many real-world cases. But is that sufficent against the R350? Only if you use FX intermixing - and DX doesn't allow it, only nVidia's OpenGL extensions. Uttar |
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#7 |
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Aegophile
Join Date: Jul 2002
Location: Malaysia
Posts: 776
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Now the main difference between NV30 and NV35 is:-
1. 256-bit advanced memory interface combines a wider memory data path with next generation controller technology. 2. Accelerated pixel shaders allow for up to 12 pixel shader operations/clock. Anand had mentioned before that the NV31 memory controller is more like NV35 than NV30. What is the main difference between memory controller of NV31 and NV30? Will it be 32bit x 8 or 64bit x 4 crossbar? With double memory bandwidth and 1.5x more pixel throughput, I think NV35 performance will be 1.5x in non bandwidth situation and 2x in bandwidth limited situation. What do you think?
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P4 1.6A @ 2382 MHz | 149x16@1.625V | Asus P4S533 | 256MBx2 Samsung PC2700 | MSI GF2gts 32MB DDR Last edited by mikechai; 04-15-03 at 08:33 AM. |
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#8 | |
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Aegophile
Join Date: Jul 2002
Location: Malaysia
Posts: 776
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Quote:
In balanced mode, NV35 will definitely faster than R350. What I'm thinking is whether NV35 will beat R350 in application mode.
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P4 1.6A @ 2382 MHz | 149x16@1.625V | Asus P4S533 | 256MBx2 Samsung PC2700 | MSI GF2gts 32MB DDR |
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#9 |
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Fillrate is everything
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Actually, we don't know for sure if the 12 operations/clock thing is a change or not.
The NV30 is actually capable of doing that in very specific cases! Really. For all we know, they could be claiming something already in the NV30... Also, Cg cannot force intermixing of FP & FX in DX9. It simply can't - Cg isn't an API, and it's limited by the API. Most rumors suggested a 64x4 memory bus. I'd guess, *overall*, 60% faster in PS limited cases, 10% faster in VS limited cases ( +5% in most cases, +25% when branching ) , and 90% faster in bandwidth limited cases. Uttar |
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#10 |
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Registered User
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Comprehensive Microsoft DirectX® 9.0 (and lower) and OpenGL 1.4 (and earlier) support
hmm, does this mean that NVIDIA have no OpenGL support (like ATI's F-buffer) |
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#11 |
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"TOON ARMY!"
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I was thinking the same thing, i was expecting them to go with OpenGL 2.0 also like ATi has done.
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#12 |
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Registered User
Join Date: Dec 2002
Posts: 2,571
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It seems like they have fixed the main issue, bandwidth, but I do not know enough about marketing speak to judge whether the shader performance is improved over nv30 to a large degree.
You'd assume "next generation controller technology " means that it is a new and improved memory controller over nv30, but who knows? Could be bollockese. I guess it will be 5-10% faster than the 9800 Pro. If needs to be if it is to stop the " fair weather " nvidiots from running away to Ati ![]() |
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