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Old 03-26-09, 05:11 PM   #49
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

Heres an estimated comparison of what games would look like on the service.

http://www.eurogamer.net/videos/onli...timation-video
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Old 03-27-09, 12:10 AM   #50
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

Jeebus Christ... you people are talking about this technology as if they were planning on banning computer games and PC modding altogether. Honestly, calm the Eff down.

No one is taking away your bajillion-dollar, custom-grilled, neon-coloured, nuclear-powered, I-don't-have-money-left-to-eat rig, nor are they interested in stopping selling you hard copies of games.

You folken are "too hardcore" to use such a service. To me this is useful for those who can't afford uber rigs, or like me, who work mostly out of a laptop.

Quit yer whining, ladies!
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Old 03-27-09, 12:35 AM   #51
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

And I could play Crysis at work

Everyone who works and has access to a computer must love this service
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Old 03-27-09, 01:41 AM   #52
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

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Originally Posted by Tuork View Post
No one is taking away your bajillion-dollar, custom-grilled, neon-coloured, nuclear-powered, I-don't-have-money-left-to-eat rig, nor are they interested in stopping selling you hard copies of games.
If it takes off it certainly would do all that.

People act as if everyone can have their cake, but most of the time this isn't so. A new product catches on with the majority and the old product is forsaken.
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Old 03-27-09, 02:55 AM   #53
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

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Originally Posted by NarcissistZero View Post
If it takes off it certainly would do all that.

People act as if everyone can have their cake, but most of the time this isn't so. A new product catches on with the majority and the old product is forsaken.
Yep.

If by some miracle this gained wide spread support then all other platforms would suffer some loss of focus. Software and hardware developers would have to spend time making it possible to remotely install, configure and play games. Obviously the PC is the platform that'd lose development time because console gaming is a much different market.

I fully support the idea of doing this privately with your own game servers, but I definitely do not want to see public game streaming services on a large scale. Mostly because its so appealing to developers that it would grow extremely fast, similar to Steam. It's the perfect DRM (players don't even own the game), its a relatively closed platform (all the hardware would be owned by server farms), and developers would only have to deal with businesses, not individuals. It sounds great for them, but we lose all control over our hobby.
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Old 03-27-09, 03:52 AM   #54
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

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Originally Posted by NarcissistZero View Post
If it takes off it certainly would do all that.

People act as if everyone can have their cake, but most of the time this isn't so. A new product catches on with the majority and the old product is forsaken.
Like steam did?
Now there arent any game boxes or retail sellers...
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Old 03-27-09, 04:51 AM   #55
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

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Like steam did?
Now there arent any game boxes or retail sellers...
Steam is just a distribution system, and from the looks of things its quite possible that every PC game will be released on it eventually. It isn't likely to completely replace retail sales any time soon, but even if it does, the outcome isn't bad because it doesn't really effect the games or the gamers much at all.

With OnLive, however, even if its just an alternative distribution method, anyone who uses it would completely lose control of their games which means the mod community would get far less exposure (and its already dwindling compared to years past) and anyone who develops software related to tweaking or configuring your PC for performance would have less reason to do so. A side effect down the road of course would be that a lot of talent would be wasted due to mods not being popular enough to get finished (and these are usually the guys who end up making great games).

The biggest problem though would be the drop in demand for gaming hardware. Spend $800 to upgrade a single computer to play Crysis 2 smoothly? Or pay a small fee to play it at a good framerate at 720p on any computer you want? Even an enthusiast would find that hard to pass up. So, less people buying high end hardware means less people are able to play non-OnLive games, which magnifies the other problems and pushes more games to support OnLive.

So, Steam at its absolute worst could require you to be online to activate a game, prevent you from reselling your games, or shrink the PC game shelves at Wal-Mart. Where as OnLive actually offers a very attractive solution to non-hardcore gamers (as well as developers) that directly makes the enthusiast market even SMALLER than it is now. In the long run that could be "real bad".

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Old 03-27-09, 06:52 AM   #56
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

Or maybe they could support Mods by giving modders the choice to upload their mods to OnLive servers so that all users can access them from a menu before starting the game.

This could be the console of the future if they supported connecting the device directly to TV.
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Old 03-27-09, 08:39 AM   #57
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

I personally don't see it working and I wouldn't spend a dime to use it. I might try it to just see how it is. But being from Australia I think the chances of it coming here are slim or at least a few years off.

Next issue is that I am not the target audience for this device, the target audience is more for less knowledgeable gamers who like pc gaming but are sick of the problems with it. Or even quite intelligent people who are quite lazy. I'm not sure how they will keep the subscription cost down to something reasonable.

Realistically if this extends the PC game market without impacting on anything else much for me then hey I say go for it, but again I don't think this idea is realistic and won't scale.
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Old 03-27-09, 09:28 AM   #58
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

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Originally Posted by Badboy_12345 View Post
Like steam did?
Now there arent any game boxes or retail sellers...
I thought I explained this one already. There are games out now (Empire - Total War, FEAR 2), where you can purchase them in stores, but then when you bring them home, you have to install Steam and register first before you can install the game, and then to play the game from then on you have to have Steam activated and be online. So you can see the Steam platform already affecting the retail channels. Future games sold at retailers could just be the installer for OnLive, and then give you a registration key so that you can go play it remotely, even though you bought a "physical" copy from a retailer.

CaptNKill explained the other impacts this could have as well. But Alaa has a good point about the possibility of getting an SDK and then allowing modders to upload their mods to the servers. But then they will probably start charging for modders to put their content on the remote servers (never let a money-making possibility go), and then a lot of the smaller (but still useful and fun, such as UI tweaks and hi-def texture packs) mods will fall by the wayside.
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