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Old 01-21-08, 02:45 PM   #13
DRen72
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Default Re: GPU Wars :)

Quote:
Originally Posted by bob saget
i thought ATi was dead...
I think they will be if this round doesn't work for them.
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Old 01-21-08, 02:48 PM   #14
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Default Re: GPU Wars :)

Quote:
Originally Posted by Buckeye
Nvidia & AMD To Start Next Gen. GPU War In Q2

Commercial Times talked about Nvidia and AMD introducing their next generation GPUs in Q2 this year, developed to support dual-core processors from Intel and AMD.
Dual-core processors support? Am i reading this right?
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Old 01-21-08, 05:08 PM   #15
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Default Re: GPU Wars :)

The RV770 will be the next 9700.

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Old 01-21-08, 08:40 PM   #16
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Default Re: GPU Wars :)

Quote:
Originally Posted by mumstheword
The RV770 will be the next 9700.

Wouldn't that be wonderful. It would bring ATI back to its glory days and make nvidia sweat a little.
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Old 01-21-08, 08:49 PM   #17
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Default Re: GPU Wars :)

Quote:
Originally Posted by lduguay
Dual-core processors support? Am i reading this right?
It just means their driver can pass vertex (and possibly other) shading operations off to the CPU cores when clock cycles are spare. Big deal, nv have had that for a long while now and it's pretty useless.
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Old 01-22-08, 01:54 AM   #18
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Default Re: GPU Wars :)

Quote:
Originally Posted by Madpistol
Wouldn't that be wonderful. It would bring ATI back to its glory days and make nvidia sweat a little.
Kind of late for that now. nVidia has literally made billions of dollars with no competition for the past year and a half. That's a lot of capital to fool around with with several ideas whether they do well or not, whereas AMD is in a do or die situation with this next round.
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Old 01-22-08, 03:17 AM   #19
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Default Re: GPU Wars :)

Off-topic:

What in the world does "ATi" stand for, anyways?
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Old 01-22-08, 03:42 AM   #20
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Default Re: GPU Wars :)

We needed that war for sometime now ..
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Old 01-22-08, 03:46 AM   #21
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Default Re: GPU Wars :)

Quote:
Originally Posted by Redeemed
Off-topic:

What in the world does "ATi" stand for, anyways?
Array Technologies Incorporated
http://en.wikipedia.org/wiki/ATI_Technologies
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Old 01-23-08, 03:18 PM   #22
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Default Re: GPU Wars :)

Quote:
Originally Posted by mezkal
It just means their driver can pass vertex (and possibly other) shading operations off to the CPU cores when clock cycles are spare. Big deal, nv have had that for a long while now and it's pretty useless.
Not quite. Multithreaded rendering is still clunky and complicated, often requiring locking at the software level. While the software driver itself, game logic, scenegraph, physics, etc, can be optimized to be multithreaded, ultimately the rendering context is still tied to one thread. This is how it works in OpenGL anyway. I'm not really an expert on Direct3D (I'm an OpenGL developer), so it could behave differently.

OpenGL 3.0 (and maybe Direct3D 11) are supposed to support asynchronous object creation, which means that geometry, pixels, shaders, etc can be sent off to the hardware from any thread concurrently.

Then again, it could all be marketing mumbo-jumbo, obfuscating real facts with clever buzzwords and bullsh*t.
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