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Old 02-22-08, 09:02 PM   #13
NaitoSan
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Default Re: [RUMOR] XNA isn't all that great...

careful! you might get infected with elkware!
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Old 02-23-08, 08:48 AM   #14
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Default Re: [RUMOR] XNA isn't all that great...

Microsoft logic:

"We made it so easy, its like a game factory, we'll be kind and let them have some of the money for doing the grunt work..."
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Old 02-23-08, 06:37 PM   #15
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Default Re: [RUMOR] XNA isn't all that great...

Quote:
Originally Posted by |MaguS|
XNA is not free, its $100/month...
uhh, no.

The XNA Game Studio is free.
C# express, which is used for development is free.
Subscribing to the XNA creators club (so you can test on the 360), is optional and costs $100 a YEAR.

http://creators.xna.com/Education/newtoxna.aspx
http://www.joystiq.com/2006/12/11/mi...creators-club/

Plus, I'm sure you don't need reminding that simply providing a engine to build your game on, is not the same as providing development tools to do so. MS and partners have been providing game engines for XNA for over a year now http://www.garagegames.com/products/torque/x/
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Old 02-24-08, 06:08 AM   #16
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Default Re: [RUMOR] XNA isn't all that great...

Lyme is correct. A lot of FUD being posted in this thread. Research this a bit guys before posting.

I'm not too sure about the % but it makes sense to me. When xbox360 came out you might have had a few million people. For anyone to make money you would have to give a higher percentage since its a small pool. Now that the 360 has over 15 mil units sold the pool has got much bigger. Sure you make less per sale but you should also sell a lot more copies.
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Old 02-24-08, 10:33 AM   #17
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Default Re: [RUMOR] XNA isn't all that great...

I am sure MS only gave 70% royalties because they wanted to make a base of developers. Now that they have them, they will naturally want to cut royalties so they can make more money. Now I would guess that, even as an indie developer you'll have to either make huge sales to renegotiate your royalty fees, sign some kind of exclusive development deal with MS, or both to get anywhere close to the 70% royalty fees previously offered. If done properly, this could help MS try to exclude out any possible "amazing" upcoming indie game from coming to PSN. That's why in their response to the article they said "We don't disclose details on our business contracts, but what we can tell you is that we work closely with all of our partners to provide the Xbox 360 community with the best entertainment possible while making publishing a title on XBLA an attractive prospect."
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Old 02-24-08, 10:49 AM   #18
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Default Re: [RUMOR] XNA isn't all that great...

Making 35% profit in most markets is REAL good.
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Old 02-24-08, 06:14 PM   #19
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Default Re: [RUMOR] XNA isn't all that great...

If you make a really good, addictive game for XBLA... Say 10% of the XBOX 360 userbase buys it... Even with a 35% cut you make over 1.75 million dollars, and probably put nowhere near that into it moneywise if you need to use these tools. Sounds pretty awesome to me.
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Old 02-24-08, 06:47 PM   #20
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Default Re: [RUMOR] XNA isn't all that great...

http://www.joystiq.com/2008/02/24/ga...royalties-cut/

They cut royalities but only for specific developers, PLUS they started covering fees in development that weren't covered before

Cheaper to get off the group, but less profit in the long run

That doesn't sound as horrible as Microsoft pocketing twice the money they originally would have

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Old 02-24-08, 08:05 PM   #21
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Default Re: [RUMOR] XNA isn't all that great...

Quote:
Originally Posted by Butter Bandit
Getting 35% of game sales is NOT the same as getting 35% profit. Profit is calculated after determing how much it costs you to make the game, and then subtracting that from how much you recieve as payment.

Considering the indie developer will practically do all of the work, getting a 35% cut is weak sauce.

On top of that, doesn't Microsoft OWN the game if you publish through XNA? If so, couldn't they arguably claim the basis of your game as their intellectual property, and then toss it over to one of their pro-studios and simply cut you out of the equation.
Yea I thought fast. The games development has to come out of the 35%. But seriously, how much money do you think would go in to developing these games?
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Old 02-24-08, 09:25 PM   #22
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Default Re: [RUMOR] XNA isn't all that great...

Quote:
Originally Posted by Tr1cK
Yea I thought fast. The games development has to come out of the 35%. But seriously, how much money do you think would go in to developing these games?
I believe they stated that the min avg was $150K.
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