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#25 | |
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Registered User
Join Date: Feb 2009
Posts: 19
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good
![]() ps. i use vista 64bit pps. have you read my last post (about the cmd line)? |
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#26 |
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Registered User
Join Date: Oct 2009
Posts: 14
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Yes.
Chart corrected. |
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#27 |
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Registered User
Join Date: Feb 2009
Posts: 19
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ok i whait for news about it
![]() ps. can you remove from chart the bar that go up from the score? XD |
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#28 |
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Registered User
Join Date: Oct 2009
Posts: 14
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New version;http://www.yazilim.com.tr/particle-bench.zip v0.3 - 06.11.2009 Command line parameter support Full load core engine(benchmark run in timecritical mode) (Therefore new scores may be a little high) Adjustable thread count Adjustable benchmark repeat Minor bugfixes Command line parameters: -n Starts in benchmark mode -c x Benchmark repeat count, default x = 1 -p x Thread count, default x = 4 -t x Custom demo text, default x = function -d x Particle density factor(for demo), default x = 5 -a x Anialiased pixels on/off, 1 = on, 0 = off, default on -b x Benchmarking M particle count, default 1, (changes are not recommended) |
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#29 | |
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Registered User
Join Date: Feb 2009
Posts: 19
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very very good
![]() my questions were: Quote:
![]() the score output is most important another option for this is when you running the benchmark on more loop, only the best score show up at the end of it, and not the last one, is possibile? so... score output (named with the local hour or with the ms score: txt or image?) window resolution command only the best score show up after more benchmark loops x64 version increase/decrease the "ball" at the center of the window with the mouse scrolling up/down (maybe the big ball can grab more fast the particles, specially in a larger window) after all of this feature/command the final release must have a graphical real time configuration and, if you work hard on it, cuda support. ps. what is the render mode? pps. wht's the max number of threads? ppps. in the bat file add the line @echo off after the first, this close the cmd window this bench has taken me ![]() |
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#30 | |
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Registered User
Join Date: Oct 2009
Posts: 14
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Score output can be txt file, but only for 4-5 number text, is it required?
Window resolution freely changeble form all corners, similar to all windows. x64 version is coming soon. For adjustable mouse particle, wait for next version. I'm not planning cuda support at shot date. For now, it's cpu multimedia benchmarker. May be added next major version update. Render mode expresses two situation; paint particle or not paint. In default paints. In benchmark mode does not paint. Thread number is theorically unlimited, but pratically mostly ideal simultaneous working thread number equal to physical cpu cores number. "@echo off" useless to hide cmd. or not work on my pc. Quote:
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#31 | |
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Registered User
Join Date: Feb 2009
Posts: 19
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Quote:
![]() window resolution yes is changeable from all corners, but after you have changed it you don't know the resolution (it's only for compare cpu's fps) so i whait for this: window resolution command *only the best score show up after more benchmark loops *add decimal number support for benchmark (like 0.1 (100.000 particle) and so on) *more time setting for benchmark (maybe the default is 100?) x64 version increase/decrease the "ball" at the center of the window with the mouse scrolling up/down (maybe the big ball can grab more fast the particles, specially in a larger window) *this is most important! ps. for the score output, is possible an html like the benchmark of far cry 2? BTW. this is my score with cpu at 100% (8 threads) ![]() ![]() edit. i segnale an bug: when you open the program with the exe you see on screen the cmdline, the last is: Benchmark repeat count, the default is 1 but on the screen it show 2, the same of the demo particle, example: if you add the command -b 3 (3 milion of particle) on the screen you see: Benchmark repeat count 3 but isn't 3, is only 1! please fix this bug |
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#32 | |
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The Man With Brisk
Join Date: Dec 2004
Location: Canada
Posts: 1,664
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Quote:
![]() anyone wanna give cinebench a try?... im curious to see what you guys get... i got 61 seconds (14370 pts) in the 64bit multiple cpu render test
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Intel Core 2 Quad Q6600 G0 @ 3.6GHZ Asus P5B Deluxe 4GB OCZ Platinum PC8000 EL BFG GTX 280 OC2 1GB @ 729/1512/2538 Dell 2405FPW 24" 3DMark: Vantage - P15397 | 06 - 18734 |
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#33 |
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Registered User
Join Date: Oct 2009
Posts: 14
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http://www.youtube.com/watch?v=evHd2TrM6wE HD
http://www.yazilim.com.tr/particle-bench.avi HD 96 MB You should watch it! |
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#34 |
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Registered User
Join Date: Jul 2004
Location: Cove, Texas
Posts: 212
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Thanks for the benchmark. Just ran it on my new Q9550 @ 3.23ghz. Got 3971
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#35 |
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Registered User
Join Date: Jul 2004
Location: Cove, Texas
Posts: 212
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Ran it a few more times, back to back. Lowest score was 3384
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#36 |
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Registered User
Join Date: Feb 2009
Posts: 19
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function, have you resolved the bug?
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