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#1 | |
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Registered User
Join Date: Jul 2005
Posts: 379
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D3Doverrider comes with rivatuner. It is located in the tools directory. Load it up and turn on vsync and triplebuffering. This forces triple buffering in dx10. Fixes all the crap for me and has for a while under xp, vista and 7. Running a GTX 480 now and same deal. Without it SOME games feel just sloppy. This seems to fix it for me. Also I tend to use nhnacer and set prerendered frames at 1 as opposed to 3. Just dont set it to 0 or CRASH !!
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#2 | |
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Guest
Posts: n/a
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What you recommended would help in some games but other games could experiance more issues.
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#3 |
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CUBE
Join Date: Jan 2003
Location: PA, USA
Posts: 18,844
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I've had this program load at startup, forcing vsync and triple buffering for several years now. Its an indispensable application IMO.
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#4 | |
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Join Date: Jul 2004
Location: Georgia, USA
Posts: 827
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D3Doverrider is one of the big reasons I like pc gaming.
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#6 | |
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Registered User
Join Date: May 2007
Location: Portugal
Posts: 306
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Looks like a great application.
Does it work on ATI cards, and can it be used in all games with noticeable results? |
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#7 | |
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CUBE
Join Date: Jan 2003
Location: PA, USA
Posts: 18,844
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Quote:
If for some reason it doesn't work well (or at all) in a game, D3DOverrider actually has application profiles built in so that you can create ones for programs that don't like to have these settings forced on. Some older games don't like it, and some low budget or 2D games may have issues with forced vsync and triple buffering, but honestly I can't remember the last time I had to disable it on an actual game. Just make sure to turn it off while benchmarking, or create profiles for your benchmark programs. It will cap your frame rates, which ruins benchmark scores.
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6GB DDR2 @ 942Mhz 5-5-5-20 1.9v (2x1Gb Wintec AMPX PC2-8500 & 2x2Gb G.Skill PC2-6400) - EVGA Geforce GTX 470 @ 750/1500/1850 (1.050v) Sparkle Geforce GTS 250 1Gb Low-Profile (Physx) - Crucial RealSSD C300 64Gb SSD - Seagate 7200.12 500Gb SATA - Seagate 7200.10 320Gb SATA ASUS VW266H 25.5" LCD - OCZ GameXStream 700W PSU - ASUS Xonar DX - Logitech Z-5500 5.1 Surround - Windows 7 Professional x64 ---- HTPC ---- Asus M3A78-EM 780G - AMD Athlon X2 5050e 45W @ 2.6Ghz - 2x2GB Kingston PC2-6400 DDR2 - Sparkle 350W PSU Seagate 7200.10 320Gb SATA - Seagate 7200.10 250Gb SATA - Athenatech A100BB.350 MicroATX Desktop - Creative X-Fi XtremeMusic |
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#8 |
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Registered User
Join Date: Jun 2004
Location: Australia
Posts: 820
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Prolly only works in fullscreen, most of my mmo's and games i play in windows
What i would really like to see is triple buffer and vsync forced in windows 7 desktop since it's using dx to render desktop i think. "Quote from another forum" Actually, I'm pretty sure that buffer flipping in DirectDraw only works in exclusive mode (ie. fullscreen), and I think that is the only function that explicitly waits for Vsync. I wish vsync worked in windows.
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#9 | |
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Registered User
Join Date: Jun 2007
Posts: 2,438
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Quote:
The D3Doverrider does seem to work well in Just Cause 2 for me though. |
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#10 |
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Registered User
Join Date: Feb 2008
Location: Near Bude, Cornwall, UK
Posts: 1,291
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#11 |
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I'm Geralt
Join Date: Oct 2005
Location: Chicagoland, once a year in Poland
Posts: 24,364
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it is also important to mention that some anti-cheating systems can sometimes detect it as a hack
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Windows 8 the next big failure, right after Windows ME |
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#12 |
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Registered User
Join Date: May 2008
Location: Relativity
Posts: 194
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Sounds like you all just bought into the Vista/7 DX10/11 Microsoft marketing department.
Good luck.
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