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Old 10-09-07, 11:57 PM   #13
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Default Re: Crysis low, med, high, very high screen compare here

Quote:
Originally Posted by nutcrackr
I kinda like dx9 on med settings, reminds me of far cry with lots of color.
I actually like Dx9 on medium the best... it looks more like a beach.
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Old 10-10-07, 01:38 AM   #14
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Default Re: Crysis low, med, high, very high screen compare here

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Originally Posted by nightmare beta
it's due to the z-buffer limitations, possibly, i don't really know. but it really does look like **** how **** far away looks all ****ty and ****.

i miss the w-buffer.

i think that the unreal 3 engine is probably better.
Kill self.
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Old 10-10-07, 01:46 AM   #15
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Default Re: Crysis low, med, high, very high screen compare here

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Originally Posted by Tork64
please ignore minor grain, quick photoshop gif.

Nice work Tork!
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Old 10-10-07, 01:55 AM   #16
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Default Re: Crysis low, med, high, very high screen compare here

Humm in dx 9 in the beta is posible the sunshafts , the paralax with occlusion and some more features, like the DX10 screen . This not is the real diference into DX9 /DX10
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Old 10-10-07, 03:18 AM   #17
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Default Re: Crysis low, med, high, very high screen compare here

Even though the screenies show a very good comparison...i think DX10 looks a lot better when the game is actually moving.
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Old 10-10-07, 03:35 AM   #18
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Default Re: Crysis low, med, high, very high screen compare here

Did you guys notice the lower resolution texture on the wooden crate on the right in the DX10 Very High settings screenshot in comparison to the DX9 High settings one?
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Old 10-10-07, 03:38 AM   #19
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Default Re: Crysis low, med, high, very high screen compare here

guess DX10 shows its true meaning in Crysis i think in that mode you get to see crysis for what it really is a asskick show in graphics and stuff

yeah the barell and crate "looks" more in DX9 High than in DX10 veryhigh
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Old 10-10-07, 04:29 AM   #20
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Default Re: Crysis low, med, high, very high screen compare here

DX9-DX10 comparision screenshots of sunshafts, 3D waves, mountains, motion blur

http://www.incrysis.com/index.php?op...sk=view&id=511
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Old 10-10-07, 04:33 AM   #21
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Default Re: Crysis low, med, high, very high screen compare here

Quote:
Originally Posted by agentkay
DX9-DX10 comparision screenshots of sunshafts, 3D waves, mountains, motion blur

http://www.incrysis.com/index.php?op...sk=view&id=511
the DX 9 screen not has sunshafts , like in my screens or videos
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Old 10-10-07, 06:21 AM   #22
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Default Re: Crysis low, med, high, very high screen compare here

damn that looks good dx9 as does DX10 but DX9 still looks minblowing after all these years it still kicks butt. DX10 sweet but too bad i have to buy a new OS
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Old 10-10-07, 08:05 AM   #23
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Default Re: Crysis low, med, high, very high screen compare here

Quote:
Originally Posted by kupco
Did you guys notice the lower resolution texture on the wooden crate on the right in the DX10 Very High settings screenshot in comparison to the DX9 High settings one?

Yes I did. They lowered the texture in DX10 in this area.

Both enlarged 2X.

Very High
Notice the blurrier textures.



High
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Old 10-10-07, 08:23 AM   #24
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Default Re: Crysis low, med, high, very high screen compare here

could just be a glitch. the game is 2 months from release still..
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