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Old 10-10-07, 09:31 AM   #25
Zeus666
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Default Re: Crysis low, med, high, very high screen compare here

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Originally Posted by Jonelo
Humm in dx 9 in the beta is posible the sunshafts , the paralax with occlusion and some more features, like the DX10 screen . This not is the real diference into DX9 /DX10

You are absolutely right!

They are a fuxxxxx liar !

They seems to want just sell more Vista os.
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Old 10-10-07, 09:53 AM   #26
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Default Re: Crysis low, med, high, very high screen compare here

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Originally Posted by Zeus666
You are absolutely right!

They are a fuxxxxx liar !

They seems to want just sell more Vista os.
Or maybe these added features run in DX10 with much less performance loss than in DX9.
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Old 10-10-07, 11:14 AM   #27
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Default Re: Crysis low, med, high, very high screen compare here

Low detail looks like far cry.

You can also see they just added more bushes and longer draw distance in DX10 Very High.

I suppose DX10 is just all about the lighting. It looks more realistic.
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Old 10-10-07, 12:23 PM   #28
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Default Re: Crysis low, med, high, very high screen compare here

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Originally Posted by Zeus666
You are absolutely right!

They are a fuxxxxx liar !

They seems to want just sell more Vista os.
You do know the sun shafts look now where near as good as the dx10 screenshot? also not verified...has anyone with a dx9 card been able to enable the sunshafts?
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Old 10-10-07, 12:24 PM   #29
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Default Re: Crysis low, med, high, very high screen compare here

Is it okay to post the Low/Med/High Comparison of current BETA? I took 4 comparison shots for anyone interested
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Old 10-10-07, 12:29 PM   #30
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Default Re: Crysis low, med, high, very high screen compare here

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Originally Posted by evox
Is it okay to post the Low/Med/High Comparison of current BETA? I took 4 comparison shots for anyone interested
It's against the NDA to post screenshots of the beta so I don't recommend it but it's your choice.

By the way, the screenshots at incrysis were sent from Nvidia and are not based on the retail build either and Ron Taylor gave a hint that there will be more DX10 effects than just the four screenshots have shown.

http://www.incrysis.com/index.php?op...sk=view&id=512
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Old 10-10-07, 01:19 PM   #31
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Default Re: Crysis low, med, high, very high screen compare here

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Originally Posted by jeffmd
You do know the sun shafts look now where near as good as the dx10 screenshot? also not verified...has anyone with a dx9 card been able to enable the sunshafts?

There are many screenshots that show Sunshaft in crysis beta tread
http://www.nvnews.net/vbulletin/showthread.php?t=98166

or in this user Crysis Beta RC3 video

video in 480x360
http://www.gametrailers.com/player/u...es/115372.html

the same video in 1920x1080
http://stage6.divx.com/user/Oritxupo...6/Crysis-1080p


However these stuff are taken with DX10 Compliant Card
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Old 10-10-07, 01:31 PM   #32
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Default Re: Crysis low, med, high, very high screen compare here

http://stage6.divx.com/user/Oritxupo...esco-1-Debussy

sun shafts in some scenes
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Old 10-10-07, 01:39 PM   #33
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Default Re: Crysis low, med, high, very high screen compare here

Quote:
Originally Posted by Jonelo
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Old 10-10-07, 01:59 PM   #34
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Default Re: Crysis low, med, high, very high screen compare here

The depth that is added to the rock/sand texture on very high is impressive, but shouldn't the color of the sand and the lighting be more like low and medium? The sun is in clear view on a sandy beach. I think the high and very high shots look too dark with the sand colors off.
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Old 10-10-07, 02:08 PM   #35
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Old 10-10-07, 02:14 PM   #36
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Default Re: Crysis low, med, high, very high screen compare here

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Originally Posted by LycosV
The depth that is added to the rock/sand texture on very high is impressive, but shouldn't the color of the sand and the lighting be more like low and medium? The sun is in clear view on a sandy beach. I think the high and very high shots look too dark with the sand colors off.
Might actually be HDR/eye adaption effect since you face the sun. When sun is behind you, the sand should be a little bit ligher.
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