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Old 10-11-07, 11:51 AM   #49
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Default Re: Crysis low, med, high, very high screen compare here

Quote:
Originally Posted by Vasot02
Are you joking ??
Were do you see the huge difference ?

plus DX10 motion blur in Crysis SUCKS !!
It is the most ugly effect in the DirectX history

if thats what DX10 only can do compared to DX9 then i am disappointed
I sort of agree. Was really hoping for better higher res textures ALL OVER. Not just the ground.
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Old 10-11-07, 12:41 PM   #50
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Default Re: Crysis low, med, high, very high screen compare here

I see the small differences between dx9 and dx10, but they're not enough to make me wanna re-install the headache that is vista...not even a dual boot. F*ck that. I swore off vista until sp1 and I'm holding my ground. dx9 high doesn't seem to be lacking much...not enough to make me feel gipped for running it in dx9.
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Old 10-11-07, 12:56 PM   #51
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Default Re: Crysis low, med, high, very high screen compare here

I never had any problems with Vista and I'm looking forward to play it in DX10. I do think some of the "bonus" DX10 effects will probably make it to DX9 through .cfg file tweaks but I do expect them to have a lower performance inpact in DX10.

The engine is clearly aimed towards the future hardware, enabling for instance 4096x4096 soft shadow maps will bring even a GTX to its knees (beta2 - low teens to single digit fps at 1080p) and the raytracing/light reflection effects (that are still in the engine, r_sun something command) are possibly too taxing as well.
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Old 10-11-07, 06:08 PM   #52
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Default Re: Crysis low, med, high, very high screen compare here

People will never get satisfied, even if games looks ultra hyper exteme warp realistic they always pick about something...compare crysis and quake1! lol

Maybe we get SUPER quality textures when games with bluray comes out, but today its not possible or we would need to have 10-20dvd´s
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Old 10-11-07, 06:20 PM   #53
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Default Re: Crysis low, med, high, very high screen compare here

My gripe is my software for Vista is still not up to the task, like all of NVIDIA's software like nView, etc. Everything is either dumbed down or doesn't exist.
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Old 10-11-07, 06:32 PM   #54
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Default Re: Crysis low, med, high, very high screen compare here

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Originally Posted by agentkay
I never had any problems with Vista and I'm looking forward to play it in DX10. I do think some of the "bonus" DX10 effects will probably make it to DX9 through .cfg file tweaks but I do expect them to have a lower performance inpact in DX10.

The engine is clearly aimed towards the future hardware, enabling for instance 4096x4096 soft shadow maps will bring even a GTX to its knees (beta2 - low teens to single digit fps at 1080p) and the raytracing/light reflection effects (that are still in the engine, r_sun something command) are possibly too taxing as well.
with the exceptions of a few games (doom3, for example) i've always thought that shadows have been overrated. i can happily just turn shadows off and max everything else out, except the resolution, would be playing at 16.8x10.5
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Old 10-11-07, 06:57 PM   #55
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Default Re: Crysis low, med, high, very high screen compare here

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Originally Posted by nightmare beta
with the exceptions of a few games (doom3, for example) i've always thought that shadows have been overrated. i can happily just turn shadows off and max everything else out, except the resolution, would be playing at 16.8x10.5
I think shadows are essencial for a game that wants to archieve realistic and impressive visuals and they are as important as texture quality and good lighting. The only games that don't need shadows as badly are the ones that try to archieve a cartoony look (IMO).

I would rather disable motion blur, DoF or even some AA/AF before shadows but yes I guess 4096x4096 shadows are indeed a little bit of an overkill if they are too expansive (performance-wise), 2k shadows are good enough. I still think its a great idea that they are there, that you can enable them with a next-gen card and play the game again with even more impressive visuals, with full AF, with better AA, with TRAA-SS, higher resolution, higher viewdistance, etc.
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Old 10-12-07, 01:41 AM   #56
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Default Re: Crysis low, med, high, very high screen compare here

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Originally Posted by nightmare beta
i can imagine those leaves shimmering in motion.

is it 4x aa max and no trss, so it won't make the x360 look bad to people who can't tell that it looks like ****?

also, i'm concerned about the very high textures being blurrier than the high. i've come to a theory. there's no difference in dx10 between ati's af and nvidia's or so i've been told. in an af tester they look very different. i wonder if microsoft has made dx10 force filtering optimisations? I wouldn't be surprised.

i expect the highest quality af on the 8series to be removed from the 9 series.

damn, i wouldn't even have the transistors for anything but the highest quality mode.

but that's just me.
yes THEY DO shimmer. its very ugly and annoying. leaves and almost all tree tops have this annoying shimmering, which of course does not appear in any of the official videos crytek released. reminds me of oblivion. why oh why.
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