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Old 10-27-07, 03:43 PM   #1321
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Default Re: Crysis Single Player Demo Feedback Thread

So... doesn't seem to be a definite answer- how well does this game take to SLi? Is it worth the hassle of me throwing my other GTS in?
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Old 10-27-07, 03:45 PM   #1322
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Default Re: Crysis Single Player Demo Feedback Thread

I know but performance hit is just there no matter if its happening or not, for me motion blur=instant motion sickness when it happens, lol.
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Old 10-27-07, 03:48 PM   #1323
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Default Re: Crysis Single Player Demo Feedback Thread

http://www.nvnews.net/vbulletin/show...4&postcount=15

Very high in Windows XP
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Old 10-27-07, 04:06 PM   #1324
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Default Re: Crysis Single Player Demo Feedback Thread

Quote:
Originally Posted by Jonelo
What in the world? lol
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Old 10-27-07, 04:07 PM   #1325
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Default Re: Crysis Single Player Demo Feedback Thread

Anyone able to use AF in this game in directx10?

Every time I try to load a level with AF forced in the control panel the loading bar just stops and I have to alt-tab out and force the game to close.

DirectX10 mode seems to be very unstable overall though. It crashes immediately in 64bit mode and it hangs up in the menus randomly in 32bit mode (not all the time but often enough to be sure it only happens in DX10).

DX9 is perfectly stable.
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Old 10-27-07, 04:08 PM   #1326
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Default Re: Crysis Single Player Demo Feedback Thread

Quote:
Originally Posted by CaptNKILL
Anyone able to use AF in this game in directx10?
My trees turn white when I try to force it
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Old 10-27-07, 04:25 PM   #1327
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Default Re: Crysis Single Player Demo Feedback Thread

If the AF is possible in Vista under DX 9, I try the tweak of changing the files
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Old 10-27-07, 04:26 PM   #1328
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Default Re: Crysis Single Player Demo Feedback Thread

It's amazing how stuborn crysis is!! I have spent the last 3-4hrs tweaking and pushing my hardware to the limits trying to allow just enough headroom for everything on very high. I now have my GTS at a risky 700/1600/985. Still refuses to stay above 15fps when I have everything setting to the max... And this is only at 1280 res

It's the damn sun shafts!!! I love em so much! But the thing is I don't want to sacrifice anything else to have them enabled..

Even though my GPU OC is not ATI Tool stable it is actually game stable so I think I will be pushing this card till it's close to death. Just to play this demo/game maxed out!!!
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Old 10-27-07, 04:33 PM   #1329
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Default Re: Crysis Single Player Demo Feedback Thread

Quote:
Originally Posted by CaptNKILL
Someone inform the president, Crysis actually delivered on its promises.
It really did. Apparently a magazine score that got leaked actually gave this game 92%. Can't wait to read the full reviews.

By the way, when I forced 16AF, I actually couldn't see it inside the game, it's possible that we have to add it into the config with:

r_Texture_Anisotropic_Level = 4, 8, 16
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Old 10-27-07, 04:35 PM   #1330
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Default Re: Crysis Single Player Demo Feedback Thread

Just played the demo.... amazing I love blowing the tree's and buildings up .. lol. Running at 1920 x 1200 with 4xAA ... everything set to Medium except Textures were set to Very High, Shaders were set to Very High and water and sound were set to High. I wish I could set everything to Very High, but I think the settings I do have at Very High give me the most eye candy without such a huge hit on FPS. Maybe I need to try the new beta drivers? If I run everything at very high it crawls to single digit FPS Still looks amazing though.
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Old 10-27-07, 04:39 PM   #1331
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Default Re: Crysis Single Player Demo Feedback Thread

Quote:
Originally Posted by rHy0

It's the damn sun shafts!!! I love em so much! But the thing is I don't want to sacrifice anything else to have them enabled..
Did you try to mess with these settings that are apparently responsible for the sunshaft rendering/quality?

r_Beams - Toggles the volumetric light beams. Default is 3, it’s an optimized beam with glow support. 0 disables beams, 2 uses fake beams with probably beneficial performance (performance untested). 1 is the best and uses the real full resolution beams but it is slower.

r_BeamsDistFactor - Distance between slices. Default is 0.01 in meters(likely reserved for Very High) and is likely the best setting for beams making it through the densest vegetation. You can try it and see what you like best (currently medium and high use 0.5, low uses 1). You may like more noticeable separation.

r_BeamsMaxSlices - Number of volumetric slices allowed per light beam. Default is 200 (reserved for high specs). The max here is 300, so go ultra if you think you can really handle the performance hit.

Thanks again to the guy from the beta forum.
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Old 10-27-07, 04:41 PM   #1332
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Default Re: Crysis Single Player Demo Feedback Thread

Quote:
Originally Posted by agentkay
It really did. Apparently a magazine score that got leaked actually gave this game 92%. Can't wait to read the full reviews.

By the way, when I forced 16AF, I actually couldn't see it inside the game, it's possible that we have to add it into the config with:

r_Texture_Anisotropic_Level = 4, 8, 16
yap, after playing the MP beta i would never buy the game, but now after this SP level. this is a must buy!!
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