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Old 11-03-07, 09:22 AM   #1969
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Default Re: Crysis Single Player Demo Feedback Thread

Quote:
Originally Posted by Destroy
Great find, thank you. Yes, this proves it does seem to be a bug and NOT a 64bit vs 32bit 'enhancement'.

Thats great news for all the 32bit users then because the textures in the distant mountains were looking like crap even when they drew in correctly.
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Old 11-03-07, 09:37 AM   #1970
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Default Re: Crysis Single Player Demo Feedback Thread

As I mentioned in my other thread regarding this mountain texture problem, when switching to medium textures, I see quality degradation on all other textures

So it's a give and take "fix".

Is it a problem with the pak file or whatever holds all the texture data just having things mixed up? Like mabey crytek accidentally put the high settings textures in the medium settings place and vice versa?
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Old 11-03-07, 11:35 AM   #1971
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Default Re: Crysis Single Player Demo Feedback Thread

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Originally Posted by Gaco
oh
I captured this video while screwing around, I call it "how a grenade can backfire and have indirect and fatal consequences" - be sure to watch it to the end
http://stage6.divx.com/user/Gaco/vid...ade-backfires!
And for those who don't like to use the embedded web divx player you can also mod the link to get a download and play locally using f.e. ffdshow as filter.

Like this:
http://video.stage6.com/1809050/.divx
(the .divx file is same container as .avi just renamed, so you can rename it back to .avi if you want)
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Old 11-03-07, 02:10 PM   #1972
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Default Re: Crysis Single Player Demo Feedback Thread

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Originally Posted by Destroy
Now for the AF issue. Seems enabling Parallax Occlusion Mapping cause AF to go to hell.

only Parallax Occlusion Mapping on/off
Anyone find a fix for this yet?
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Old 11-03-07, 02:18 PM   #1973
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Default Re: Crysis Single Player Demo Feedback Thread

Is everyone else getting this type of granular vaporizing rock draw in? I've used the scope to zoom in and out to exaggerate the issue.

The rocks can be seen 'vaporizing' in as you walk towards the rocks also.

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Old 11-03-07, 02:42 PM   #1974
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Default Re: Crysis Single Player Demo Feedback Thread

Quote:
Originally Posted by Destroy
Is everyone else getting this type of granular vaporizing rock draw in? I've used the scope to zoom in and out to exaggerate the issue.

The rocks can be seen 'vaporizing' in as you walk towards the rocks also.

Yeah I get it too, happens in DX9 mode only AFAIK. DX10 (not very high, but DX10 path) is fine.
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Old 11-03-07, 05:24 PM   #1975
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Default Re: Crysis Single Player Demo Feedback Thread




Couple shots of the infamous texture mountain
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Old 11-03-07, 07:02 PM   #1976
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Default Re: Crysis Single Player Demo Feedback Thread

Which setting when changed from high to very high accounts for the color change (less vibrant more realistic colors)?
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Old 11-03-07, 07:20 PM   #1977
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Default Re: Crysis Single Player Demo Feedback Thread

shaders
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Old 11-03-07, 07:42 PM   #1978
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Default Re: Crysis Single Player Demo Feedback Thread

It's not just the shaders, it's the combination of having both shaders and post processing on very high
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Old 11-03-07, 07:44 PM   #1979
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Default Re: Crysis Single Player Demo Feedback Thread

What's the setting to make the little twigs/branches on the beach show up 100 feet away instead of 5 feet away?
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Old 11-03-07, 10:37 PM   #1980
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Default Re: Crysis Single Player Demo Feedback Thread

Thanks Janelo! This is great!

More fun than the original demo.
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