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Old 11-04-07, 01:30 AM   #1981
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Default Re: Crysis Single Player Demo Feedback Thread

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Old 11-04-07, 08:19 AM   #1982
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Default Re: Crysis Single Player Demo Feedback Thread

It's amazing how it takes this game a few seconds to load and then it NEVER loads again. No matter how much I run around
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Old 11-04-07, 08:40 AM   #1983
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Default Re: Crysis Single Player Demo Feedback Thread

Quote:
Originally Posted by GitDat
It's amazing how it takes this game a few seconds to load and then it NEVER loads again. No matter how much I run around
Wow are you sure it took a few secs to load the level? You can find out how many secs it took to load by bringing down the console. Mine took 29 secs on 3GB.
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Old 11-04-07, 09:16 AM   #1984
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Default Re: Crysis Single Player Demo Feedback Thread

Let me just post something about people having problems at the end of the demo, the part with the boat. (more on this later in this post) It seems the demo is a bit buggy. In 32 bit, the mountains don't have their textures loaded. Also, the game seems to be running slower if you run the 32bit exe in a 64 bit environment.

Next. The game seems more responsive and runs better on the DX9 path compared to the DX10 path on the same details. The DX10 mode suffers from mouse lag and skipping. However, many users have reported that the game becomes a slide show at the end of the demo. This apparently only happens in the DX9 path. The DX10 path is fine. The game doesn't become a slide show when you use the DX10 path. If you were running the game in DX9, try playing that last part on the same details using the DX10 path.

Also, the DX10 path for some reason uses 500 megabytes LESS memory. That's right. In Vista 64, the DX9 path uses 1400 of ram (according to r_displayinfo), but only 850-900 in DX10. Shouldn't be the other way around? Or maybe it's one of the features of DX10 MS has been touting, that DX10 does things differently than DX9?

Anyway, if Crytek can fix these issues (mouse lag, skipping), the DX10 path will be the best for Vista users. But, keep in mind that the mouse lag doesn't happen in the 163.69 Nvidia drivers, so it could be an Nvidia issue.

Hopefully, somebody from Crytek/Nvidia will notice this post and look into these issues.
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Old 11-04-07, 09:28 AM   #1985
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Default Re: Crysis Single Player Demo Feedback Thread

Quote:
Originally Posted by AthlonXP1800
Wow are you sure it took a few secs to load the level? You can find out how many secs it took to load by bringing down the console. Mine took 29 secs on 3GB.
16.52 secs
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Old 11-04-07, 10:50 AM   #1986
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Default Re: Crysis Single Player Demo Feedback Thread

37.02 on my rig..



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Old 11-04-07, 10:54 AM   #1987
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Default Re: Crysis Single Player Demo Feedback Thread

I shut down some apps and hit 27, though...Makes me think, lol.

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Old 11-04-07, 02:51 PM   #1988
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Default Re: Crysis Single Player Demo Feedback Thread

GitDat is running a Raptor, so that's probably the biggest reason his load times are so low.
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Old 11-04-07, 04:21 PM   #1989
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Default Re: Crysis Single Player Demo Feedback Thread

Playing with Nuke's and Chopper on Janelo's island.





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Old 11-04-07, 06:59 PM   #1990
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Default Re: Crysis Single Player Demo Feedback Thread

Quote:
Originally Posted by 911medic
GitDat is running a Raptor, so that's probably the biggest reason his load times are so low.
True, true. Hey, how are your frames, medic? I can get about 20ish with all high @ 1280x1024. Turn post-processing to medium gets me into the high 20s, maybe 30s if I'm lucky.

Does that sound about what you are getting?

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Old 11-04-07, 10:08 PM   #1991
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Default Re: Crysis Single Player Demo Feedback Thread

The chopper is hard to control, its like the BF2 choppers only the controls seem reversed as turning is with the mouse instead of keys. The menu item is not there but I assume that can be changed. Just easier to learn one way of controlling choppers
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Old 11-05-07, 12:43 AM   #1992
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Default Re: Crysis Single Player Demo Feedback Thread

Quote:
Originally Posted by ikjadoon
True, true. Hey, how are your frames, medic? I can get about 20ish with all high @ 1280x1024. Turn post-processing to medium gets me into the high 20s, maybe 30s if I'm lucky.

Does that sound about what you are getting?

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Running at 1280x800, I have everything set to high, and the "partial DX9" autoexec.cfg in use, and I'm averaging around 30 fps (I haven't benched gameplay w/FRAPS, but use FRAPS in-game, and this is where it seems to stay).

Mind you, this is in XP.
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