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Old 10-30-07, 04:21 AM   #37
Mr_LoL
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Default Re: CRYSIS SP TWEAKS.

My palm trees still look a bit dodgy even with these tweaks. Do you guys reckon its a lack of AF? The leaves just look funny with a grain like effect. Its like the leaves have bits missing especially from a distance. Only on the palm trees though.
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Old 10-30-07, 04:42 AM   #38
krasin
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Default Re: CRYSIS SP TWEAKS.

hi

does anyone know how to turn off moving trees and grass without setting shaders to low because this causes shadows to disappear.

thanks for any help
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Old 10-30-07, 08:07 AM   #39
911medic
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Default Re: CRYSIS SP TWEAKS.

Quote:
Originally Posted by Mr_LoL
My palm trees still look a bit dodgy even with these tweaks. Do you guys reckon its a lack of AF? The leaves just look funny with a grain like effect. Its like the leaves have bits missing especially from a distance. Only on the palm trees though.
Quote:
Originally Posted by HardOCP
...from NVIDIA’s James Wang on the use of Transparency Antialiasing in Crysis: ”Crysis handles foliage very differently from normal engines so TRMS/SS won't work. Bit of a shame really. The game has some built-in foliage AA, but it only kicks in in "Very high" quality mode.
...which is not available in DX9.
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