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Old 10-27-07, 08:19 PM   #13
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Default Re: Crysis DX9 vs DX10 = Quite a difference ^^

Quote:
Originally Posted by Luchou
Not worth the performance drop (10 fps less)

no ones asking if its worth the performance drop
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Old 10-27-07, 08:28 PM   #14
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Default Re: Crysis DX9 vs DX10 = Quite a difference ^^

No difference. You can do this in DX9.
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Old 10-27-07, 08:35 PM   #15
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Default Re: Crysis DX9 vs DX10 = Quite a difference ^^

How do I enable Dx10 in the demo, I see no option for it?
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Old 10-27-07, 08:36 PM   #16
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Default Re: Crysis DX9 vs DX10 = Quite a difference ^^

Quote:
Originally Posted by K007
No difference
Not true.
Quote:
Originally Posted by K007
You can do this in DX9.
Perhaps. Time will tell.
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Old 10-27-07, 08:46 PM   #17
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Default Re: Crysis DX9 vs DX10 = Quite a difference ^^

yea its different, microsoft has said it themselves that dx10 wont look a whole lot better than dx10 but it will allow the game developers to optimize the game better, but so far lost planet is the only game that runs faster udner dx10 for me than dx9. all other games are slower, bioshock is pretty close. dx10 is suppose to give you better optimization and better performance while maintaining the beautiful looks. but so far most developers have failed.
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Old 10-27-07, 09:19 PM   #18
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Default Re: Crysis DX9 vs DX10 = Quite a difference ^^

I think developers are just using dx10 to make more detailed shaders rather then using it to optimise old ones.
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Old 10-27-07, 09:37 PM   #19
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Default Re: Crysis DX9 vs DX10 = Quite a difference ^^

The difference is huge. Even without comparing side by side just the overall lighting and especially the waves look much better.
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Old 10-27-07, 09:38 PM   #20
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Default Re: Crysis DX9 vs DX10 = Quite a difference ^^

Quote:
Originally Posted by K007
No difference. You can do this in DX9.
There is absolutely no way of knowing that unless you were on the Crytek development team.

None of us know the length of the shaders, and way they implemented particular effects.
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Old 10-27-07, 09:58 PM   #21
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Default Re: Crysis DX9 vs DX10 = Quite a difference ^^

Quote:
Originally Posted by Riplayne
How do I enable Dx10 in the demo, I see no option for it?
Very High = DX10 .. you need to be in Vista.
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Old 10-27-07, 09:59 PM   #22
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Default Re: Crysis DX9 vs DX10 = Quite a difference ^^

Actually with some tweaks you can enable Parallax Occlusion Mapping, sunshafts and more DX10 effects in the DX9 . Also you can push more the LOD via the .cfg files
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Old 10-27-07, 10:07 PM   #23
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Default Re: Crysis DX9 vs DX10 = Quite a difference ^^

Win XP with very high settings , in one 1900 xt




[b]Win XP [/B]with very high settings , maybe sure ALL DX 10 setting , in one 8800 ultra



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Old 10-27-07, 10:35 PM   #24
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Default Re: Crysis DX9 vs DX10 = Quite a difference ^^

Quote:
Originally Posted by Gaco
Not true.

Perhaps. Time will tell.
From the shot he showed, with the cfg edits, you can do them in DX9 as well. I got them to work as well..ran like 5-10fps tho but it can be enabled.

I assume stuff like the wind effecting smoke / better water effects are DX10 only, but most of the other stuff can be enabled...the question is...why does it have to be run through the cfg to enable in DX9...
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