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#13 | |
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Has a vegetation fetish
Join Date: Jan 2006
Posts: 1,432
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Quote:
no ones asking if its worth the performance drop
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#14 |
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For The Brotherhood.
Join Date: Sep 2004
Location: Australia, Sydney
Posts: 6,232
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No difference. You can do this in DX9.
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#15 |
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Registered User
Join Date: Nov 2006
Location: Michigan
Posts: 165
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How do I enable Dx10 in the demo, I see no option for it?
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#16 | ||
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L4D & DoW2 ftw!
Join Date: Jul 2004
Location: Denmark
Posts: 3,229
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Quote:
Quote:
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#17 |
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Registered User
Join Date: Sep 2007
Posts: 108
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yea its different, microsoft has said it themselves that dx10 wont look a whole lot better than dx10 but it will allow the game developers to optimize the game better, but so far lost planet is the only game that runs faster udner dx10 for me than dx9. all other games are slower, bioshock is pretty close. dx10 is suppose to give you better optimization and better performance while maintaining the beautiful looks. but so far most developers have failed.
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#18 |
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Has a vegetation fetish
Join Date: Jan 2006
Posts: 1,432
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I think developers are just using dx10 to make more detailed shaders rather then using it to optimise old ones.
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#19 |
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eat. sleep. overclock.
Join Date: Dec 2002
Location: Chino, California
Posts: 21,682
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The difference is huge. Even without comparing side by side just the overall lighting and especially the waves look much better.
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#20 | |
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eat. sleep. overclock.
Join Date: Dec 2002
Location: Chino, California
Posts: 21,682
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None of us know the length of the shaders, and way they implemented particular effects.
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#21 | |
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MAXIMUM TECH
Join Date: Jul 2003
Location: Indiana
Posts: 18,968
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Quote:
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#22 |
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Registered User
Join Date: Mar 2007
Posts: 625
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Actually with some tweaks you can enable Parallax Occlusion Mapping, sunshafts and more DX10 effects in the DX9
. Also you can push more the LOD via the .cfg files ![]()
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#23 |
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Registered User
Join Date: Mar 2006
Posts: 3,143
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Win XP with very high settings , in one 1900 xt
![]() [b]Win XP [/B]with very high settings , maybe sure ALL DX 10 setting , in one 8800 ultra ![]() ![]() - ![]() ![]() |
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#24 | |
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For The Brotherhood.
Join Date: Sep 2004
Location: Australia, Sydney
Posts: 6,232
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Quote:
I assume stuff like the wind effecting smoke / better water effects are DX10 only, but most of the other stuff can be enabled...the question is...why does it have to be run through the cfg to enable in DX9...
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