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Old 10-30-07, 10:33 AM   #13
[EOCF] Tim
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Default Re: Indepth comparison of DX9 and DX10 in Crysis Demo

It's not there anymore, file is gone, deleted by uploader it says.
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Old 10-30-07, 10:44 AM   #14
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Default Re: Indepth comparison of DX9 and DX10 in Crysis Demo

32 bit DX10 vs 64 bit DX10 = No FPS and quality difference except Textures mountains BAG in 32 bit DX10

P.S.
(Are you sure that the texture bug is in the DX10 32 bit version ?)

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Old 10-30-07, 10:51 AM   #15
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Default Re: Indepth comparison of DX9 and DX10 in Crysis Demo

Quote:
Originally Posted by [EOCF] Tim
It's not there anymore, file is gone, deleted by uploader it says.
You must've unfortunate and tried in those 2 minutes when I was uploading the new files. It should work now

Quote:
Originally Posted by Zeus666
32 bit DX10 vs 64 bit DX10 = No FPS and quality difference except Textures mountains BAG in 32 bit DX10

P.S.
(Are you sure that the texture bug is in the DX10 32 bit version ?)

Well in short terms yes. I also show that the difference between DX9 and the most widely used DX9 tweak is minimal in that particular scene I used in the comparison. Again we also see the added and nicer vegetation in DX10 and lightning/colors. But at least now we have confirmed that the fugly mountains was a 32bit/64bit issue

I do not know which texture bug you talk about, see the pictures for yourself, the mountaintexture in DX9 and DX10 looks identical.
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Old 10-30-07, 10:55 AM   #16
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Default Re: Indepth comparison of DX9 and DX10 in Crysis Demo

Quote:
Originally Posted by mumstheword
Good work Gaco! Have you noticed any difference the depth of field between dx9 tweaks and dx10 very high?

Just wanted to share one screenshot in XP:

[IMG CUT FOR SAVING SPACE]

Everything Very High. Normally in Vista, I would be getting 4fps in this scene.
No I haven't focused on that particular effect, but I can take a quick comparison if you want to. If I am to relate to your screenshot, I'd need some more info on your tweaking
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Old 10-30-07, 11:27 AM   #17
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Default Re: Indepth comparison of DX9 and DX10 in Crysis Demo

Quote:
Originally Posted by Gaco
No I haven't focused on that particular effect, but I can take a quick comparison if you want to. If I am to relate to your screenshot, I'd need some more info on your tweaking
The tweak is moving the very high settings into [3] for every config except textures and sound. So pretty much everything is set to very high including shaders. But, i've tried this before in XP and I never noticed the lighting you see with very high shaders in DX10 until now. I don't know, maybe I changed something which turned on the lighting this time. So pretty much everything you get in very high in dx10, I am getting in dx9 XP but with playable framerates.

I'm hoping some of you can try this out and let me know if you're getting very high shaders.

Here's the file which contains the configs:

High To Very High
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Old 10-30-07, 02:03 PM   #18
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Default Re: Indepth comparison of DX9 and DX10 in Crysis Demo

hey gaco, I think e_detail_materials_view_dist_xy=4096 may be the fix for detailed mountains in 32bit modes.
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Old 10-30-07, 03:32 PM   #19
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Default Re: Indepth comparison of DX9 and DX10 in Crysis Demo

Quote:
Originally Posted by jeffmd
hey gaco, I think e_detail_materials_view_dist_xy=4096 may be the fix for detailed mountains in 32bit modes.
I just tried and but my mountain textures was still lowres. Maybe if someone else can try it also so we can definetly rule it out.

Quote:
Originally Posted by mumstheword
The tweak is moving the very high settings into [3] for every config except textures and sound. So pretty much everything is set to very high including shaders. But, i've tried this before in XP and I never noticed the lighting you see with very high shaders in DX10 until now. I don't know, maybe I changed something which turned on the lighting this time. So pretty much everything you get in very high in dx10, I am getting in dx9 XP but with playable framerates.

I'm hoping some of you can try this out and let me know if you're getting very high shaders.

Here's the file which contains the configs:

High To Very High
I have tried that tweak once before but my clear impression then was that it's so extensive that I got very crappy FPS so I might as well run the DX10 version. But I'll take a look at it again. Actually I don't know how I could forgot this, because this tweak is obviously the most complete you can do. I'll check back with results soon.
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Old 10-30-07, 03:49 PM   #20
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Default Re: Indepth comparison of DX9 and DX10 in Crysis Demo

Quote:
Originally Posted by jeffmd
hey gaco, I think e_detail_materials_view_dist_xy=4096 may be the fix for detailed mountains in 32bit modes.
No becuase my cfg file is still set to 2048 and in XP/DX9, I have the detailed high res mountain face texture with trees from the minute I lay sight on it when the little "daybreak" pseudo cut scene is shown at sunrise.
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Old 10-30-07, 04:47 PM   #21
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Default Re: Indepth comparison of DX9 and DX10 in Crysis Demo

I've done some good work in the full DX9 tweak and the results are to say it least very exhilarating. I will post a big update later tonight.
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Old 10-30-07, 07:12 PM   #22
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Default Re: Indepth comparison of DX9 and DX10 in Crysis Demo

If i recall the diffrence from 32bit and 64bit was the view distance that being 64bit was pretty much unlimited.
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