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Old 10-31-07, 09:23 PM   #13
Gaco
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Default Re: My massive DX9/10 graphics and tweaking analysis of Crysis demo

Quote:
Originally Posted by grey_1
Worth it though. Unfortunately I don't have Vista anymore, so I'm just playing with DX9 tweaks. Haven't come up with much on my own though, so I just scavenge from you guys.
Well I'm sorry that I don't have more mid-range focused tweak configs and tips, but the truth is that first of all everybody is more concerned about the highend tweaks (this is a gaming enthusiast forum after all so people have highend hardware and the highend pc owner are probably even more desperate or tweaks because it CANNOT be true that Crysis can't run maxed out on our über 1337 rigs ) and second of all I have highend hardware myself so my interest is naturally in the tweaks working best with optimcal with the 8800GTX range graphicscard. I hope you find just the right thing sooner or later

Quote:
Originally Posted by SeriTonin
says file not found everytime I try to d/l
Hehe sorry, you must be hitting the unlucky times try everytime I'm updating and just having deleted the files while the new ones are uploading
The new and corrected version of the ultra config review is online now
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Old 10-31-07, 09:40 PM   #14
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Default Re: My massive DX9/10 graphics and tweaking analysis of Crysis demo

nice work bud
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Old 10-31-07, 10:11 PM   #15
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Default Re: My massive DX9/10 graphics and tweaking analysis of Crysis demo

GOD I can't stop updating this ****! Ok I've made one final update to the main readme for an easier breakdown of the different segments. This is be the LAST update in a while!!
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Old 10-31-07, 10:16 PM   #16
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Default Re: My massive DX9/10 graphics and tweaking analysis of Crysis demo

Just put in the main read me file that users should always check this thread to see if there are any addendum's.
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Old 10-31-07, 10:19 PM   #17
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Default Re: My massive DX9/10 graphics and tweaking analysis of Crysis demo

Quote:
Originally Posted by FastRedPonyCar
Just put in the main read me file that users should always check this thread to see if there are any addendum's.
Great idea, every new release was a little pain since I have to upload everytime
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Old 11-01-07, 01:26 PM   #18
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Default Re: My massive DX9/10 graphics and tweaking analysis of Crysis demo

Hey man try benchmarking with these settings.


e_cull_veg_activation = 70
e_decals_life_time_scale = 3
e_detail_materials_view_dist_xy = 4096
e_particles_max_emitter_draw_screen = 24
e_particles_thread = 1
e_phys_ocean_cell = 0.2
e_view_dist_ratio_detail = 30
e_water_ocean_fft = 1
es_MaxPhysDist = 300
p_max_MC_iters = 7000
q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderShadow = 3
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3
r_Beams = 1
r_BeamsDistFactor=0.01
r_BeamsMaxSlices=200
r_CloudsUpdateAlways=1
r_EnvCMResolution = 3
r_EnvTexResolution = 4
r_EnvTexUpdateInterval = 0.025
r_MotionBlur = 0
r_sunshafts = 1
r_WaterReflectionsQuality = 3
r_WaterUpdateFactor = 0.01
r_WaterGodRays = 1
r_UsePom = 1
sys_flash_curve_tess_error = 1
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Old 11-01-07, 10:17 PM   #19
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Default Re: My massive DX9/10 graphics and tweaking analysis of Crysis demo

Last time I promise. I'm laying down 37 fps!!

Sacrificed a few graphics goodies but the difference is still so negligable, the 10fps increase makes it worth it.

Quote:
-- [Game-Configuration]
-- Attention: This file is re-generated by the system! Editing is not recommended!

cl_bob = 1
cl_invertController = 0
cl_invertMouse = 0
cl_sensitivity = 45
cl_voice_volume = 1
dt_enable = 0
g_blood = 1
g_buddyMessagesIngame = 1
g_displayIgnoreList = 1
g_enableAlternateIronSight = 0
g_PSTutorial_Enabled = 1
g_quickGame_map = ""
g_quickGame_min_players = 1
g_quickGame_mode = "InstantAction"
g_quickGame_prefer_favorites = 1
g_quickGame_prefer_lan = 1
g_quickGame_prefer_mycountry = 1
g_startFirstTime = 0
hud_crosshair = 6
hud_showAllObjectives = 0
hud_subtitles = 0
i_forcefeedback = 1
i_mouse_smooth = 0
net_enable_voice_chat = 1
r_Brightness = 0.5
r_Contrast = 0.5
r_Fullscreen = 1
r_Gamma = 1
r_Height = 1050
r_Width = 1680
s_DialogVolume = 1
s_MusicVolume = 0.6
s_SFXVolume = 1


r_DepthOfField=1
r_MotionBlur=3
r_sunshafts=1
r_UseEdgeAA=1
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2

sys_spec_Quality=4
e_sky_type=1
e_sky_update_rate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=8
r_HDRRendering=2
r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=2
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=1
e_max_entity_lights=16
r_UsePom=1
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1


i_lighteffects = 1
g_ragdollMinTime = 15.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 40.0
g_battleDust_enable = 1


e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=45
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_custom_ratio_min=1
e_vegetation_sprites_distance_ratio=1.5
e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=256
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200

r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

r_Beams=3
r_BeamsDistFactor=0.05
r_BeamsMaxSlices=200
e_Clouds=1
r_CloudsUpdateAlways=1


e_shadows = 1
r_ShadowBlur=3
e_shadows_max_texture_size=2048
r_ShadowJittering=2.5
e_gsm_lods_num=5
e_gsm_range=3
e_shadows_cast_view_dist_ratio=0.8
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods=1
e_gsm_cache = 0

e_cull_veg_activation=50
g_joint_breaking=1
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=25
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100

e_particles_quality=4
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1

r_TexAtlasSize = 2048
r_WaterReflectionsQuality = 3
r_WaterUpdateDistance = 1
r_UsePOM = 1
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Old 11-01-07, 11:13 PM   #20
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Default Re: My massive DX9/10 graphics and tweaking analysis of Crysis demo

Quote:
Originally Posted by Gaco
Thanks

Just did a minor update, removed that empty folder that shouldn't be there and added note to the ultra cfg conclusion about the clearly reflective DX10 water seemingly not possible in DX9.

Man that whole thing also took it's time

I know you said no more updates and thank you for all your work in showing the differences in each.

But I have a request about the smoke. I know I can spawn smoke grenades and put them all around me. I want to know if there is a diff in dx9 tweaked? My guess would be it would be like wic smoke in dx9 you would see the sprite outline against trees and rocks where in dx10 it blends in perfectly and natrual and reacts to wind.

Thx for your time.
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Old 11-02-07, 03:51 AM   #21
[EOCF] Tim
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Default Re: My massive DX9/10 graphics and tweaking analysis of Crysis demo

Quote:
Hi, I'm the site owner of TweakGuides.com. Unfortunately because the link was to a forum post and not the main site itself, MySQL has too many connections and hence the site is currently inaccessible - sorry guys, I'm working on getting it back up shortly.

Note that people who are saying DX10 effects can be enabled in DX9, this is technically incorrect. We cover this in detail in the forum post linked here, along with comparison screenshots, but basically XP cannot use DX10 in any way, no matter what the method. There is a way to force Very High in XP by editing the .cfg files under the Program FilesElectronic ArtsCrytekCrysis SP DemoGameConfigCVarGroups directory - you open each one and copy the text under the top area (4) over the bottom area (3), except for the sys_spec_full.cfg file. Then in-game you set your advanced options all to High, and you get Very High.

However, although this does look much the same as Vista DX10, it doesn't enable all the DX10 shader effects, so it's not exactly the same quality. I do agree though that Crytek should have allowed Very High in XP, but that's clearly a marketing decision on their part.

Anyway apologies for the site being down, I recommend bookmarking it and checking later if you're interested as there's much more of interest in that thread, including details about shortcuts, difficulty settings, various screenshots of tweaks etc.

The full Crysis Tweak Guide will be out in a few days, I'm working flat out on it at the moment
Link : Post made by tweakguides owner on Digg

Interesting.
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Old 11-02-07, 04:41 AM   #22
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Default Re: My massive DX9/10 graphics and tweaking analysis of Crysis demo

Quote:
Originally Posted by FastRedPonyCar
Last time I promise. I'm laying down 37 fps!!

Sacrificed a few graphics goodies but the difference is still so negligable, the 10fps increase makes it worth it.
Ok these sound like your favorite atm, so I woulnd't have to benchmark the others you posted in post #18 right?

I'll take a look at it a little bit later. Meanwhile why don't you tell me the exact, or at least the most significant, differences between this one and your original ultra?

Quote:
Originally Posted by aceflier
I know you said no more updates and thank you for all your work in showing the differences in each.

But I have a request about the smoke. I know I can spawn smoke grenades and put them all around me. I want to know if there is a diff in dx9 tweaked? My guess would be it would be like wic smoke in dx9 you would see the sprite outline against trees and rocks where in dx10 it blends in perfectly and natrual and reacts to wind.

Thx for your time.
If you'd tell me how to spawn smoke grenades I could easily test it

Quote:
Originally Posted by [EOCF] Tim
Yes I look foward to the guy's tweak guide. This is also something we've known all along (well most of us anyway) that that DX9 cannot emulate DX10 in any way, though much of the visuals we thought was reserved only for DX10 actually was possible to enable in DX9. I've also showed that the DX10 water reflections can't be attained within DX9.

I agree with the guy that it's pure marketing BS from Crytek and though I have GREAT admiration for what Crytek have achieved, I think it's a bit low. I know that they're in a business to, it's just a tiny bit on the wrong side of the fence imo.
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Old 11-02-07, 06:11 AM   #23
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Default Re: My massive DX9/10 graphics and tweaking analysis of Crysis demo

I'm not sure of all the details but having these 3 values what they are and still rock 37fps is what surprises me.

e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=256
e_shadows_max_texture_size=2048

Just about all of that config info was from the very original "very high tweak settings" that someone posted in our original crysis SP demo feedback thread. I remembered that my game ran best out of all the various other tweaks so I went back to it and then started tweaking little things here and there.

I think there may be some water quality values that could be raised and more detailed/max num beam slices but I've gone back and fourth between the two during game play and not noticed any difference with what I've got and the ultra settings.

A lot of these little differences can be seen in screen shots but in actual game play, it's all rendered a moot point. Unless some huge breakthrough happens with all this tweaking, I'm calling it quits and just enjoying the game. It was fun to see how detailed the tweaks could get but honestly, after so many back and fourth and scouring over hundreds of screen shots and seeing the most minute differences here and there, it's just not really worth (my time at least) if my eyes won't notice the difference when I'm actually playing the game.

Sunbeams, battle dust and parallax mapping are the 3 big eye candy options that separate high from very high and none of those cost any FPS.

It's so easy to jump back and fourth from one SS to another but if the eyes could care less when playing the game...

Anyways, ther'es got to be something big I'm forgetting in that tweak I last posted becuase SOMETHING was eating up 10~15 fps. I haven't compared that tweak's settings to the ones in the post above it to see what I left out. If you find out anything major though, let me know what it was.
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Old 11-02-07, 08:47 AM   #24
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Default Re: My massive DX9/10 graphics and tweaking analysis of Crysis demo

I just copied the config from post#19 unto a autoexec.cfg and compared it to the old ultra one. I must really ask you are you absolutely sure that this new tweak was properly applied when you tried it yourself? I'm getting about 5-8 FPS lower and it definently feels less playable than the old ultra tweak. The new does have motion blur, a faint blue tint to everything (which I like the most if I had to choose), slightly more detailed background; trees seems a bit more detailed on the edges and everything in the background seems slightly more focused. This is the depth of field setting no doubt.

But I'm not using these new one's for sure, they're simply not as playable. I'd really like it if we could merge the old partial DX9 (the one also found in the Crysis Demo Feedback thread, also in Legend's thread and many places elsewhere, which I also tested) with the ultra somehow and get something in between, that'd be great

Here's some comparison shots:

- Old Ultra Tweak
- New Tweak

Notice the new tweaks lower FPS counter in the corner.
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