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Old 11-01-07, 02:55 PM   #37
agentkay
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Default Re: some ultra high graphics pics

Quote:
Originally Posted by Nanosuitguy
Yes or just force it directly...

from one thing to another, do you know how to get rid of the yellowish kinda "sepia" tone when having postprocessing on Very high without having to change the other PP settings to high?
r_ColorGrading = 0 to disable it? I haven't tested it but maybe thats the one that you are looking for.
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Old 11-01-07, 08:42 PM   #38
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Default Re: some ultra high graphics pics

I tried setting pom=0 and going to the nvidia control panel then to the application specific settings then to crysis.exe and setting anisotropic filtering to 16x and when I fired up the gpu benchmark, it was just a solid black screen with the occasional outline of a korean soldier.

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Old 11-02-07, 04:55 AM   #39
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Default Re: some ultra high graphics pics

This game does play smooth even when in the 20 ,I was playing it at 1920x1200 and it looked good and it was smooth ,i thought I was playing in the 60's
because of how smooth it was ,but when I turmed on fraps it was in the mid 30's down to 22 ,but it still run smooth to be such a low frame rate.
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Old 11-02-07, 06:26 PM   #40
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Default Re: some ultra high graphics pics

Quote:
Originally Posted by FastRedPonyCar
I tried setting pom=0 and going to the nvidia control panel then to the application specific settings then to crysis.exe and setting anisotropic filtering to 16x and when I fired up the gpu benchmark, it was just a solid black screen with the occasional outline of a korean soldier.

Thats very odd, try just adding 16xAA in the control panel, dont add crysis.exe like you do... I dont have any problems with forcing AA in this game with my 8800gtx.
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Old 11-02-07, 06:34 PM   #41
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Default Re: some ultra high graphics pics

Quote:
Originally Posted by Nanosuitguy
Yes or just force it directly...

from one thing to another, do you know how to get rid of the vivid kinda "realistic" tone to cartoonish paradise blue when having postprocessing on Very high without having to change the other PP settings to high?
Fixed for ya
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Old 11-02-07, 06:37 PM   #42
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Default Re: some ultra high graphics pics

Its a shame the old graphics are not what the game looks like today.

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Old 11-02-07, 06:43 PM   #43
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Default Re: some ultra high graphics pics

Thats because people don't know how to adjust brightness, contrast, and gamma. Once you adjust it properly to your display, the game looks very close to the alpha videos. Plus the screenshot on the buttom has almost no direct light and should look much darker. Great comparison.
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Old 11-03-07, 03:00 PM   #44
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Default Re: some ultra high graphics pics

Quote:
Originally Posted by agentkay
Thats because people don't know how to adjust brightness, contrast, and gamma. Once you adjust it properly to your display, the game looks very close to the alpha videos. Plus the screenshot on the buttom has almost no direct light and should look much darker. Great comparison.
Erm, I think the top picture has been touched up "a little". I think it's quite obvious. I don't think Crysis comes even close to looking like that, it never will, even if it had all the lighting/gamma/contrast adjusting of the world...
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Old 11-03-07, 03:29 PM   #45
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Old 11-03-07, 03:30 PM   #46
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Default Re: some ultra high graphics pics

Quote:
Originally Posted by Lfctony
Erm, I think the top picture has been touched up "a little". I think it's quite obvious. I don't think Crysis comes even close to looking like that, it never will, even if it had all the lighting/gamma/contrast adjusting of the world...
The top picture was taken from the alpha/promotional videos of Crysis or the CryEngine2 tech video (video compression added some blur) plus you can see the motion blur from the engine itself.

I say again, adjust the lighting sliders in the demo, make sure you are moving (so it triggers the motion blur and hides some inperfections with it) and it will look VERY much like the picture on top.

The ingame screenshot function doesn't capture changes to the lighting sliders, if I had Photoshop installed, I'd make a proper screenshot with adjusted lighting values (contrast, brightness and gamma only) and it would look very much like screenshot on top.

Edit:

The idea by the comparision is trying to illustrate that Crytek that has lowered the visuals on the retail product vs. the video that the capture was taken form. Do I know if that happened or not? No I don't, there was at least 1.5 years development between the video and anything is possible but lets not forget that if the video was really showcasing whats possible with CryEngine2, it doesn't automatically mean that Crysis has to have it, right? Knowing that, I still stand by what I said by saying the comparision is flawed for several other reasons:

1. Location of the demo (bottom) screenshot (not enough direct light),
2. no motion blur,
3. the lighting values (brightness/contrast/gamma) have not been adjusted and thats why its not dark enough in the shadow area
4. no video compression blur (the original video was divx one, this step adds some general blur too)

My point: If all these flaws would be accounted for, the comparison would be fair but also a lot more even.
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Old 11-03-07, 04:23 PM   #47
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Default Re: some ultra high graphics pics

Hi!

I have experimented a little bit with the lighting in the sandbox editor just to illustrate how much the lighting effects the atmosphere...











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Old 11-03-07, 09:22 PM   #48
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Default Re: some ultra high graphics pics

Quote:
Originally Posted by Sowk
Windows XP:

2 X eVGA 8800 GTX's in SLI

1920X1200 0XAA/0XAF

Built in GPU test

In Game settings all HIGH

42 FPS Average

Game settings Ultra High, from Autoexec.cgf

29 FPS Average

OUCH!!!
What CPU u using?
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