Go Back   nV News Forums > Software Forums > Gaming Central > Crysis

Newegg Daily Deals

Reply
 
Thread Tools
Old 11-04-07, 01:43 AM   #1
WeReWoLf
 
Join Date: Jul 2004
Location: Australia
Posts: 5,015
Send a message via MSN to WeReWoLf
Default Entire list of Crysis commands

Code:
 aa_maxDist
 ac_animErrorClamp 
 ac_animErrorMaxAngle
 ac_animErrorMaxDistance
 ac_clampTimeAnimation
 ac_clampTimeEntity
 ac_ColliderModeAI
 ac_ColliderModePlayer 
 ac_debugAnimEffects
 ac_debugAnimError
 ac_debugAnimTarget 
 ac_debugCarryCorrection
 ac_debugColliderMode
 ac_debugEntityParams 
 ac_DebugFilter
 ac_debugFutureAnimPath
 ac_debugLocations 
 ac_debugLocationsGraphs
 ac_debugMotionParams
 ac_debugMovementControlMethods 
 ac_debugPrediction
 ac_debugSelection
 ac_debugSelectionParams 
 ac_debugText
 ac_debugTweakTrajectoryFit
 ac_debugXXXValues 
 ac_disableFancyTransitions
 ac_disableSlidingContactEvents
 ac_enableExtraSolidCollider 
 ac_enableProceduralLeaning
 ac_entityAnimClamp
 ac_forceSimpleMovement 
 ac_frametime
 ac_movementControlMethodFilter
 ac_movementControlMethodHor 
 ac_movementControlMethodVer
 ac_predictionProbabilityOri
 ac_predictionProbabilityPos 
 ac_predictionSmoothingOri
 ac_predictionSmoothingPos
 ac_targetcorrectiontimescale 
 ac_templateMCMs
 ac_triggercorrectiontimescale
 ag_action 
 ag_adjustToCatchUp
 ag_averageTravelSpeed
 ag_breakmode 
 ag_breakOnQuery
 ag_debug
 ag_debugErrors 
 ag_debugExactPos
 ag_debugLayer
 ag_debugMusic 
 ag_drawActorPos
 ag_ep_correctMovement
 ag_ep_showPath 
 ag_forceAdjust
 ag_forceInsideErrorDisc
 ag_fpAnimPop 
 ag_humanBlending
 ag_item
 ag_lockToEntity 
 ag_log
 ag_logeffects
 ag_logselections 
 ag_logsounds
 ag_logtransitions
 ag_log_entity 
 ag_measureActualSpeeds
 ag_physErrorInnerRadiusFactor
 ag_physErrorMaxOuterRadius
 ag_physErrorMinOuterRadius
 ag_physErrorOuterRadiusFactor
 ag_queue 
 ag_safeExactPositioning
 ag_showmovement
 ag_showPhysSync 
 ag_signal
 ag_stance
 aim_assistAimEnabled 
 aim_assistAutoCoeff
 aim_assistCrosshairDebug
 aim_assistCrosshairSize 
 aim_assistMaxDistance
 aim_assistRestrictionTimeout
 aim_assistSearchBox 
 aim_assistSingleCoeff
 aim_assistSnapDistance
 aim_assistTriggerEnabled 
 aim_assistVerticalScale
 ai_AdjustPathsAroundDynamicObstacles
 ai_AgentStatsDist 
 ai_AllowAccuracyDecrease
 ai_AllowAccuracyIncrease
 ai_AllTime 
 ai_AmbientFireQuota
 ai_AmbientFireUpdateInterval
 ai_AttemptStraightPath 
 ai_Autobalance
 ai_BannedNavSoTime
 ai_BeautifyPath 
 ai_BigBrushCheckLimitSize
 ai_CloakIncrementMod
 ai_CloakMaxDist 
 ai_CloakMinDist
 ai_CrowdControlInPathfind
 ai_DebugDraw 
 ai_DebugDrawAdaptiveUrgency
 ai_DebugDrawAmbientFire
 ai_DebugDrawAStarOpenList 
 ai_DebugDrawBannedNavsos
 ai_DebugDrawBulletEvents
 ai_DebugDrawCollisionEvents 
 ai_DebugDrawCrowdControl
 ai_DebugDrawDamageControl
 ai_DebugDrawDamageParts 
 ai_DebugDrawDeadBodies
 ai_DebugDrawDynamicHideObjectsRange
 ai_DebugDrawExpensiveAccessoryQuota 
 ai_DebugDrawGrenadeEvents
 ai_DebugDrawHashSpaceAround
 ai_DebugDrawHidespotRange 
 ai_DebugDrawLightLevel
 ai_DebugDrawObstrSpheres
 ai_DebugDrawPlayerActions 
 ai_DebugDrawReinforcements
 ai_DebugDrawSoundEvents
 ai_DebugDrawStanceSize 
 ai_DebugDrawVegetationCollisionDist
 ai_DebugDrawVolumeVoxels
 ai_DebugInterestSystem 
 ai_DebugPathfinding
 ai_DebugTargetSilhouette
 ai_DrawagentFOV 
 ai_DrawAreas
 ai_DrawBadAnchors
 ai_DrawDistanceLUT 
 ai_DrawExplosions
 ai_DrawFakeDamageInd
 ai_DrawFakeHitEffects 
 ai_DrawFakeTracers
 ai_DrawFormations
 ai_DrawGetEnclosingFailures 
 ai_DrawGoals
 ai_DrawGroup
 ai_DrawGroupTactic 
 ai_DrawHidespots
 ai_DrawModifiers
 ai_DrawNode 
 ai_DrawNodeLinkCutoff
 ai_DrawNodeLinkType
 ai_DrawOffset
 ai_DrawPath
 ai_DrawPathAdjustment
 ai_DrawPatterns 
 ai_DrawProbableTarget
 ai_DrawRadar
 ai_DrawRadarDist 
 ai_DrawReadibilities
 ai_DrawRefPoints
 ai_DrawShooting 
 ai_DrawSmartObjects
 ai_DrawStats
 ai_DrawTargets 
 ai_DrawTrajectory
 ai_DrawType
 ai_DrawUpdate 
 ai_DrawVisCheckQueue
 ai_DynamicTriangularUpdateTime
 ai_DynamicVolumeUpdateTime
 ai_DynamicWaypointUpdateTime
 ai_EnableAsserts
 ai_EnableWarningsErrors 
 ai_ExtraForbiddenRadiusDuringBeautification
 ai_ExtraRadiusDuringBeautification
 ai_ExtraVehicleAvoidanceRadiusBig 
 ai_ExtraVehicleAvoidanceRadiusSmall
 ai_ForceAllowStrafing
 ai_ForceLookAimTarget 
 ai_ForceStance
 ai_HideDraw
 ai_IgnorePlayer 
 ai_IgnoreVisibilityChecks
 ai_IncludeNonColEntitiesInNavigation
 ai_InterestDetectMovement 
 ai_InterestEnableScan
 ai_InterestScalingAmbient
 ai_InterestScalingEyeCatching 
 ai_InterestScalingMovement
 ai_InterestScalingScan
 ai_InterestScalingView 
 ai_InterestSwitchBoost
 ai_InterestSystem
 ai_Locate 
 ai_LogConsoleVerbosity
 ai_LogFileVerbosity
 ai_LogSignals 
 ai_MaxSignalDuration
 ai_MaxVisRaysPerFrame
 ai_MovementSpeedDarkIllumMod
 ai_MovementSpeedMediumIllumMod
 ai_NoUpdate
 ai_ObstacleSizeThreshold
 ai_OverlayMessageDuration
 ai_PathfinderUpdateTime
 ai_PathfindTimeLimit 
 ai_PredictivePathFollowing
 ai_ProfileGoals
 ai_ProtoROD 
 ai_ProtoRODAffectMove
 ai_ProtoRODAliveTime
 ai_ProtoRODFireRange 
 ai_ProtoRODGrenades
 ai_ProtoRODHealthGraph
 ai_ProtoRODLogScale 
 ai_ProtoRODReactionTime
 ai_ProtoRODRegenTime
 ai_ProtoRODSilhuette 
 ai_ProtoRODSpeedMod
 ai_PuppetDirSpeedControl
 ai_RadiusForAutoForbidden 
 ai_Recorder
 ai_Recorder_Buffer
 ai_RecordFilter 
 ai_RecordLog
 ai_RODAliveTime
 ai_RODAmbientFireInc 
 ai_RODCombatRangeMod
 ai_RODCoverFireTimeMod
 ai_RODDirInc 
 ai_RODKillRangeMod
 ai_RODKillZoneInc
 ai_RODLowHealthMercyTime 
 ai_RODMoveInc
 ai_RODReactionDarkIllumInc
 ai_RODReactionDirInc 
 ai_RODReactionDistInc
 ai_RODReactionLeanInc
 ai_RODReactionMediumIllumInc
 ai_RODReactionTime
 ai_RODStanceInc
 ai_SightRangeDarkIllumMod
 ai_SightRangeMediumIllumMod
 ai_SimpleWayptPassability
 ai_SmartObjectUpdateTime
 ai_SOMSpeedCombat
 ai_SOMSpeedRelaxed
 ai_SoundPerception 
 ai_StatsTarget
 ai_SteepSlopeAcrossValue
 ai_SteepSlopeUpValue 
 ai_SystemUpdate
 ai_ThreadedVolumeNavPreprocess
 ai_TickCounter 
 ai_UpdateAllAlways
 ai_UpdateInterval
 ai_UpdateProxy 
 ai_UseAlternativeReadability
 ai_UseCalculationStopperCounter
 ai_UseObjectPosWithExactPos 
 ai_WaterOcclusion
 aln_debug_filter
 aln_debug_movement 
 ban_timeout
 capture_file_format
 capture_folder 
 capture_frames
 ca_AimIKFadeout
 ca_AnimationsUsageStatistics 
 ca_AnimWarningLevel
 ca_AttachmentCullingRation
 ca_CharEditModel
 ca_DeathBlendTime
 ca_DebugAnimUpdates
 ca_DebugAnimUsage 
 ca_debugCaps
 ca_DebugFacial
 ca_DebugFacialEyes 
 ca_DebugFootPlants
 ca_DebugModelCache
 ca_DebugSkeletonEffects 
 ca_DebugText
 ca_DecalSizeMultiplier
 ca_DisableAnimEvents 
 ca_DrawAimPoses
 ca_DrawAttachmentOBB
 ca_DrawAttachments 
 ca_DrawBBox
 ca_DrawBinormals
 ca_DrawBodyMoveDir 
 ca_DrawCharacter
 ca_DrawDecalsBBoxes
 ca_DrawEmptyAttachments 
 ca_DrawFaceAttachments
 ca_DrawFootPlants
 ca_DrawIdle2MoveDir 
 ca_DrawLookIK
 ca_DrawMotionBlurTest
 ca_DrawNormals 
 ca_DrawPositionPost
 ca_DrawPositionPre
 ca_DrawSkeleton 
 ca_DrawTangents
 ca_DrawWireframe
 ca_DumpAssetStatistics 
 ca_EnableAnimationLog
 ca_EnableAssetStrafing
 ca_EnableAssetTurning 
 ca_EnableCoolReweighting
 ca_EnableCoolTransitions
 ca_eyes_procedural 
 ca_FacialAnimationRadius
 ca_FootAnchoring
 ca_ForceNullAnimation 
 ca_FPWeaponInCamSpace
 ca_GameControlledStrafing
 ca_GroundAlignment 
 ca_JustRootUpdate
 ca_KeepModels
 ca_lipsync_debug 
 ca_lipsync_phoneme_crossfade
 ca_lipsync_phoneme_offset
 ca_lipsync_phoneme_strength 
 ca_lipsync_vertex_drag
 ca_LoadDatabase
 ca_LoadUncompressedChunks 
 ca_lod_ratio
 ca_LogAnimation
 ca_MemoryUsageLog 
 ca_NoAnim
 ca_NoDeform
 ca_PrintDesiredSpeed 
 ca_Profile
 ca_RandomScaling
 ca_SaveAABB 
 ca_SphericalSkinning
 ca_travelSpeedScaleMax
 ca_travelSpeedScaleMin
 ca_UnloadAimPoses
 ca_UseAimIK
 ca_UseAnimationsCache 
 ca_UseDecals
 ca_UseFacialAnimation
 ca_UseLookIK 
 ca_UseMorph
 ca_UsePhysics
 cl_actorsafemode 
 cl_bandwidth
 cl_bob
 cl_camera_nearz
 cl_camera_noise
 cl_camera_noise_freq
 cl_crouchToggle 
 cl_debugFreezeShake
 cl_debugSwimming
 cl_fov 
 cl_fpBody
 cl_frozenAngleMax
 cl_frozenAngleMin 
 cl_frozenKeyMult
 cl_frozenMouseMult
 cl_frozenSensMax 
 cl_frozenSensMin
 cl_frozenSoundDelta
 cl_frozenSteps 
 cl_gs_cdkey
 cl_gs_email
 cl_gs_nick 
 cl_gs_password
 cl_headBob
 cl_headBobLimit
 cl_hitBlur
 cl_hitShake
 cl_hud 
 cl_invertController
 cl_invertMouse
 cl_motionBlur 
 cl_nearPlane
 cl_packetRate
 cl_righthand 
 cl_screeneffects
 cl_sensitivity
 cl_sensitivityZeroG 
 cl_serveraddr
 cl_serverpassword
 cl_serverport 
 cl_shallowWaterDepthHi
 cl_shallowWaterDepthLo
 cl_shallowWaterSpeedMulAI
 cl_shallowWaterSpeedMulPlayer
 cl_sprintBlur
 cl_sprintShake 
 cl_strengthscale
 cl_tpvDist
 cl_tpvYaw 
 cl_voice_recording
 cl_voice_volume
 con_debug 
 con_display_last_messages
 con_line_buffer_size
 con_restricted 
 con_showonload
 c_shakeMult
 d3d10_CBUpdateMethod 
 d3d10_CBUpdateStats
 d3d10_NumStagingBuffers
 d3d9_AllowSoftware 
 d3d9_ClipPlanes
 d3d9_debugruntime
 d3d9_ForceSoftware 
 d3d9_IBPools
 d3d9_IBPoolSize
 d3d9_NullRefDevice 
 d3d9_NVPerfHUD
 d3d9_pip_buff_size
 d3d9_rb_Tris 
 d3d9_rb_Verts
 d3d9_ResetDeviceAfterLoading
 d3d9_TextureFilter 
 d3d9_TripleBuffering
 d3d9_VBPools
 d3d9_VBPoolSize 
 demo_ai
 demo_file
 demo_fixed_timestep 
 demo_max_frames
 demo_noinfo
 demo_num_runs 
 demo_panormaic
 demo_profile
 demo_quit 
 demo_restart_level
 demo_savestats
 demo_screenshot_frame 
 demo_scroll_pause
 demo_time_of_day
 demo_vtune 
 doc_validate_surface_types
 ds_AutoReloadScripts
 ds_LoadExcelScripts 
 ds_LoadSoundsSync
 ds_LogLevel
 ds_PrecacheSounds 
 ds_WarnOnMissingLoc
 dt_enable
 dt_meleeTime
 dt_time
Enjoy all you codephiles...
WeReWoLf is offline   Reply With Quote
Old 11-04-07, 01:44 AM   #2
WeReWoLf
 
Join Date: Jul 2004
Location: Australia
Posts: 5,015
Send a message via MSN to WeReWoLf
Default Re: Entire list of Crysis commands

Code:
 ed_killmemory_size
 es_activateEntity 
 es_bboxes
 es_CharZOffsetSpeed
 es_deactivateEntity 
 es_DebrisLifetimeScale
 es_debug
 es_DebugEvents 
 es_DebugFindEntity
 es_DebugTimers
 es_debug_not_seen_timeout 
 es_DrawAreaGrid
 es_DrawAreas
 es_enable_full_script_save 
 es_FarPhysTimeout
 es_helpers
 es_HitCharacters 
 es_HitDeadBodies
 es_ImpulseScale
 es_log_collisions 
 es_MaxImpulseAdjMass
 es_MaxPhysDist
 es_MaxPhysDistInvisible 
 es_MinImpulseVel
 es_not_seen_timeout
 es_OnDemandPhysics 
 es_profileentities
 es_removeEntity
 es_sortupdatesbyclass 
 es_SplashThreshold
 es_SplashTimeout
 es_UpdateAI 
 es_UpdateCollision
 es_UpdateCollisionScript
 es_UpdateContainer 
 es_UpdateEntities
 es_UpdatePhysics
 es_UpdateScript 
 es_UpdateTimer
 es_UsePhysVisibilityChecks
 es_VisCheckForUpdate 
 ExitOnQuit
 e_allow_cvars_serialization
 e_ambient_occlusion 
 e_bboxes
 e_brushes
 e_cbuffer 
 e_cbuffer_bias
 e_cbuffer_clip_planes_num
 e_cbuffer_debug 
 e_cbuffer_debug_draw_scale
 e_cbuffer_debug_freeze
 e_cbuffer_draw_occluders 
 e_cbuffer_hw
 e_cbuffer_lazy_test
 e_cbuffer_lc 
 e_cbuffer_lights_debug_side
 e_cbuffer_max_add_render_mesh_time
 e_cbuffer_occluders_lod_ratio
 e_cbuffer_occluders_test_min_tris_num
 e_cbuffer_occluders_view_dist_ratio
 e_cbuffer_resolution
 e_cbuffer_terrain
 e_cbuffer_terrain_elevation_shift 
 e_cbuffer_terrain_lod_ratio
 e_cbuffer_terrain_lod_shift
 e_cbuffer_terrain_max_distance 
 e_cbuffer_test_mode
 e_cbuffer_tree_debug
 e_cbuffer_tree_depth 
 e_cbuffer_version
 e_clouds
 e_cull_lights_per_triangle_min_obj_radius 
 e_cull_veg_activation
 e_debug_draw
 e_debug_lights 
 e_debug_mask
 e_decals
 e_decals_allow_game_decals 
 e_decals_clip
 e_decals_hit_cache
 e_decals_life_time_scale 
 e_decals_merge
 e_decals_neighbor_max_life_time
 e_decals_overlapping 
 e_decals_precreate
 e_decals_range
 e_decals_wrap_around_min_size
 e_default_material
 e_deformable_objects
 e_detail_materials 
 e_detail_materials_debug
 e_detail_materials_view_dist_xy
 e_detail_materials_view_dist_z 
 e_detail_objects
 e_dissolve
 e_dissolve_transition_threshold
 e_dissolve_transition_time
 e_dynamic_light
 e_dynamic_light_consistent_sort_order 
 e_dynamic_light_frame_id_vis_test
 e_entities
 e_EntitySuppressionLevel 
 e_flocks
 e_flocks_hunt
 e_fog 
 e_fogvolumes
 e_foliage_branches_damping
 e_foliage_branches_stiffness 
 e_foliage_branches_timeout
 e_foliage_broken_branches_damping
 e_foliage_stiffness
 e_foliage_wind_activation_dist
 e_force_detail_level_for_resolution
 e_gsm_cache 
 e_gsm_cache_lod_offset
 e_gsm_combined
 e_gsm_depth_bounds_debug 
 e_gsm_lods_num
 e_gsm_range
 e_gsm_range_step 
 e_gsm_range_step_terrain
 e_gsm_scatter_lod_dist
 e_gsm_stats 
 e_gsm_view_space
 e_hw_occlusion_culling_objects
 e_hw_occlusion_culling_water 
 e_joint_strength_scale
 e_level_auto_precache_camera_jump_dist
 e_level_auto_precache_terrain_and_proc_veget 
 e_level_auto_precache_textures_and_shaders
 e_lods
 e_lod_max 
 e_lod_min
 e_lod_min_tris
 e_lod_ratio 
 e_lowspec_mode
 e_materials
 e_max_entity_lights 
 e_max_view_dst
 e_max_view_dst_full_dist_cam_height
 e_max_view_dst_spec_lerp 
 e_mesh_simplify
 e_obj
 e_obj_fast_register 
 e_obj_quality
 e_obj_stats
 e_obj_tree_max_node_size 
 e_obj_tree_min_node_size
 e_occlusion_culling_view_dist_ratio
 e_occlusion_volumes 
 e_occlusion_volumes_view_dist_ratio
 e_on_demand_maxsize
 e_on_demand_physics 
 e_particles
 e_particles_debug
 e_particles_lights 
 e_particles_lod
 e_particles_max_emitter_draw_screen
 e_particles_min_draw_pixels 
 e_particles_object_collisions
 e_particles_preload
 e_particles_quality 
 e_particles_receive_shadows
 e_particles_thread
 e_phys_foliage 
 e_phys_ocean_cell
 e_portals
 e_portals_big_entities_fix 
 e_precache_level
 e_proc_vegetation
 e_proc_vegetation_max_view_distance 
 e_profile_level_loading
 e_ram_DumpDXF
 e_ram_maps 
 e_recursion
 e_recursion_occlusion_culling
 e_recursion_view_dist_ratio
 e_render
 e_roads
 e_ropes 
 e_scene_merging
 e_scene_merging_compact_vertices
 e_scene_merging_max_time_ms 
 e_scene_merging_max_tris_in_chunk
 e_scene_merging_min_merge_distance
 e_scene_merging_show_onlymerged 
 e_scissor_debug
 e_screenshot
 e_screenshot_debug 
 e_screenshot_file_format
 e_screenshot_height
 e_screenshot_map_camheight 
 e_screenshot_map_center_x
 e_screenshot_map_center_y
 e_screenshot_map_size_x 
 e_screenshot_map_size_y
 e_screenshot_min_slices
 e_screenshot_quality 
 e_screenshot_width
 e_shadows
 e_shadows_cast_view_dist_ratio
 e_shadows_clouds
 e_shadows_debug
 e_shadows_from_terrain_in_all_lods 
 e_shadows_frustums
 e_shadows_max_texture_size
 e_shadows_occ_check 
 e_shadows_occ_cutCaster
 e_shadows_on_alpha_blended
 e_shadows_slope_bias 
 e_shadows_water
 e_sketch_mode
 e_sky_box 
 e_sky_quality
 e_sky_type
 e_sky_update_rate 
 e_sleep
 e_stat_obj_merge
 e_stream_areas 
 e_stream_cgf
 e_stream_for_physics
 e_stream_for_visuals 
 e_sun
 e_sun_angle_snap_dot
 e_sun_angle_snap_sec
 e_sun_clipplane_range
 e_terrain
 e_terrain_ao 
 e_terrain_bboxes
 e_terrain_deformations
 e_terrain_draw_this_sector_only 
 e_terrain_lm_gen_threshold
 e_terrain_lod_ratio
 e_terrain_log 
 e_terrain_normal_map
 e_terrain_occlusion_culling
 e_terrain_occlusion_culling_debug 
 e_terrain_occlusion_culling_max_dist
 e_terrain_occlusion_culling_max_steps
 e_terrain_occlusion_culling_precision
 e_terrain_occlusion_culling_precision_dist_ratio
 e_terrain_occlusion_culling_step_size 
 e_terrain_occlusion_culling_step_size_delta
 e_terrain_occlusion_culling_version
 e_terrain_texture_debug 
 e_terrain_texture_lod_ratio
 e_terrain_texture_streaming_debug
 e_timedemo_frames 
 e_timer_debug
 e_time_of_day
 e_time_of_day_speed 
 e_time_smoothing
 e_vegetation
 e_vegetation_alpha_blend 
 e_vegetation_bending
 e_vegetation_mem_sort_test
 e_vegetation_min_size 
 e_vegetation_node_level
 e_vegetation_sphericalskinning
 e_vegetation_sprites 
 e_vegetation_sprites_distance_custom_ratio_min
 e_vegetation_sprites_distance_ratio
 e_vegetation_sprites_min_distance 
 e_vegetation_static_instancing
 e_vegetation_use_terrain_color
 e_vegetation_wind 
 e_view_dist_custom_ratio
 e_view_dist_min
 e_view_dist_ratio 
 e_view_dist_ratio_detail
 e_view_dist_ratio_vegetation
 e_volobj_shadow_strength
 e_voxel
 e_voxel_ao_radius
 e_voxel_ao_scale 
 e_voxel_build
 e_voxel_debug
 e_voxel_fill_mode 
 e_voxel_lods_num
 e_voxel_make_physics
 e_voxel_make_shadows 
 e_voxel_rasterize_selected_brush
 e_water_ocean
 e_water_ocean_bottom 
 e_water_ocean_fft
 e_water_ocean_soft_particles
 e_water_tesselation_amount 
 e_water_tesselation_swath_width
 e_water_volumes
 e_water_waves 
 e_water_waves_tesselation_amount
 e_wind
 e_wind_areas 
 fg_abortOnLoadError
 fg_inspectorLog
 fg_noDebugText 
 fg_profile
 fg_SystemEnable
 fixed_time_step 
 gpu_particle_physics
 gt_debug
 gt_show 
 g_aimdebug
 g_AiSuitArmorModeHealthRegenTime
 g_AiSuitEnergyRechargeTime 
 g_AiSuitHealthRegenTime
 g_AiSuitStrengthMeleeMult
 g_alienPhysicsAnimRatio 
 g_autoteambalance
 g_avmine_limit
 g_battleDust_debug 
 g_battleDust_effect
 g_battleDust_enable
 g_battleRange 
 g_blood
 g_breakagelog
 g_breakage_particles_limit
 g_breakImpulseScale
 g_breaktimeoutframes
 g_buddyMessagesIngame 
 g_claymore_limit
 g_combatFadeTime
 g_combatFadeTimeDelay 
 g_cutsceneSkipDelay
 g_debugaimlook
 g_debugCollisionDamage 
 g_debugDirectMPMenu
 g_debugHits
 g_debugMines 
 g_debugNetPlayerInput
 g_debug_fscommand
 g_detachCamera 
 g_difficultyHintSystem
 g_difficultyLevel
 g_difficultyRadius 
 g_difficultyRadiusThreshold
 g_difficultySaveThreshold
 g_displayIgnoreList 
 g_dofset_limitScale
 g_dofset_maxScale
 g_dofset_minScale 
 g_dof_averageAdjustSpeed
 g_dof_distAppart
 g_dof_ironsight 
 g_dof_maxAdjustSpeed
 g_dof_maxHitScale
 g_dof_minAdjustSpeed 
 g_dof_minHitScale
 g_dof_sampleAngle
 g_ec_enable 
 g_ec_extent
 g_ec_radiusScale
 g_ec_removeThreshold 
 g_ec_volume
 g_emp_nanosuit_downtime
 g_emp_style 
 g_enableAlternateIronSight
 g_enableFriendlyFallAndPlay
 g_enableIdleCheck 
 g_enableitems
 g_enableloadingscreen
 g_enableMPStealthOMeter 
 g_enableSpeedLean
 g_enableTracers
 g_energy_scale_income 
 g_energy_scale_price
 g_fallAndPlayThreshold
 g_fraglead 
 g_fraglimit
 g_friendlyfireratio
 g_frostDecay
 g_godMode
 g_goForceFastUpdate
 g_grabLog 
 g_groundeffectsdebug
 g_joint_breaking
 g_language 
 g_localPacketRate
 g_meleeWhileSprinting
 g_minplayerlimit 
 g_minteamlimit
 g_MPDeathCam
 g_mpSpeedRechargeDelay 
 g_playerFallAndPlay
 g_playerHealthValue
 g_playerInteractorRadius 
 g_playerLowHealthThreshold
 g_playerRespawns
 g_playerSuitArmorModeHealthRegenTime 
 g_playerSuitArmorModeHealthRegenTimeMoving
 g_playerSuitEnergyRechargeDelay
 g_playerSuitEnergyRechargeTime 
 g_playerSuitEnergyRechargeTimeArmor
 g_playerSuitEnergyRechargeTimeArmorMoving
 g_playerSuitEnergyRechargeTimeMultiplayer 
 g_playerSuitHealthRegenDelay
 g_playerSuitHealthRegenTime
 g_playerSuitHealthRegenTimeMoving 
 g_pp_scale_income
 g_pp_scale_price
 g_preroundtime 
 g_procedural_breaking
 g_proneAimAngleRestrict_Enable
 g_proneNotUsableWeapon_FixType 
 g_PSTutorial_Enabled
 g_punishFriendlyDeaths
 g_quickGame_debug 
 g_quickGame_map
 g_quickGame_min_players
 g_quickGame_mode 
 g_quickGame_ping1_level
 g_quickGame_ping2_level
 g_quickGame_prefer_favorites 
 g_quickGame_prefer_lan
 g_quickGame_prefer_mycountry
 g_radialBlur 
 g_ragdollDistance
 g_ragdollMinTime
 g_ragdollPollTime
 g_ragdollUnseenTime
 g_resetActionmapOnStart
 g_revivetime 
 g_roundlimit
 g_roundtime
 g_showIdleStats 
 g_showUpdateState
 g_show_laptop_status
 g_show_laptop_status_test 
 g_skipIntro
 g_spectate_TeamOnly
 g_spectatorcollisions 
 g_stanceTransitionSpeed
 g_startFirstTime
 g_suddendeathtime 
 g_suitArmorHealthValue
 g_suitCloakEnergyDrainAdjuster
 g_suitRecoilEnergyCost 
 g_suitSpeedEnergyConsumption
 g_suitSpeedEnergyConsumptionMultiplayer
 g_suitSpeedMult
 g_suitSpeedMultMultiplayer
 g_teamlock
 g_tentacle_joint_limit 
 g_timelimit
 g_tk_punish
 g_tk_punish_limit 
 g_tree_cut_reuse_dist
 g_trooperBankingMultiplier
 g_trooperProneMinDistance 
 g_trooperTentacleAnimBlend
 g_useProfile
 g_VisibilityTimeout 
 g_VisibilityTimeoutTime
 g_walkMultiplier
WeReWoLf is offline   Reply With Quote
Old 11-04-07, 01:45 AM   #3
WeReWoLf
 
Join Date: Jul 2004
Location: Australia
Posts: 5,015
Send a message via MSN to WeReWoLf
Default Re: Entire list of Crysis commands

Code:
hit_assistMultiplayerEnabled 
 hit_assistSingleplayerEnabled
 hr_dotAngle
 hr_fovAmt
 hr_fovTime
 hr_rotateFactor
 hr_rotateTime
 hud_alienInterferenceStrength
 hud_aspectCorrection
 hud_attachBoughEquipment 
 hud_binocsScanningWidth
 hud_chDamageIndicator
 hud_colorLine
 hud_colorOver
 hud_colorText
 hud_crosshair 
 hud_crosshair_enable
 hud_ctrlZoomMode
 hud_ctrl_Coeff_X
 hud_ctrl_Coeff_Z
 hud_ctrl_Curve_X
 hud_ctrl_Curve_Z 
 hud_enableAlienInterference
 hud_faderDebug
 hud_godFadeTime 
 hud_mpNamesDuration
 hud_mpNamesFarDistance
 hud_mpNamesNearDistance 
 hud_nightVisionConsumption
 hud_nightVisionRecharge
 hud_onScreenFarDistance 
 hud_onScreenFarSize
 hud_onScreenNearDistance
 hud_onScreenNearSize
 hud_panoramicHeight
 hud_radarBackground
 hud_radarJammingEffectScale
 hud_radarJammingThreshold
 hud_radarScanningDelay
 hud_showAllObjectives 
 hud_showBigVehicleReload
 hud_startPaused
 hud_subtitles 
 hud_subtitlesDebug
 hud_subtitlesFontSize
 hud_subtitlesHeight 
 hud_subtitlesQueueCount
 hud_subtitlesRenderMode
 hud_subtitlesShowCharName 
 hud_subtitlesVisibleCount
 hud_voicemode
 h_drawSlippers 
 h_turnSpeed
 h_useIK
 int_moveZoomTime
 int_zoomAmount
 int_zoomInTime
 int_zoomOutTime
 i_auto_turret_target
 i_auto_turret_target_tacshells
 i_bufferedkeys 
 i_debug
 i_debuggun_1
 i_debuggun_2 
 i_debug_mp_flowgraph
 i_debug_projectiles
 i_debug_sounds 
 i_debug_turrets
 i_debug_zoom_mods
 i_forcefeedback 
 i_iceeffects
 i_lighteffects
 i_lying_item_limit 
 i_mouse_accel
 i_mouse_accel_max
 i_mouse_buffered 
 i_mouse_inertia
 i_mouse_smooth
 i_noweaponlimit 
 i_offset_front
 i_offset_right
 i_offset_up 
 i_particleeffects
 i_precache
 i_rejecteffects 
 i_soundeffects
 i_staticfiresounds
 i_unlimitedammo 
 i_xinput
 i_xinput_poll_time
 log_FileVerbosity 
 log_IncludeTime
 log_Verbosity
 lua_debugger 
 lua_stackonmalloc
 lua_StopOnError
 max_time_step
 MemInfo
 MemStats
 MemStatsMaxDepth 
 MemStatsThreshold
 mfx_Debug
 mfx_Enable 
 mfx_EnableFGEffects
 mfx_ParticleImpactThresh
 mfx_pfx_maxDist 
 mfx_pfx_maxScale
 mfx_pfx_minScale
 mfx_RaisedSoundImpactThresh
 mfx_SerializeFGEffects
 mfx_SoundImpactThresh
 mfx_Timeout
 mov_NoCutscenes
 net_backofftimeout
 net_bw_aggressiveness
 net_channelstats
 net_connectivity_detection_interval
 net_defaultChannelBitRateDesired 
 net_defaultChannelBitRateToleranceHigh
 net_defaultChannelBitRateToleranceLow
 net_defaultChannelIdlePacketRateDesired
 net_defaultChannelPacketRateDesired
 net_defaultChannelPacketRateToleranceHigh 
 net_defaultChannelPacketRateToleranceLow
 net_disconnect_on_rmi_error
 net_enable_tfrc 
 net_enable_voice_chat
 net_gamemode
 net_highlatencythreshold
 net_highlatencytimelimit
 net_inactivitytimeout
 net_input_dump 
 net_input_trace
 net_lanbrowser
 net_lan_scanport_first 
 net_lan_scanport_num
 net_log
 net_log_remote_methods 
 net_phys_debug
 net_phys_lagsmooth
 net_phys_pingsmooth
 net_rtt_convergence_factor
 net_scheduler_debug
 net_stats_login 
 net_stats_pass
 net_voice_lead_packets
 net_voice_proximity 
 net_voice_trail_packets
 pl_curvingSlowdownSpeedScale
 pl_debugFallDamage 
 pl_debug_filter
 pl_debug_jumping
 pl_debug_ladders 
 pl_debug_movement
 pl_fallDamage_SpeedBias
 pl_fallDamage_SpeedFatal
 pl_fallDamage_SpeedSafe
 pl_inputAccel
 pl_swimBackSpeedMul
 pl_swimBaseSpeed
 pl_swimJumpSpeedBaseMul
 pl_swimJumpSpeedCost 
 pl_swimJumpSpeedSprintMul
 pl_swimJumpStrengthBaseMul
 pl_swimJumpStrengthCost 
 pl_swimJumpStrengthSprintMul
 pl_swimNormalSprintSpeedMul
 pl_swimSideSpeedMul
 pl_swimSpeedSprintSpeedMul
 pl_swimUpSprintSpeedMul
 pl_swimVertSpeedMul
 pl_zeroGAimResponsiveness
 pl_zeroGBaseSpeed
 pl_zeroGDashEnergyConsumption
 pl_zeroGEnableGBoots
 pl_zeroGEnableGyroFade
 pl_zeroGFloatDuration
 pl_zeroGGyroFadeAngleInner
 pl_zeroGGyroFadeAngleOuter
 pl_zeroGGyroFadeExp 
 pl_zeroGGyroStrength
 pl_zeroGParticleTrail
 pl_zeroGSpeedMaxSpeed 
 pl_zeroGSpeedModeEnergyConsumption
 pl_zeroGSpeedMultNormal
 pl_zeroGSpeedMultNormalSprint
 pl_zeroGSpeedMultSpeed
 pl_zeroGSpeedMultSpeedSprint
 pl_zeroGSwitchableGyro 
 pl_zeroGThrusterResponsiveness
 pl_zeroGUpDown
 pp_RichSaveGames 
 pp_RSFDebugWrite
 pp_RSFDebugWriteOnLoad
 profile 
 profile_allthreads
 profile_callstack
 profile_filter 
 profile_graph
 profile_graphScale
 profile_log 
 profile_network
 profile_pagefaults
 profile_peak 
 profile_sampler
 profile_sampler_max_samples
 profile_smooth
 profile_threads
 profile_weighting
 p_accuracy_LCPCG
 p_accuracy_LCPCG_no_improvement
 p_accuracy_MC
 p_approx_caps_len
 p_break_on_validation
 p_characterik
 p_collision_mode 
 p_cull_distance
 p_damping_group_size
 p_debug_explosions 
 p_debug_joints
 p_do_step
 p_draw_helpers 
 p_draw_helpers_num
 p_enforce_contacts
 p_fixed_timestep 
 p_fly_mode
 p_GEB_max_cells
 p_gravity_z
 p_group_damping
 p_jump_to_profile_ent
 p_lattice_max_iters 
 p_limit_simple_solver_energy
 p_list_active_objects
 p_log_lattice_tension 
 p_max_approx_caps
 p_max_contacts
 p_max_contact_gap
 p_max_contact_gap_player
 p_max_contact_gap_simple
 p_max_debris_mass 
 p_max_entity_cells
 p_max_LCPCG_contacts
 p_max_LCPCG_fruitless_iters 
 p_max_LCPCG_iters
 p_max_LCPCG_microiters
 p_max_LCPCG_microiters_final 
 p_max_LCPCG_subiters
 p_max_LCPCG_subiters_final
 p_max_MC_iters 
 p_max_MC_mass_ratio
 p_max_MC_vel
 p_max_object_splashes 
 p_max_plane_contacts
 p_max_plane_contacts_distress
 p_max_player_velocity 
 p_max_substeps
 p_max_substeps_large_group
 p_max_unproj_vel
 p_max_velocity
 p_max_world_step
 p_min_LCPCG_improvement
 p_min_separation_speed
 p_net_angsnapmul
 p_net_minsnapdist
 p_net_minsnapdot
 p_net_smoothtime
 p_net_velsnapmul
 p_num_bodies_large_group
 p_penalty_scale
 p_players_can_break 
 p_profile_entities
 p_profile_functions
 p_prohibit_unprojection 
 p_ray_fadein
 p_ray_peak_time
 p_single_step_mode 
 p_skip_redundant_colldet
 p_splash_dist0
 p_splash_dist1 
 p_splash_force0
 p_splash_force1
 p_splash_vel0
 p_splash_vel1
 p_tick_breakable
 p_time_granularity
 p_unproj_vel_scale
 p_use_distance_contacts
 p_use_unproj_vel 
 p_wireframe_distance
 q_Renderer
 q_ShaderFX 
 q_ShaderGeneral
 q_ShaderGlass
 q_ShaderHDR 
 q_ShaderIce
 q_ShaderMetal
 q_ShaderPostProcess 
 q_ShaderShadow
 q_ShaderSky
 q_ShaderTerrain 
 q_ShaderVegetation
 q_ShaderWater
 r_ATOC 
 r_Beams
 r_BeamsDistFactor
 r_BeamsHelpers 
 r_BeamsMaxSlices
 r_BeamsSoftClip
 r_Brightness
 r_Character_NoDeform
 r_CloudsDebug
 r_CloudsUpdateAlways 
 r_ColorBits
 r_ColorGrading
 r_ColorGradingDof 
 r_ColorGradingFilters
 r_ColorGradingLevels
 r_ColorGradingSelectiveColor 
 r_Contrast
 r_CoronaColorScale
 r_CoronaFade
 r_Coronas
 r_CoronaSizeScale
 r_CullByClipPlanes 
 r_CullGeometryForLights
 r_CustomVisions
 r_DebugLights 
 r_DebugRefraction
 r_DebugRenderMode
 r_DebugScreenEffects 
 r_DepthBits
 r_DepthOfField
 r_DetailDistance 
 r_DetailNumLayers
 r_DetailScale
 r_DetailTextures 
 r_DisplayInfo
 r_distant_rain
 r_DrawNearFoV 
 r_Driver
 r_DumpFontNames
 r_DumpFontTexture 
 r_DynTexAtlasCloudsMaxSize
 r_DynTexAtlasSpritesMaxSize
 r_DynTexMaxSize 
 r_EnvCMResolution
 r_EnvCMupdateInterval
 r_EnvCMWrite 
 r_EnvLCMupdateInterval
 r_EnvLightCMDebug
 r_EnvTexResolution 
 r_EnvTexUpdateInterval
 r_ExcludeShader
 r_EyeAdaptationBase
 r_EyeAdaptationFactor
 r_EyeAdaptionBase
 r_EyeAdaptionClamp 
 r_EyeAdaptionMax
 r_EyeAdaptionMin
 r_EyeAdaptionScale 
 r_EyeAdaptionSpeed
 r_FillLights
 r_FillLightsDebug 
 r_FillLightsMode
 r_Flares
 r_Flush 
 r_Force3DcEmulation
 r_FSAA
 r_FSAA_quality 
 r_FSAA_samples
 r_Fullscreen
 r_Gamma 
 r_GeomInstancing
 r_GeomInstancingThreshold
 r_GetScreenShot 
 r_GlitterAmount
 r_GlitterSize
 r_GlitterSpecularPow 
 r_GlitterVariation
 r_Glow
 r_GlowScreenMultiplier
 r_GlowScreenThreshold
 r_GraphStyle
 r_HairSortingQuality 
 r_HDRAllowNonFP
 r_HDRBrightOffset
 r_HDRBrightThreshold 
 r_HDRDebug
 r_HDRHistogram
 r_HDRLevel
 r_HDRRendering
 r_HDRType
 r_Height 
 r_ImposterRatio
 r_ImpostersDraw
 r_ImpostersUpdatePerFrame 
 r_LightsSinglePass
 r_LightVolumesDebug
 r_Log 
 r_LogShaders
 r_LogTexStreaming
 r_LogVBuffers 
 r_MeasureOverdraw
 r_MeasureOverdrawScale
 r_MergeRenderChunksForDepth 
 r_MeshPrecache
 r_MeshShort
 r_MotionBlur 
 r_MotionBlurFrameTimeScale
 r_MotionBlurShutterSpeed
 r_MultiGPU 
 r_NightVision
 r_NoDrawNear
 r_NoDrawShaders 
 r_NoHWGamma
 r_NoLoadTextures
 r_NoPreprocess 
 r_NormalsLength
 r_OceanHeightScale
 r_OceanLodDist 
 r_OceanMaxSplashes
 r_OceanRendType
 r_OceanSectorSize 
 r_OceanSplashScale
 r_OceanTexUpdate
 r_OptimisedLightSetup 
 r_PolygonMode
 r_PostProcessEffects
 r_PostProcessEffectsFilters 
 r_PostProcessEffectsGameFx
 r_PostProcessEffectsParamsBlending
 r_PostProcessEffectsReset 
 r_PostProcessProfileFillrate
 r_PrintMemoryLeaks
 r_ProfileDIPs 
 r_ProfileShaders
 r_ProfileShadersSmooth
 r_Rain 
 r_RainMaxViewDist
 r_RAM
 r_RC_AutoInvoke 
 r_Reflections
 r_ReflectionsOffset
 r_ReflectionsQuality 
 r_refraction
 r_ReleaseAllResourcesOnExit
 r_ReloadShaders 
 r_Scissor
 r_ShadersAlwaysUseColors
 r_ShadersAsyncCompiling 
 r_ShadersAsyncMaxThreads
 r_ShadersCacheOptimiseLog
 r_ShadersDebug 
 r_ShadersDynamicBranching
 r_ShadersIgnoreIncludesChanging
 r_ShadersIntCompiler 
 r_ShadersPreactivate
 r_ShadersPrecacheAllLights
 r_ShadersStaticBranching 
 r_ShadersUserFolder
 r_ShadowBlur
 r_ShadowBluriness 
 r_ShadowGen
 r_ShadowGenGS
 r_ShadowGenMode 
 r_ShadowJittering
 r_ShadowPass
 r_ShadowsBias 
 r_ShadowsDeferredMode
 r_ShadowsDepthBoundNV
 r_ShadowsForwardPass 
 r_ShadowsGridAligned
 r_ShadowsMaskDownScale
 r_ShadowsMaskResolution 
 r_ShadowsSlopeScaleBias
 r_ShadowsStencilPrePass
 r_ShadowTexFormat 
 r_ShowDynTextureFilter
 r_ShowDynTextures
 r_ShowLight 
 r_ShowLightBounds
 r_ShowLines
 r_ShowLumHistogram 
 r_ShowNormals
 r_ShowOnlyShader
 r_ShowRenderTarget 
 r_ShowRenderTarget_FullScreen
 r_ShowTangents
 r_ShowTexTimeGraph 
 r_ShowTimeGraph
 r_ShowVideoMemoryStats
 r_SSAO 
 r_SSAO_amount
 r_SSAO_blur
 r_SSAO_blurriness 
 r_SSAO_darkening
 r_SSAO_depth_range
 r_SSAO_downscale_result_mask 
 r_SSAO_downscale_ztarget
 r_SSAO_quality
 r_SSAO_radius 
 r_Stats
 r_StencilBits
 r_sunshafts 
 r_TerrainAO
 r_TerrainAO_FadeDist
 r_TexAtlasSize 
 r_TexBindMode
 r_TexBumpHeightmap
 r_TexBumpResolution 
 r_TexGrid
 r_TexHWMipsGeneration
 r_TexLMResolution 
 r_TexLog
 r_TexMaxAnisotropy
 r_TexMaxSize 
 r_TexMinSize
 r_TexNoAniso
 r_TexNoLoad 
 r_TexNormalMapType
 r_TexPostponeLoading
 r_TexResolution 
 r_TexSkyQuality
 r_TexSkyResolution
 r_TextureCompressor 
 r_TextureLodDistanceRatio
 r_TextureLodMaxLod
 r_TexturesFilteringQuality 
 r_TexturesMipBiasing
 r_TexturesStreaming
 r_TexturesStreamingMaxAsync
 r_TexturesStreamingNoUpload
 r_TexturesStreamingOnlyVideo
 r_TexturesStreamingSync 
 r_TexturesStreamPoolSize
 r_Texture_Anisotropic_Level
 r_UseAlphaBlend 
 r_UseEdgeAA
 r_UseGSParticles
 r_UseHWSkinning 
 r_UseMaterialLayers
 r_UseParticlesGlow
 r_UseParticlesRefraction 
 r_UsePOM
 r_UseShadowsPool
 r_UseSoftParticles 
 r_UseZPass
 r_ValidateDraw
 r_VarianceShadowMapBlurAmount 
 r_VegetationSpritesAlphaBlend
 r_VegetationSpritesGenAlways
 r_VegetationSpritesNoBend 
 r_VegetationSpritesNoGen
 r_VegetationSpritesTexRes
 r_VSync 
 r_WaterCaustics
 r_WaterGodRays
 r_WaterReflections 
 r_WaterReflectionsMinVisiblePixelsUpdate
 r_WaterReflectionsMinVisUpdateDistanceMul
 r_WaterReflectionsMinVisUpdateFactorMul
 r_WaterReflectionsQuality
 r_WaterReflectionsUseMinOffset 
 r_WaterRefractions
 r_WaterUpdateDistance
 r_WaterUpdateFactor
 r_Width
 r_ZFightingDepthScale
 r_ZFightingExtrude
 r_ZPassOnly
WeReWoLf is offline   Reply With Quote
Old 11-04-07, 01:46 AM   #4
WeReWoLf
 
Join Date: Jul 2004
Location: Australia
Posts: 5,015
Send a message via MSN to WeReWoLf
Default Re: Entire list of Crysis commands

Code:
sv_AISystem
 sv_autoconfigurl 
 sv_bandwidth
 sv_bind
 sv_cheatprotection 
 sv_DedicatedCPUPercent
 sv_DedicatedCPUVariance
 sv_DedicatedMaxRate 
 sv_gamerules
 sv_gs_report
 sv_gs_trackstats 
 sv_input_timeout
 sv_lanonly
 sv_levelrotation 
 sv_map
 sv_maxmemoryusage
 sv_maxplayers 
 sv_maxspectators
 sv_pacifist
 sv_packetRate 
 sv_password
 sv_port
 sv_ranked 
 sv_requireinputdevice
 sv_servername
 sv_timeofdayenable 
 sv_timeofdaylength
 sv_timeofdaystart
 sv_timeout_disconnect 
 sv_voicecodec
 sv_voice_enable_groups
 sv_voting_cooldown 
 sv_voting_ratio
 sv_voting_team_ratio
 sv_voting_timeout 
 sys_affinity
 sys_AI
 sys_budget_frametime 
 sys_budget_numdrawcalls
 sys_budget_soundchannels
 sys_budget_soundmem 
 sys_budget_sysmem
 sys_budget_videomem
 sys_crashtest 
 sys_DeactivateConsole
 sys_EarlyMovieUpdate
 sys_enable_budgetmonitoring 
 sys_entities
 sys_firstlaunch
 sys_flash 
 sys_flash_curve_tess_error
 sys_flash_edgeaa
 sys_flash_info 
 sys_flash_info_histo_scale
 sys_flash_info_peak_exclude
 sys_flash_info_peak_tolerance 
 sys_flash_log_options
 sys_flash_warning_level
 sys_float_exceptions 
 sys_logallocations
 sys_LowSpecPak
 sys_max_step
 sys_memory_debug
 sys_min_step
 sys_noupdate 
 sys_no_crash_dialog
 sys_PakLogMissingFiles
 sys_PakPriority 
 sys_PakReadSlice
 sys_physics
 sys_physics_CPU 
 sys_preload
 sys_root
 sys_SaveCVars 
 sys_spec
 sys_spec_Full
 sys_spec_GameEffects 
 sys_spec_ObjectDetail
 sys_spec_Particles
 sys_spec_Physics 
 sys_spec_PostProcessing
 sys_spec_Quality
 sys_spec_Shading 
 sys_spec_Shadows
 sys_spec_Sound
 sys_spec_Texture 
 sys_spec_VolumetricEffects
 sys_spec_Water
 sys_SSInfo 
 sys_StreamCallbackTimeBudget
 sys_streaming_sleep
 sys_trackview 
 sys_vtune
 sys_warnings
 sys_WER 
 s_ADPCMDecoders
 s_CacheSize
 s_CompressedDialog 
 s_DebugMusic
 s_DebugSound
 s_DialogVolume 
 s_Doppler
 s_DopplerScale
 s_DrawObstruction 
 s_DrawSounds
 s_DummySound
 s_DumpEventStructure 
 s_ErrorSound
 s_FormatResampler
 s_FormatSampleRate 
 s_FormatType
 s_GameDialogVolume
 s_GameMusicVolume 
 s_GameSFXVolume
 s_HRTF_DSP
 s_InactiveSoundIterationTimeout 
 s_LanguagesConversion
 s_LoadNonBlocking
 s_MaxActiveSounds 
 s_MaxChannels
 s_MaxHWChannels
 s_MinHWChannels 
 s_MinRepeatSoundTimeout
 s_MPEGCompression
 s_MPEGDecoders 
 s_MusicEnable
 s_MusicMaxPatterns
 s_MusicSpeakerBackVolume 
 s_MusicSpeakerCenterVolume
 s_MusicSpeakerFrontVolume
 s_MusicSpeakerLFEVolume
 s_MusicSpeakerSideVolume
 s_MusicStreamedData
 s_MusicVolume
 s_NetworkAudition
 s_Obstruction
 s_ObstructionAccuracy 
 s_ObstructionMaxPierecability
 s_ObstructionMaxRadius
 s_ObstructionMaxValue
 s_ObstructionUpdate
 s_ObstructionVisArea
 s_OutputConfig 
 s_PlaybackFilter
 s_PrecacheData
 s_PriorityThreshold 
 s_Profiling
 s_ReverbInstances
 s_ReverbType 
 s_SFXVolume
 s_SoftwareChannels
 s_SoundEnable 
 s_SoundInfo
 s_SoundMoods
 s_SoundMoodsDSP 
 s_SpeakerConfig
 s_StopSoundsImmediately
 s_UnloadData 
 s_VariationLimiter
 s_VisAreasPropagation
 s_Vol0TurnsVirtual 
 s_XMADecoders
 time_scale
 tracer_max_count 
 tracer_max_distance
 tracer_max_scale
 tracer_min_distance 
 tracer_min_scale
 tracer_player_radiusSqr
 v_altitudeLimit 
 v_altitudeLimitLowerOffset
 v_autoDisable
 v_damage 
 v_debugCollisionDamage
 v_debugdraw
 v_debugMountedWeapon 
 v_debugSounds
 v_debugVehicle
 v_debugView 
 v_deformable
 v_disable_hull
 v_draw_components 
 v_draw_helpers
 v_draw_passengers
 v_draw_seats 
 v_draw_slip
 v_draw_suspension
 v_draw_tm 
 v_driverControlledMountedGuns
 v_dumpFriction
 v_enable_lumberjacks 
 v_enterDirRadius
 v_goliathMode
 v_help_tank_steering 
 v_independentMountedGuns
 v_invertPitchControl
 v_lights 
 v_lights_enable_always
 v_maxHeightBegin
 v_maxHeightEnd 
 v_pa_surface
 v_profileMovement
 v_ragdollPassengers 
 v_rockBoats
 v_set_passenger_tm
 v_show_all 
 v_slipFrictionModFront
 v_slipFrictionModRear
 v_slipSlopeFront 
 v_slipSlopeRear
 v_sprintSpeed
 v_stabilizeVTOL
 v_transitionAnimations
 v_treadUpdateTime
 v_vehicle_quality 
 v_wind_minspeed
WeReWoLf is offline   Reply With Quote
Old 11-04-07, 06:09 AM   #5
GitDat
Registered User
 
GitDat's Avatar
 
Join Date: Dec 2005
Posts: 1,374
Default Re: Entire list of Crysis commands

Any idea which of these commands is the one that makes the twigs/branches on the beach be drawn further than when you're 5 feet away from them?
__________________
EVGA Z77 FTW | Core i7 3770k @ 4.7GHz | 16GB G.Skill Trident-X 2400MHz | SLI EVGA GTX 980 SC's | Intel 520 SSD's RAID-0 | ThermalTake 1475watt | 3DMark Fire Strike Ultra - 6,330 | Windows 8 Pro 64-bit | NVIDIA 3D Vision Surround
GitDat is offline   Reply With Quote
Old 11-04-07, 06:29 AM   #6
WeReWoLf
 
Join Date: Jul 2004
Location: Australia
Posts: 5,015
Send a message via MSN to WeReWoLf
Default Re: Entire list of Crysis commands

No idea, all i know is there is 1600 lines of code
WeReWoLf is offline   Reply With Quote
Old 11-04-07, 07:02 AM   #7
crainger
 
crainger's Avatar
 
Join Date: Aug 2004
Location: Coffs Harbour, NSW, Australia
Posts: 29,559
Send a message via AIM to crainger
Default Re: Entire list of Crysis commands

Any idea which command makes the game run properly...


Sorry couldn't resist. Good Going on getting all the commands.
crainger is offline   Reply With Quote
Old 11-04-07, 11:07 AM   #8
Rummy
 
Join Date: Mar 2004
Location: Under your bed
Posts: 1,685
Default Re: Entire list of Crysis commands

Quote:
Originally Posted by crainger
Any idea which command makes the game run properly...


Sorry couldn't resist. Good Going on getting all the commands.
Once again, funniest guy at Nvnews.
Rummy is offline   Reply With Quote

Old 11-04-07, 12:01 PM   #9
agentkay
Registered User
 
agentkay's Avatar
 
Join Date: Aug 2005
Location: Europe
Posts: 3,866
Default Re: Entire list of Crysis commands

Quote:
Originally Posted by GitDat
Any idea which of these commands is the one that makes the twigs/branches on the beach be drawn further than when you're 5 feet away from them?
e_detail_materials_view_dist_xy = 4096
e_vegetation_sprites_distance_ratio = 1.5
e_view_dist_ratio_vegetation = 50

Should work, I have definitely nothing disappear at 5ft with these three inside my autoexec.cfg

Nice list Werewolf!
__________________

Intel I7-920 aircooled by Prolimatech Megahalems @ 3.8Ghz (200x19) | Gigabyte GA-X58-UD3R | OCZ Platinum 3x2GB DDR3-1600 RAM (7-7-7-24) @ 1600 | Gainward GTX 480 | WD Raptor 74GB + 150GB + Samsung 1TB | Soundblaster X-Fi Platinum | Corsair AX850 Gold | Coolermaster Stacker 830 silver | Logitech Z-5500 Digital 5.1 | Logitech G15 keyboard | Logitech G25 Racing Wheel | Sharp LC-46 XL1E (gaming and work)
F CliffyB.
agentkay is offline   Reply With Quote
Old 11-04-07, 01:32 PM   #10
GitDat
Registered User
 
GitDat's Avatar
 
Join Date: Dec 2005
Posts: 1,374
Default Re: Entire list of Crysis commands

So are there actually sharks in the shark infested water? I swam around in god mode and never found any, hehe.
__________________
EVGA Z77 FTW | Core i7 3770k @ 4.7GHz | 16GB G.Skill Trident-X 2400MHz | SLI EVGA GTX 980 SC's | Intel 520 SSD's RAID-0 | ThermalTake 1475watt | 3DMark Fire Strike Ultra - 6,330 | Windows 8 Pro 64-bit | NVIDIA 3D Vision Surround
GitDat is offline   Reply With Quote
Old 11-05-07, 07:36 AM   #11
WeReWoLf
 
Join Date: Jul 2004
Location: Australia
Posts: 5,015
Send a message via MSN to WeReWoLf
Default Re: Entire list of Crysis commands

I've never actually seen any in the demo, only in the editor.

And thanks
WeReWoLf is offline   Reply With Quote
Old 11-05-07, 07:51 AM   #12
D3adG0d
Registered User
 
Join Date: Oct 2007
Posts: 25
Default Re: Entire list of Crysis commands

I saw this list in the editor, but I can't find any that will let you load a map.
D3adG0d is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


Similar Threads
Thread Thread Starter Forum Replies Last Post
Crysis 3 preview News Gaming Headlines 0 06-16-12 07:20 AM
Crysis 3 E3 trailer features Psycho, Prophet, slow-mo nano bow News Archived News Items 0 06-05-12 07:00 AM
Now Available - Crysis 2 Maximum Edition News Archived News Items 0 05-29-12 05:30 PM

All times are GMT -5. The time now is 03:03 PM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 1998 - 2014, nV News.