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Old 11-05-07, 11:13 PM   #13
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Default Re: Still no multi-core support Valve. . .

Quote:
Originally Posted by AthlonXP1800
Valve hate multi-core, Gabe said multi-core on PC, Xbox 360 and PS3 are pain in the ass to programming.
"No one said it would be easy."
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Old 11-05-07, 11:29 PM   #14
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Default Re: Still no multi-core support Valve. . .

Quote:
Originally Posted by AthlonXP1800
Valve hate multi-core, Gabe said multi-core on PC, Xbox 360 and PS3 are pain in the ass to programming.
IMO gabe will downplay any technology that the source engine wasn't designed for.

IC's are hitting some pretty stiff performance limits, which may be pushed harder, but aren't advancing at the rate they used to. The need for multi-core processing is inevitable, period. It is just a matter of time until programming theorems become better refined for the task, making it easier for developers.
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Old 11-05-07, 11:51 PM   #15
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Default Re: Still no multi-core support Valve. . .

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Originally Posted by Spoudazo
The latest benchmarks shows no actual benefit of quad-core cpus over dual-core cpus in UT3. (i dont have the benchmark link right now , maybe someone else can post it).
heck even Cevat Yerli spoke of a quad-core support in Crysis yet we've seen nothing.
the benchmakes speakth the truth my friend not daily interviews.
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Old 11-06-07, 12:27 AM   #16
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Default Re: Still no multi-core support Valve. . .

quad core has been extremely worth it for games

/sarcasm
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Old 11-06-07, 12:44 AM   #17
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Default Re: Still no multi-core support Valve. . .

Quote:
Originally Posted by nutcrackr
quad core has been extremely worth it for games

/sarcasm
It does keep your room warm though... sometimes.
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Old 11-06-07, 12:44 AM   #18
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Default Re: Still no multi-core support Valve. . .

Quote:
Originally Posted by nutcrackr
quad core has been extremely worth it for games

/sarcasm
Thats what I'm saying, and the reason I still have a single, and why I'm just now moving to a dual. Hell, they are not even worth it for Crysis, unless you think a measly 15% is worth it. When it comes to games, clock speed is still more important than the number of cores.

I don't know what happened with Valve though, they were really hyping their hybrid threading model about this time last year.

Crysis Benchmark
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Old 11-06-07, 01:01 AM   #19
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Default Re: Still no multi-core support Valve. . .

glad I went with the E6850 over the Q6600.
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Old 11-06-07, 01:53 AM   #20
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Default Re: Still no multi-core support Valve. . .

Quote:
Originally Posted by einstein_314
Supreme Commander is another game that is multi-core optimized. There are HUGE performance increases when going from 2 to 4 cores.
Agreed... that game is smooth as butter for me on the highest settings at 1920x1200. Game loads faster and does not bog down in large AI matches. Just like RAM... you can't have to many cores. As long as you can OC or match the speed of a dual core.. chances are overall you will out perform the dual core CPU. I also noticed video encoding with quad core is wicked fast!
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Old 11-06-07, 02:28 AM   #21
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Default Re: Still no multi-core support Valve. . .

Quote:
Originally Posted by sillyeagle
Crysis Benchmark
[IMG]http://www.expreview.com/img/news/071105/hybrid_platform.png[IMG]
What resolution and settings were those taken at?
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Old 11-06-07, 02:59 AM   #22
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Default Re: Still no multi-core support Valve. . .

Concerning orange box titles, TF 2 uses multi-core for particle effects. Physics are barely intensive in this game. I don't know about Ep 2 or portal but those two don't look like the games that would actually benefit that much from multi-core support. The real deal is Counter Strike: Source. That game can go down from 200 fps to 30 within seconds...
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Old 11-06-07, 07:04 AM   #23
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Default Re: Still no multi-core support Valve. . .

Quote:
Originally Posted by sillyeagle
Thats what I'm saying, and the reason I still have a single, and why I'm just now moving to a dual. Hell, they are not even worth it for Crysis, unless you think a measly 15% is worth it. When it comes to games, clock speed is still more important than the number of cores.

Crysis Benchmark
Measly? 15% is a significant increase when you're talking about just 50-75 more dollars for a quad compared to a dual.

And you guys need to get these myths out of your heads which are telling you that you can't overclock them as high or that temps are extreme. A G0 quad will more than likely clock just as high as a dualie will and at around the same temps with decent cooling.

Mine is at 3.75GHz and never loads over 70C under quad-prime stress-testing. If you want to verify that, then you can click the link in my sig. My E6600 could only go to 3.6 and required more voltage and ran just as hot at that speed. The new stepping quads are kickass--plain and simple. And they will be used. Just like dual-core, it's only a matter of time. Medal of Honor Airborne, DIRT, Lost Planet, Bioshock, FSX, Crysis... all of the latest games are quad-optimized as will all games in the future be, so tell me what sense it makes to go with a dual-core at this point when you're only going to save about 50-75$ doing so and will reach no higher clocks?
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Old 11-06-07, 07:28 AM   #24
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Default Re: Still no multi-core support Valve. . .

wow, so many funny people praising dual over quad. hilarious comments.
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