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Old 11-06-07, 03:13 PM   #37
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Default Re: Still no multi-core support Valve. . .

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Originally Posted by sillyeagle
And yes, for $700, 15% is measly. You could go for a Q6700 for $550, but you are negating that 15% gain, and yet it still costs $270 more.
Not for everybody.
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Old 11-06-07, 03:26 PM   #38
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Default Re: Still no multi-core support Valve. . .

last time I checked the 3.4GHz quads were only $275
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Old 11-06-07, 03:48 PM   #39
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Default Re: Still no multi-core support Valve. . .

I was talking to one of my instructors about this subject and from what I gather multi-core programming for multi-threading is apparently no small feat for any application much less something as robust as a new AAA level game. Doesn't surprise me Gabe hasn't gotten around to it, he's such an arrogant fat pompous ass that seems to think he's indispensable to the world of programming.
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Old 11-06-07, 04:35 PM   #40
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Default Re: Still no multi-core support Valve. . .

Gabe said in an email that the multi cores are only used for the particle system in TF2.
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Old 11-06-07, 05:03 PM   #41
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Default Re: Still no multi-core support Valve. . .

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Not for everybody.
Can't argue with that.
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Old 11-06-07, 06:06 PM   #42
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Default Re: Still no multi-core support Valve. . .

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Originally Posted by DeusGear
Gabe said in an email that the multi cores are only used for the particle system in TF2.
Even if that is true, that's a step in the right direction. If you can offload one small aspect of a game, you can do it for much larger tasks. It may take some work, but the fact that they are using a little bit of multi-core CPU's is a good sign.
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Old 11-06-07, 06:34 PM   #43
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Default Re: Still no multi-core support Valve. . .

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Originally Posted by jcrox
I was talking to one of my instructors about this subject and from what I gather multi-core programming for multi-threading is apparently no small feat for any application much less something as robust as a new AAA level game. Doesn't surprise me Gabe hasn't gotten around to it, he's such an arrogant fat pompous ass that seems to think he's indispensable to the world of programming.
Multi-threaded programming is a royal PITA. All of a sudden programs are no longer deterministic, instead their behavior can depend on a whole bunch of nearly impossible to reproduce circumstances. It wouldn't surprise me at all if a lot of the delays in big titles recently have had something to do with it. And you can't just take the simple route to fix that by wrapping everything in mutexes because that will probably result in worse performance than you had single-threaded.

It's going to be very interesting to see how well multi-core scales, particularly with regards to games (obviously supercomputing apps scale like crazy, but not everything can do that). I was talking to someone the other day about a gigantic 64-way server and he was saying that when they tried to go much higher than that the processors started spending as much time distributing work as they did actually doing the work. And this was with server software that is pretty thread-friendly.

Personally, I think multi-core is a necessary evil brought about by the fact that current hardware has pretty much hit its limit. Unfortunately it doesn't look like anything radically different is going to be coming in at least the next few years so we're stuck with it.
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Old 11-06-07, 06:46 PM   #44
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Default Re: Still no multi-core support Valve. . .

hmmm, i was under the assumption that all the newer source engine games supported multi core!

so much for DOD:S and CS:S getting updated to the newest source engine
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Old 11-06-07, 08:25 PM   #45
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Default Re: Still no multi-core support Valve. . .

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Originally Posted by Burnt_Ram
hmmm, i was under the assumption that all the newer source engine games supported multi core!

so much for DOD:S and CS:S getting updated to the newest source engine
Yeah, not much multi-core love from the aging Source engine,
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Old 11-06-07, 08:38 PM   #46
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Default Re: Still no multi-core support Valve. . .

[quote=Spoudazo]Yeah, not much multi-core love from the aging Source engine,

yah no kidding. valve said the EP2 engine was supposed to support multicore, but obliviously it doesnt! so either they out and out lied, or they will implement via patch? anyone heard anything about this?
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Old 11-06-07, 09:16 PM   #47
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Default Re: Still no multi-core support Valve. . .

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Yeah, not much multi-core love from the aging Source engine,

yah no kidding. valve said the EP2 engine was supposed to support multicore, but obliviously it doesnt! so either they out and out lied, or they will implement via patch? anyone heard anything about this?
Read those links I posted. Thats about all the info there is on it.
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Old 11-07-07, 05:51 PM   #48
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Default Re: Still no multi-core support Valve. . .

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Originally Posted by Spoudazo
Yeah, not much multi-core love from the aging Source engine
Your screenshots actually seem to indicate otherwise... that there is indeed a decent amount of workload going to other cores... 37% of 4 cores is 148% of a single core....
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