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#1 | |
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Dude, where's my brain?
Join Date: Aug 2002
Location: In California choking from all the liberal BS
Posts: 1,185
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I'll post a few (even though I do love this game).
To me the enemies take way too many hits to put them down unless it's a headshot. Standing right next to them and hitting them like ten times is kind of unrealistic. Wish it was more like Farcry which was just right to me. I know some supposedly have body armor but some are wearing just fatigues (with no change in number of hits required to kill). These red boxes around characters taking hits and the grenades. Dam I hate that. If they wanted to give some warning of grenade throws, it would have been much better IMO to maybe have a small red light on the grenade itself istead of showing a stupid red box around it. Once I saw those red boxes it was like throwing the game into 12 year old territory. IMO, this game needs a toggle crouch option and a walk option (preferable toggle). Also, when holding key to crouch, you have to stand up again to go into prone. Should be able to go into prone from any position. Be able to reverse mouse wheel direction for Binoculars. I saw an option to reverse this for zoom but that doesn't apply to the Binoculars for some reason. A Aniso setting option in game would be good too.
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#2 | |
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Registered User
Join Date: Jan 2007
Location: Ireland
Posts: 1,160
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graphics disappointed me in the demo, wasen't the wonder it is being portrayed as, but its only a demo, so im sure the fullgame will give us that
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#3 |
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Registered User
Join Date: Oct 2006
Posts: 326
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Play on Delta if you don't want to see the red box.
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#4 | |
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Registered User
Join Date: Dec 2006
Location: Germany
Posts: 225
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That 169.04 drivers messed up the game
![]() White verges around all object further away than 5 meters....
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Audiatur et altera pars! |
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#5 | |
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Registered User
Join Date: May 2003
Location: Larnaca, Cyprus
Posts: 4,152
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Quote:
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#6 | |||
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Resident Tire Destroyer
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Anyways, regarding my qualms with the demo... * Having to edit config files to play in very high settings. Very uncool on Crytek's part. * Boats burn and have flames after you blow them up after they sink. Last time I checked, fire can't burn underwater... and no welding torches and underwater flares don't count. * medium mountain textures when graphics settings are on high. And having to edit the config file to load the high res mountain textures. * no bullet marks or blood on the koreans when you shoot them. A little gray dot on their skin where the bullet went in doesn't count. Blood on surfaces near them and on the ground when they fall down dead is fine but how about a bit more realism to indicate that they've actually been shot here... * Not ALL the trees are destroyable. Only the palm trees and tiny little skinny trees can be destroyed. The other trees can't. LAME! * When you destroy a small skinny tree and grab the large part of the tree that fell to the ground and carry it, the shadow for the tree is all kinds of messed up. A huge gray block actually. * speaking of shadows, if you're carrying a barrel around, the sun apparently doesn't get the memo and your shadow is you minus said barrel. * when you throw that big gas range stove found just before you encounter the first korean troop at a troop on the ground, the thing has to hit their upper torso or higher to kill them. If it hits them in the waste or lower, nothing. The stove doesn't tumble across the ground realistically and knock them over. Minus one huge point for you Crytek for not using the Havok engine. HL2 has already set the benchmark for what gaming physics is supposed to be like. You, Crytek, have fallen quite short of that benchmark. *Having to "use" a ladder when you're next to it rather than just automatically grabbing it. POO POO! *Barrel's with oil in them leak oil into the water if you toss it in the bay and put a few bullets into it. It looks spectacular. Why can't human bodies do this!?? It would be ten times cooler. also, when submerged, the human bodies should float back up to the surface or sink to the bottom. Not remain suspended the way they do. When you drive a truck into the water and blow it up or when you throw a grenade into the water, no big huge splash of water blowing up out of the water. What gives? They got it right for bullets hitting the water. Why not just make a big one of those splashes! *There's something about the way the palm trees fall down that I just don't like at all. I think it's that wierd little pause they do before they completely break apart. Like it falls over 99% of the way and then stops for a second and then detaches itself from the base. It should't totally separate itself unless enough bullets go through to totally separate it all. It should still stay attached by a small bit of the tree's trunk. Oh well.. I guess I'm nit picking here but it's only because I know they're going for the most realistic experience possible and I've seen them come sooo close in so many ways but totally forget some of the more painfully obvious details. It's those little things like that that really enhance the overall experience. Graphics can only take you so far if that one small element of believability is missing.
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#7 |
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Join Date: Feb 2007
Posts: 1,205
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I like the way the grenades are highlighted. You nanosuit detects grenades and highlights them for you.
I don't like that I can't pick up grenades and throw them back. Also I would like to be able to choke the enemy to death or snap their neck. If I'm on a covert mission I should be throwing people around and making a lot of noise. I'd like to grab from behind and use them as human shield, shoot someone and then snap their neck. When you jump on a patrol boat the gunner and driver don't react even when you shoot them. The jeeps dont try to run you over like in the video. Cloak should last longer. It's hard to place explosives with such a short cloak time. But this game is awesome. |
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#8 |
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Super Registered User
Join Date: Sep 2004
Location: Australia
Posts: 3,204
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North Koreans can't swim to safety
Can't pick up dead north koreans Need to customize difficulty more (english, highlighting etc) |
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#9 |
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Guest
Posts: n/a
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Everything... The demo was pretty lame... yeah it looked pretty (not as pretty as they made us believe though) and the gameplay felt generic and unoriginal.
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#10 |
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MAXIMUM TECH
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
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- No body physics after NPC dies. (i.e. shooting dead bodies has no physical effect which is unlike FarCry btw!)
![]() - Usually you cant do melee attacks with picked up stuff like chairs , big tree branches , broken tables etc .. it would've been cool if they let you do melee attacks with the lighter objects & only possible melee attackes with max strength for heavier objects.
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#11 |
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Join Date: Feb 2007
Posts: 1,205
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I forgot to mention the big palm trees fall too easily. And jeeps blowup too easily when you crash into a low lying rock. Also if a tree falls on your jeep it blows up instantly.
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#12 |
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eat. sleep. overclock.
Join Date: Dec 2002
Location: Chino, California
Posts: 17,744
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Probably the fact that enemies take a ton of bullets in order to be put down.
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