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Old 12-19-07, 07:05 PM   #157
m3dude
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Default Re: Crysis Screenshot Thread

ive had plenty of crts, i know exactly how they work. it isnt comparable. lol @ comparing actual blending to 'blending done by your brain'.
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Old 12-19-07, 07:09 PM   #158
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Default Re: Crysis Screenshot Thread

Quote:
Originally Posted by m3dude
ive had plenty of crts, i know exactly how they work. it isnt comparable

Ok, here we go. M3's downsized picture using e_screenshot 1 versus my ingame screenshot taken at veryhigh settings with 8xAA and supersample AA on the vegetation in 2058x1536 resolution and downsized to the same resolution as m3's downsized picture (1680x1050) actually it looks better on my monitor because its compared to a downsizing to 1280x960 but what the heck here comes the pics;

http://hugeup.com/x/12192007/m3sdownsized.jpg - m3's e_screenshot 1 pic

http://hugeup.com/x/12192007/mineingame.jpg - My ingame picture w/ SSAA


The difference is very small, almost none... Only the shadows/shaders are different that may be due to it was taken via e_screenshot 1 or maybe he had different settings idk... Anyway YES they ARE comparable!

Well there's the proof, i may take a picture of my screen tomorrow with my digital camera when i play in 2058x1536 for you to see. But i am worried about the quality gonna suck, my camera aint the best, 4 megapixel samsung and old

Cheers!
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Old 12-19-07, 08:09 PM   #159
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Default Re: Crysis Screenshot Thread

Quote:
Originally Posted by Nanosuitguy
Ok, here we go. M3's downsized picture using e_screenshot 1 versus my ingame screenshot taken at veryhigh settings with 8xAA and supersample AA on the vegetation in 2058x1536 resolution and downsized to the same resolution as m3's downsized picture (1680x1050) actually it looks better on my monitor because its compared to a downsizing to 1280x960 but what the heck here comes the pics;

http://hugeup.com/x/12192007/m3sdownsized.jpg - m3's e_screenshot 1 pic

http://hugeup.com/x/12192007/mineingame.jpg - My ingame picture w/ SSAA


The difference is very small, almost none... Only the shadows/shaders are different that may be due to it was taken via e_screenshot 1 or maybe he had different settings idk... Anyway YES they ARE comparable!

Well there's the proof, i may take a picture of my screen tomorrow with my digital camera when i play in 2058x1536 for you to see. But i am worried about the quality gonna suck, my camera aint the best, 4 megapixel samsung and old

Cheers!
man u rly have no clue. yes using 8x supersample aa AND downsizing the picture will get u close to an editor shot IN SOME respects. however that doesnt rly change anything. downsizing a picture is not comparable at all to you playing at whatever resolution on your crt. btw what model crt do you have?
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Old 12-19-07, 08:36 PM   #160
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Default Re: Crysis Screenshot Thread

Quote:
Originally Posted by m3dude
man u rly have no clue. yes using 8x supersample aa AND downsizing the picture will get u close to an editor shot IN SOME respects. however that doesnt rly change anything. downsizing a picture is not comparable at all to you playing at whatever resolution on your crt. btw what model crt do you have?
Haha you just speak and speak without any profs or compare pictures... I get so close as there is hard to tell any difference mate, visit me and watch when i play at 2080x1536 with supersample AA and you will see for yourself. The compare pictures i just posted shows exaktly what i mean. In fact it looks even a little better than that because those where downsized just to 1680, not to 1280x.. It DOES look like the downsized ones, ive compared several time on my own... Ive proven you wrong so many times now i cant count. And you keep saying its not possible and that i am a damn liar about the pistolAa thing etc, you didn't even watched my damn raw fraps video i made.. Youre just a damn waste.

I have a Samsung syncmaster 957p baby - highlight zone II FTW!!!!!!!!

I think am gonna connect a second monitor to my computer and open a downsized picture and have it on then fire up crysis and compare side by side.. it will be a bit hard to compare to a motionless picutre but it will look very much the same, only better cuz its in motion... You are so busted on this man, maybe i should kidnap your sorry ass and bring you here and show you so you can see for yourself lol. U cant compare your lousy LCD to my fine crt... I crank up the res and get stunning visuals, youre maybe to behind to understand that.


Edit; ive done enought for tonight... tomorrow am gonna prepare some things for christmas. Lets see what we can do tomorrow to this m3 guy............................................
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Old 12-19-07, 09:36 PM   #161
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Default Re: Crysis Screenshot Thread

a syncmaster 957p? are u sure? can u double check?
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Old 12-20-07, 05:29 AM   #162
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Old 12-20-07, 09:14 AM   #163
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Old 12-20-07, 10:17 AM   #164
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Default Re: Crysis Screenshot Thread

Wow those shoots looks really good jonelo...
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Old 12-20-07, 10:29 AM   #165
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Old 12-20-07, 11:52 AM   #166
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Default Re: Crysis Screenshot Thread

Jonelo, Whats your config look like? Care sharing it with me? I really love the way your Crysis looks, its amazing. Id love it if i could get mine running like that.

And...if its not just a tweakd cfg that you are running, what else are you doing to get that?
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Old 12-20-07, 12:59 PM   #167
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Default Re: Crysis Screenshot Thread

Is this . I change the colorgrading to 2 and the r_ShadowJittering = 0.3 . And maybe in the future the shadows resolution to 1512 or 2048

http://files.filefront.com/Pydons+Sh.../fileinfo.html


Code:
;Edited by pydon, version 1.3
;General configuration
;Provides a very high quality rendering with smooth framerate

r_displayinfo = 1
con_restricted=0 						;Activates advanced console

;OBJECTS
e_view_dist_ratio_vegetation=45			;Default was 31, greatly increases vegetation and rocks view distance without visible drop on performance
e_lods = 1

;PARTICLES
e_particles_quality=2 					;Default was 3, slightly improves performance in gunfights

;POSTPROCESSING
cl_hitblur=0							;Default was 1, slightly improves performance while being shot
r_DepthOfField=0						;Default was 1, greatly improves performance while aiming
r_MotionBlur=0							;Default was 1, greatly improves performance while moving player view
r_UseEdgeAA=2
						;Default was 1, reduces aliasing and improves vegetation density render

;QUALITY
q_ShaderPostProcess=2 					;Necessary to activate EdgeAA

;TEXTURE
r_TexturesStreaming=0					;Default was 1, greatly improves distant textures quality

;SHADING
r_HDRRendering=1						;Default was 2, enables HDR lightning without high performance drop
r_HDRBrightOffset=4						;Default was 6, increases HDR luminosity
r_SSAO=0								;Default was 1, greatly improves performance in deep jungle
e_terrain_normal_map=0					;Default was 1, slightly improves performance 
r_FillLights=14							;Default was 14, slightly improves performance in jungle
e_particles_lights=1					;Default was 1, slghtly improves performance in jungle

;SHADOWS
e_shadows_max_texture_size=768			;Default was 1024, slightly improves performance without visible drop on render quality
r_ShadowBlur=0
r_ShadowJittering = 0.3

This looks better instead of being at 2, shows more shadows on weapons.							;Default was 3, slightly improves performance in deep jungle

;VERY HIGH EFFECTS
q_Renderer=3 							;Necessary to activate colorgrading
r_colorgrading=2 						;Activates real contrast luminosity
r_sunshafts=1 							;Activates god rays
e_water_ocean_fft=1 					;Activates higher water quality
r_UsePom=1 								;Activates parallax rendering

;TWEAKABLE EFFECTS (remove the ";" in front of the desired effect to activate it)
;r_MotionBlur=1 						Activates motion blur
;r_DepthOfField=1 						Activates depth of field
;cl_hitblur=1 							Activates hit blur

----------------------------------------------------------
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Old 12-20-07, 01:04 PM   #168
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Default Re: Crysis Screenshot Thread

thanks!
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