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Old 01-06-08, 12:05 PM   #217
Dreamingawake
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Default Re: Crysis Screenshot Thread

Very nice screenshots Cloudol, but uh, are you actually playing the game with that much AA enabled? cause those look sick!
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Old 01-06-08, 12:34 PM   #218
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Default Re: Crysis Screenshot Thread

can we stop screenshotting the first sun rise in the game please? weve all seen it... yes..its nice.. we dont need to see it another 11 billion times.
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Old 01-06-08, 12:43 PM   #219
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Default Re: Crysis Screenshot Thread

some more screens with a new custom .CFG





well more to come
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Old 01-06-08, 06:50 PM   #220
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Default Re: Crysis Screenshot Thread

Quote:
Originally Posted by ASUSEN7900GTX
<snip>

well a few new ones iŽll start off STALKER and see what i can get for you that Jonleo already hasnt given
Wow, that looks excellent... do you have a CFG for those particular screenshots?
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Old 01-07-08, 04:59 AM   #221
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Default Re: Crysis Screenshot Thread

Quote:
Originally Posted by Ayepecks
Wow, that looks excellent... do you have a CFG for those particular screenshots?

Sure thing here ya go try it out it

con_restricted = 0

r_FullScreen = 1
r_DisplayInfo = 1
aa_maxDist = 100
ca_lod_ratio = 4
cl_fov = 100
cl_shallowWaterDepthHi = 5
cl_sprintBlur = 4
cl_sprintShake = 4

e_clouds = 2
e_cull_veg_activation = 5
e_fogvolumes = 1.3
e_foliage_branches_damping = 10.5
e_hw_occlusion_culling_objects = 3
e_hw_occlusion_culling_water = 3
e_lod_max = 80
e_lod_ratio = 24
e_max_view_dst = 100000
e_obj_quality = 2
e_occlusion_culling_view_dist_ratio = 10
e_occlusion_volumes = 12
e_particles_lights = 4
e_particles_lod = 12

e_particles_quality = 12
e_shadows_cast_view_dist_ratio = 20
e_shadows_max_texture_size = 256
e_shadows_water = 256
e_sky_quality = 12
e_sky_update_rate = 2
e_stream_for_physics = 2
e_stream_for_visuals = 12
e_sun = 1
e_terrain_occlusion_culling = 12
e_terrain_occlusion_culling_max_dist = 100
e_terrain_occlusion_culling_max_steps = 12
e_terrain_occlusion_culling_precision_dist_ratio = 20
e_terrain_texture_lod_ratio = 100

e_time_of_day = 07.04

e_water_ocean = 100
e_water_ocean_bottom = 5
e_water_ocean_fft = 9
e_water_ocean_soft_particles = 10
e_water_tesselation_amount = 4
e_water_waves = 450
e_vegetation = 2
e_vegetation_alpha_blend = 2
e_vegetation_bending = 1
e_vegetation_sprites = 4
e_vegetation_sprites_distance_custom_ratio_min = 2
e_view_dist_custom_ratio = 600
e_view_dist_ratio_detail = 2
e_view_dist_ratio_vegetation = 400
e_wind = 100

g_battleDust_effect = 50
g_battleDust_enable = 1

g_blood = 2
g_godMode = 1
g_ragdollDistance = 50
g_ragdollMinTime = 4
i_iceeffects = 12
i_lighteffects = 12
q_Renderer = 4
q_ShaderFX = 2
q_ShaderGeneral = 4
q_ShaderGlass = 3
q_ShaderHDR = 2
q_ShaderIce = 4
q_ShaderMetal = 4
q_ShaderPostProcess = 4
q_ShaderShadow = 3
q_ShaderSky = 4
q_ShaderTerrain = 4
q_ShaderWater = 4
q_ShaderVegetation = 4
r_Beams = 50
r_BeamsDistFactor = 100
r_BeamsMaxSlices = 8

r_Coronas = 1

r_DepthOfField = 4

r_distant_rain = 1


r_DynTexMaxSize = 512
r_EnvTexResolution = 256
r_EyeAdaptionClamp = 2

r_Flares = 0
r_FSAA = 8
r_FSAA_quality = 8
r_FSAA_samples = 16



r_HDRLevel =0.2
r_HDRRendering = 2

r_Rain = 1
r_Reflections = 4
r_ReflectionsQuality = 12

r_SSAO = 1
r_SSAO_amount = 6
r_SSAO_blur = 1
r_SSAO_darkening = 3.3
r_SSAO_depth_range = 2
r_SSAO_quality = 12

r_UseEdgeAA = 2

r_UsePOM = 1

sys_budget_sysmem = 2048
sys_budget_videomem = 256

sys_spec_Full = 4
sys_spec_GameEffects = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 3
sys_spec_Quality = 4
sys_spec_Shading = 3
sys_spec_Shadows = 2
sys_spec_Texture = 4
sys_spec_Water = 4
sys_spec_VolumetricEffects = 2


r_sunshafts = 45
r_colorgrading = 1
r_TexturesStreaming=0

es_DebrisLifetimeScale = 10


r_FullScreen = 1
r_DisplayInfo = 1
e_water_waves = 100
e_vegetation = 10
e_vegetation_alpha_blend = 2
e_vegetation_bending = 5
e_vegetation_wind = 2
e_wind_areas = 20
q_ShaderHDR = 4
q_ShaderWater = 4
q_ShaderVegetation = 4
r_OceanLodDist = 100
r_OceanMaxSplashes = 50
r_ShadowBlur = 4
r_WaterCaustics = 2
r_WaterGodRays = 4







might need some modifications i just canŽt find where it needs
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Old 01-07-08, 05:37 AM   #222
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Default Re: Crysis Screenshot Thread

I just tried your config, and it looks good, but just one problem

I changed the FOV from 100 to 90 because I run the game @ 1680x1050, and the picture is stretched on the sides... any idea how to fix this (and keeping FOV set to 90 in the cfg)?
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Old 01-07-08, 07:35 AM   #223
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Default Re: Crysis Screenshot Thread

no idea wjat should the FOV be for 1280x1024

like i said i experimeted with settings and that is my beta result now i need some help to make it perfect
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Old 01-07-08, 01:34 PM   #224
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Default Re: Crysis Screenshot Thread












well new screens on a new experimental .CFG file

more to come by the way anyone know if there is a camera choise so i can move the camera withjout moving Spyro or what ever the guys name is?








more wicked shots






















well Devmode has some **** in it like flymode and uber speed mode not that i wanted but got it anyway crazy
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Old 01-07-08, 08:10 PM   #225
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Default Re: Crysis Screenshot Thread

Quote:
Originally Posted by ASUSEN7900GTX
This one is awesome.
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Old 01-08-08, 03:43 AM   #226
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Default Re: Crysis Screenshot Thread

Quote:
Originally Posted by sillyeagle
This one is awesome.

yeah it is from the editor and some mixining with settings yeah i turned out pretty good
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Old 01-08-08, 04:32 PM   #227
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Quote:
Originally Posted by sillyeagle
This one is awesome.
Agreed -- that's what made me ask for the CFG.
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Old 01-08-08, 04:42 PM   #228
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Default Re: Crysis Screenshot Thread

here is a new Editor/edited shot of Crysis it is such a beautiful game





:=

no CFG used in this one all editor/Sanbox2
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