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Old 01-16-08, 10:42 PM   #301
SeriTonin
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Default Re: Crysis Screenshot Thread

brady, whats your config?






[IMG=http://img293.imageshack.us/img293/7050/crysis2008011522051525zw4.jpg]



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Old 01-17-08, 12:26 AM   #302
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Default Re: Crysis Screenshot Thread

some pics



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Old 01-17-08, 12:30 AM   #303
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Default Re: Crysis Screenshot Thread

****ing rich ass boy...
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Old 01-17-08, 09:59 AM   #304
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Default Re: Crysis Screenshot Thread

SeriTonin, I use the games DX10 Vista very high settings. The only thing I have in my autoexec that effects graphics is r_motionblurshutterspeed .09. I would not recommend setting it that high unless you're playing with a gamepad. It's too much blur for mouse movement.

I made a few minor tweaks to Pydon's Natural Mod 1.2 that have an effect on the look of the game at night. At first I didn't like how dark the night sections are with NM 1.2 but after driving around at night near some forested area and turning off my headlights I think Pydon's got it pretty close to what it would be like.

Nevertheless, I still prefer a little bit more light. I think it only took 2 minor tweaks in the .tod file. Now it appears that in open areas there is a little bit more light reaching the ground. The forested areas and shadows stil remain very dark such that you pretty much can't make your way through them without the use of your nightvision. Also, it adds the dark rays that you from trees and other objects that are present in Crytek's .tod settings at night.

Here are a few shots.















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Old 01-17-08, 09:30 PM   #305
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Default Re: Crysis Screenshot Thread

Why is this thread filled with alot of bad shots from the first level for?
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Old 01-18-08, 02:42 AM   #306
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Default Re: Crysis Screenshot Thread

Quote:
Originally Posted by brady
...

I made a few minor tweaks to Pydon's Natural Mod 1.2 that have an effect on the look of the game at night. At first I didn't like how dark the night sections are with NM 1.2 but after driving around at night near some forested area and turning off my headlights I think Pydon's got it pretty close to what it would be like.

Nevertheless, I still prefer a little bit more light. I think it only took 2 minor tweaks in the .tod file. Now it appears that in open areas there is a little bit more light reaching the ground. The forested areas and shadows stil remain very dark such that you pretty much can't make your way through them without the use of your nightvision. Also, it adds the dark rays that you from trees and other objects that are present in Crytek's .tod settings at night.

Here are a few shots...
Hello brady ...
What were the changes you made ? ... it looks good ...
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Old 01-18-08, 10:31 AM   #307
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Default Re: Crysis Screenshot Thread

Quote:
Originally Posted by Nanosuitguy
Why is this thread filled with alot of bad shots from the first level for?
Just to annoy you.
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Old 01-18-08, 10:36 AM   #308
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Default Re: Crysis Screenshot Thread

Quote:
Originally Posted by Paddywak
Hello brady ...
What were the changes you made ? ... it looks good ...
I'm reworking it a bit. Actually I'm going to be installing Vista x64 because I believe the editor more stable when running in 64bit mode. If nothing else, at least the system will have access to all 4gb of my ram.

I made changes to the rays and some changes to a few sun and sky variables. After playing with it some more I decided to fine tune it because the effect still didn't look like what I wanted and I was also getting some strange flickering in the moon. The flickering also seems to happen for me when just using Pydon's natural mod 1.2 tods. I'd like to fix that.

Unfortunately I'm having some trouble with my monitor so I need to get that fixed too before I can work with this again.
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Old 01-18-08, 11:18 AM   #309
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Default Re: Crysis Screenshot Thread

Thanks brady ... I'm gonna have a play with it myself as I like the darker nights and the moon shafts ...
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Old 01-19-08, 02:46 PM   #310
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Default Re: Crysis Screenshot Thread

Some of my newest...






http://aycu19.webshots.com/image/417...9470926_rs.jpg - 1920x1200



http://aycu29.webshots.com/image/402...1172455_rs.jpg - 1920x1200





Cryengine2 is sweet
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Old 01-19-08, 05:27 PM   #311
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Default Re: Crysis Screenshot Thread

Now those are hot, good job
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Old 01-21-08, 01:18 PM   #312
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Default Re: Crysis Screenshot Thread

well i was looking around at the xcebery not a enemy soldier in sight and this dude appears WTF did Crytek do a misstakle or did they work with Lucas Arts?




i don΄t know but i died pretty fast
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