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Old 05-13-08, 06:08 PM   #421
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Default Re: Crysis Screenshot Thread

Maaan, that's nice. What config are you using? I like the matted down colors and soft light.
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Old 05-13-08, 06:18 PM   #422
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Default Re: Crysis Screenshot Thread

No configs. In the TOD editor I lowered saturation to 0.43 and increased the grain filter to 0.24. Those images were rendered in the 16:10 aspect ratio resolution of 6720x4200 max settings and then rescaled to 1600x1000. The first two were rescaled to 2000x1250. I know a lot of people are sick of muted colors (GOW, KZ) but I actually really like the look and feel like it creates a more moody and emmotional atmosphere. I think it looks great in motion.
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Old 05-14-08, 12:43 AM   #423
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Old 05-14-08, 07:16 AM   #424
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Default Re: Crysis Screenshot Thread

Those are AWESOME! Can you share your config or TOD settings please? I adore those shadows, dark and atmospheric.

I'll see if i can post some pics today too.


Here's one improved version of the rock picture, using 1600x1200 instead of 1280x1024 raw, still with 8xQAA and TSAA:

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Old 05-14-08, 10:36 AM   #425
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Old 05-14-08, 09:14 PM   #426
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Default Re: Crysis Screenshot Thread

WoW looks amazing!!
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Old 05-15-08, 08:57 AM   #427
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Default Re: Crysis Screenshot Thread

How do you increase saturation? i tried e_saturation and r_saturation and cl_saturation but nothing...
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Old 05-15-08, 10:29 AM   #428
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Default Re: Crysis Screenshot Thread

You want to lower saturation. Load up the sandbox2 editor. Open a level.cry (ex. island.cry) from inside the levels>"level_name" folders. Then click the "terrain" drop down dialogue at the top of the editor and select "time of day." This opens the TOD editor. Then scroll down through the TOD scrub bars until you find the saturation variable. Don't bother with the numerical settings on the very right. Then double click on each yellow dot inbetween the first and last. You'll end up with only two yellow dots (the first and the last) and those will both be set to 1.0. Grab the first yellow dot and drag it down till you're at a saturation level of .43 (what I'm using for those shots).

To get the exact same look you'll also want to remove all the dots except for the first and last for the grain filter in TOD. You can then increase the grain to .24 (what I'm using for those shots). I then turn the sharpen filter down to zero but I only do this for gameplay because it can help smooth out the edges in combination with r_useedgeAA 2. I leave everything else at default.

The screenshots are taken at 4224x2376 and then down scaled to 1920x1080.







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Old 05-15-08, 11:22 AM   #429
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Default Re: Crysis Screenshot Thread

The above screens look really tame. One thing I like about Crysis is the vivid color scheme, which is opposite of today's brown and bloom scheme which every developer goes for nowadays. But I guess playing with lowered saturation adds a certain ambiance to it. Oh well, subjective stuff.
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Old 05-15-08, 12:31 PM   #430
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Default Re: Crysis Screenshot Thread

To each his own. I think the majority feels the same as you. I like a darker more cinematic art style. I don't think the default settings are over the top color wise but I just like the "Saving Private Ryan" look. You're certainly right that this sort of color scheme is popular with devs these days.
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Old 05-15-08, 03:08 PM   #431
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Old 05-15-08, 06:34 PM   #432
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Default Re: Crysis Screenshot Thread

rygel, those are some of the best shots I've seen yet - perfect for my personal taste.

EDIT: Also downloading your D3 quality mods - Thanks!
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