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Old 12-15-07, 04:51 PM   #73
muaddib
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Default Re: Crysis Screenshot Thread

Quote:
Originally Posted by DaveW
To see the shark, just keep swimming out into the open ocean. Its the game's way of preventing you from going off the edge of the map.
Are you sure? There are some huge battleships docking far from the coast and when I come anywhere near them, they fire at me.
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Old 12-15-07, 05:25 PM   #74
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Default Re: Crysis Screenshot Thread

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Originally Posted by muaddib
Are you sure? There are some huge battleships docking far from the coast and when I come anywhere near them, they fire at me.
in the recovery level if you swim out to far you see the shark and it kills you..........it's like the post above says it's the games way of saying your're out too far.
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Old 12-15-07, 05:33 PM   #75
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Default Re: Crysis Screenshot Thread

EDIT sorry wrong thread

me tired
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Old 12-16-07, 01:21 PM   #76
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Default Re: Crysis Screenshot Thread

muaddib, shark thing doesnt work in the demo...

Here's my crysis screens.. incuding two new





















































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Old 12-16-07, 01:28 PM   #77
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Default Re: Crysis Screenshot Thread

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Originally Posted by Nanosuitguy
muaddib, shark thing doesnt work in the demo...

Here's my crysis screens.. incuding two new

Them's some really nice shots! Have you messed with em at all? They look far too smooth for raw in game shots.
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Old 12-16-07, 02:21 PM   #78
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Default Re: Crysis Screenshot Thread

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Them's some really nice shots! Have you messed with em at all? They look far too smooth for raw in game shots.
Those are raw ingame shots with just a little brightness/contrast and color balancing. Also Multisample AA for all vegetation is added in additional to the regular 16xQAA
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Old 12-16-07, 02:45 PM   #79
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Default Re: Crysis Screenshot Thread

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Originally Posted by Nanosuitguy
Those are raw ingame shots with just a little brightness/contrast and color balancing. Also Multisample AA for all vegetation is added in additional to the regular 16xQAA
aaah, 16xQAA huh? Playable??
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Old 12-16-07, 06:14 PM   #80
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Default Re: Crysis Screenshot Thread

can you please post the config, used on those screenies? that looks even more real than....ermm. reality.
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Old 12-16-07, 07:17 PM   #81
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Default Re: Crysis Screenshot Thread

I think Crysis BSOD on me when I tried 16XQ AA
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Old 12-16-07, 07:29 PM   #82
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Default Re: Crysis Screenshot Thread

No not playable at all lol... But looks great, showing what ce2 is capable off. And good for wallpapers too ^_^

Config for these pics is unknown for me due most of these aint taken by me. I know the config specs for some of them tho.. Just enjoy man, there is anyhow totally pointless having anywhat thought to play on these settings in crysis with todays hardware... Bet it will take aproximately 1 or 2 more years before we can... Atleast for the Antialiasing part.
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Old 12-16-07, 07:29 PM   #83
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Default Re: Crysis Screenshot Thread

lol nanosuitguy just blatantly lying his ass off. those shots are editor shots at like 5200x3000 downsized to 1680x1050 or whatever res he posted them at. ive already proven in another thread that even 16xqaa with supersampling transparency aa wont get u iq even close to that level. if they are raw ingame shots post one with the fraps counter and ingame hud
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Old 12-16-07, 07:32 PM   #84
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Default Re: Crysis Screenshot Thread

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Originally Posted by m3dude
lol nanosuitguy just blatantly lying his ass off. those shots are editor shots at like 5200x3000 downsized to 1680x1050 or whatever res he posted them at. ive already proven in another thread that even 16xqaa with supersampling transparency aa wont get u iq even close to that level. if they are raw ingame shots post one with the fraps counter and ingame hud
True i just tried it myself, results dont even come close to the above posted pics.
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