Go Back   nV News Forums > Software Forums > Gaming Central > Crysis

Newegg Daily Deals

Reply
 
Thread Tools
Old 12-16-07, 07:34 PM   #85
m3dude
Registered User
 
Join Date: Feb 2007
Posts: 1,138
Default Re: Crysis Screenshot Thread

both shots to follow are all high settings under dx9 in xp.

16xqaa w/ sstaa


editor downsized shot


ingame my ass, the only way ud ever get ingame quality matching an editor shot is with 8x8 or 16x16 supersampling aa. maybe when we hit quantum computing we will have that rendering power for crysis. with todays tech, it would take more than 20 g80s running in sli to render shots of that quality at something close to playable.
m3dude is offline   Reply With Quote
Old 12-16-07, 08:00 PM   #86
Bokishi
NV THIS
 
Bokishi's Avatar
 
Join Date: Jul 2005
Location: Hutt Space
Posts: 1,289
Default Re: Crysis Screenshot Thread

Quote:
Originally Posted by m3dude
with todays tech, it would take more than 20 g80s running in sli to render shots of that quality at something close to playable.
That, or maybe a couple tesla systems
__________________
i5 2500K @ 4.2GHz
EVGA Z68
Ripjaws X 16GB 1600MHz
EVGA GTX 680
X-Fi Titanium HD
Intel 40GB SSD (SRT Cache)
Hitachi 1TB Boot HDD
7TB Storage HDDs
Coolermaster 750w
Bokishi is offline   Reply With Quote
Old 12-16-07, 08:02 PM   #87
agentkay
Registered User
 
agentkay's Avatar
 
Join Date: Aug 2005
Location: Europe
Posts: 3,866
Default Re: Crysis Screenshot Thread

You can easily reach the quality of the lighting by properly adjusting the in-game brightness, contrast, gamma sliders unless he used custom DOT (Day of Time) settings which I believe he said that he didn't.

Ever since the demo I adjusted the sliders (less brightness, more contrast, less gamma) and the color settings on my HDTV and it made a huge difference compared with the regular "default" settings.
__________________

Intel I7-920 aircooled by Prolimatech Megahalems @ 3.8Ghz (200x19) | Gigabyte GA-X58-UD3R | OCZ Platinum 3x2GB DDR3-1600 RAM (7-7-7-24) @ 1600 | Gainward GTX 480 | WD Raptor 74GB + 150GB + Samsung 1TB | Soundblaster X-Fi Platinum | Corsair AX850 Gold | Coolermaster Stacker 830 silver | Logitech Z-5500 Digital 5.1 | Logitech G15 keyboard | Logitech G25 Racing Wheel | Sharp LC-46 XL1E (gaming and work)
F CliffyB.
agentkay is offline   Reply With Quote
Old 12-16-07, 08:04 PM   #88
jeffmd
Has a vegetation fetish
 
Join Date: Jan 2006
Posts: 1,816
Default Re: Crysis Screenshot Thread

Well he said they were color balanced and contrast/brightness was adjusted. This would actually make a ton of difference, esp in getting that total blackness in the dusk pictures. Great wallpapers, and the screen shots are of that ingame.. but the full screen lighting and contrast is not quite as vivid.
__________________
_________________________________________________
Mobo: EVGA 122-ck-nf68 680i sli, CPU: C2D Quad 6600, Video: EVGA GTX 460 1gb SC, Sound: X-fi gaming, Windows 7, Antec P180b,Thermalright Ultra-120 HSF, Antec TruPower TP3-650, 4 Gigs RAM
jeffmd is offline   Reply With Quote
Old 12-16-07, 08:04 PM   #89
m3dude
Registered User
 
Join Date: Feb 2007
Posts: 1,138
Default Re: Crysis Screenshot Thread

u rly think intel is just gonna hit the market and revolutionize graphics processing??? offer up over 5x the performance of a g80?
m3dude is offline   Reply With Quote
Old 12-16-07, 08:08 PM   #90
jeffmd
Has a vegetation fetish
 
Join Date: Jan 2006
Posts: 1,816
Default Re: Crysis Screenshot Thread

Quote:
Originally Posted by m3dude
With todays tech, it would take more than 20 g80s running in sli to render shots of that quality at something close to playable.

My ass. At that resolution, I think 3 SLI could do it fine.. then simply output it through something that can filter the brightness/color/saturation/contrast (One lone filter in ffdshow can do this). The filter would consume some cpu, but that shouldnt be a problem since we all know on a quad core, theres a few cores not doing anything.
__________________
_________________________________________________
Mobo: EVGA 122-ck-nf68 680i sli, CPU: C2D Quad 6600, Video: EVGA GTX 460 1gb SC, Sound: X-fi gaming, Windows 7, Antec P180b,Thermalright Ultra-120 HSF, Antec TruPower TP3-650, 4 Gigs RAM
jeffmd is offline   Reply With Quote
Old 12-16-07, 08:08 PM   #91
m3dude
Registered User
 
Join Date: Feb 2007
Posts: 1,138
Default Re: Crysis Screenshot Thread

Quote:
Originally Posted by jeffmd
Well he said they were color balanced and contrast/brightness was adjusted. This would actually make a ton of difference, esp in getting that total blackness in the dusk pictures. Great wallpapers, and the screen shots are of that ingame.. but the full screen lighting and contrast is not quite as vivid.
no they arent ingame, post 1 pic with the hud and fraps with that level of iq.
m3dude is offline   Reply With Quote
Old 12-16-07, 08:12 PM   #92
SlickRig
*BANNED*
 
Join Date: Dec 2007
Posts: 88
Default Re: Crysis Screenshot Thread

Quote:
Originally Posted by m3dude
both shots to follow are all high settings under dx9 in xp.

16xqaa w/ sstaa


editor downsized shot


ingame my ass, the only way ud ever get ingame quality matching an editor shot is with 8x8 or 16x16 supersampling aa. maybe when we hit quantum computing we will have that rendering power for crysis. with todays tech, it would take more than 20 g80s running in sli to render shots of that quality at something close to playable.

Your making a bigger deal out of those 2 shots than what there really is. The difference between the 2 are not that great.

And actually some of the rocks lose a whole lot of detail and look like a blurry mess in the editor down sized pics.


SlickRig is offline   Reply With Quote

Old 12-16-07, 08:13 PM   #93
m3dude
Registered User
 
Join Date: Feb 2007
Posts: 1,138
Default Re: Crysis Screenshot Thread

Quote:
Originally Posted by jeffmd
My ass. At that resolution, I think 3 SLI could do it fine.. then simply output it through something that can filter the brightness/color/saturation/contrast (One lone filter in ffdshow can do this). The filter would consume some cpu, but that shouldnt be a problem since we all know on a quad core, theres a few cores not doing anything.
seriously what are u talking about?
m3dude is offline   Reply With Quote
Old 12-16-07, 08:23 PM   #94
m3dude
Registered User
 
Join Date: Feb 2007
Posts: 1,138
Default Re: Crysis Screenshot Thread

Quote:
Originally Posted by SlickRig
Your making a bigger deal out of those 2 shots than what there really is. The difference between the 2 are not that great.

And actually some of the rocks lose a whole lot of detail and look like a blurry mess in the editor down sized pics.
its actually huge. the rocks lost some detail because i had to turn texture streaming on or the high res screens would crash the editor due to memory overload
m3dude is offline   Reply With Quote
Old 12-16-07, 08:25 PM   #95
SlickRig
*BANNED*
 
Join Date: Dec 2007
Posts: 88
Default Re: Crysis Screenshot Thread

Quote:
Originally Posted by m3dude
its actually huge

Actually you need glasses. Its not that huge and as I pointed out already some of the rocks look like a blurry mess compared to how sharp and detailed that they look in the first pic.

I even circled it for you for crying out loud
SlickRig is offline   Reply With Quote
Old 12-16-07, 08:32 PM   #96
m3dude
Registered User
 
Join Date: Feb 2007
Posts: 1,138
Default Re: Crysis Screenshot Thread

i need glasses, yet ur the one who cant notice how different the iq of those pics is.

i also explained the missing texture detail
m3dude is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


Similar Threads
Thread Thread Starter Forum Replies Last Post
Crysis 3 preview News Gaming Headlines 0 06-16-12 08:20 AM
Crysis 3 E3 trailer features Psycho, Prophet, slow-mo nano bow News Archived News Items 0 06-05-12 08:00 AM
Now Available - Crysis 2 Maximum Edition News Archived News Items 0 05-29-12 06:30 PM
[DirectX, C#]Capture screenshot kriko Software Development 0 05-20-12 06:19 AM
Thread deletion. PCarr78 Feedback Forum 9 09-23-02 09:25 PM

All times are GMT -5. The time now is 01:00 PM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 1998 - 2014, nV News.