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Old 11-25-07, 03:54 PM   #61
Xion X2
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Default Re: Super Mario Galaxy: Super Mini Review

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Originally Posted by GeeeEighty
Omg, just omg............................................... .................................................. .................................................. ........omg.
Other than maybe Kameo, it's the truth. The game is a lot of fun.

I don't care if it's "kiddy" or corny or whatever.. it's just fun to play, which is what matters. Not only is it good innocent old-skool fun but the controls really bring the entire experience to life.

I got into this hobby a long time ago for the fun.. stuff that is fun to play and doesn't just look pretty. And a great console platformer is tough to beat when it comes to the fun-factor.
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Old 11-25-07, 10:57 PM   #62
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Default Re: Super Mario Galaxy: Super Mini Review

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Where the heck did you find one? I can't find one anywhere less than 480$...
I had to wait 2 weeks for one. Got a tip from a Target employee that they were going to be in the Nov. 17 Sunday ad, and that I should be at the store when they opened that morning if I wanted one. Got there about 5 minutes before they opened and there were already 30 people in line, all for the Wii. Luckily, they got like 50 of them in; I've heard of stores only getting 10-15 per shipment.

The Target employee I talked to said he could sell 100/day if they had the stock.
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Old 11-26-07, 12:12 AM   #63
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Default Re: Super Mario Galaxy: Super Mini Review

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Originally Posted by Zelda_fan
The Wii looks just fine on an LCD TV. Not as good as HD content of course, but at the same time I'm not saying "OMG what suckky graphics."

There again I was never an e133t pcgAMER so maybe I'm less demanding.
Galaxy has amazing graphics dont get me wrong but Ive seen Wii on various LCDs with the same results as my Plasma , Its one of those things where you dont know what your missing until you actually see the difference. . Wii looks 5x better on a decent CRT HDTV @ 480p than any flat panel ive seen and it has nothing to do with the size differences between them. Wii looked awful even on my 20" PC LCD via Component (NEC 20WMGX2) The poor quality is mainly due to these LCD / Plasma etc. displays having to 'scale down' from a native res while a CRT is able to display 480P in its native form untouched.

On the other hand when it comes to Xbox360 & PS3 gaming at 1080P the Plasma kicks some serious ass and Bluray movies look downright amazing on it.
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Old 11-28-07, 01:35 AM   #64
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Default Re: Super Mario Galaxy: Super Mini Review

I'm playing on a 32" standard digital TV and it's not impressive at all... but the gameplay is terrific, and I'm hopelessly addicted to the game itself.
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Old 11-28-07, 08:16 AM   #65
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Default Re: Super Mario Galaxy: Super Mini Review

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Originally Posted by Mathesar
It's a shame how bad 480P looks on digital / fixed pixel displays .. I recently bought a 42" 1080P Panasonic plasma and while 1080P looks fantastic on it I cannot believe how bad Mario Galaxy looks on it vs. my 34" Sony XBR960 CRT HDTV, (Using component cables) I switched back and forth a few times and even my Bro made the comment on how it looks more like an N64 game on the Plasma lol, It Makes me wonder how many people have actually seen Galaxy the way it was meant to be seen.

i have a 32" LCD and the wii looks way better than on my dad's 55" TV.
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Old 11-28-07, 10:17 PM   #66
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Default Re: Super Mario Galaxy: Super Mini Review

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i have a 32" LCD and the wii looks way better than on my dad's 55" TV.
Hrm im not sure what your trying to point out there .. what kind of tv is your dads 55" ?

Anyhow I took back the Panasonic and decided to give a Pioneer Kuro 42" plasma a try, The kuro should be here tomorrow so we'll see how it goes. The Panasonic's weaker black levels combined with awful 480P bothered me more than I thought they would. Ive read all over that Kuro's have the best black levels to date (for a non CRT tv) so hopefully the 480P quality is decent.
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Old 11-29-07, 09:31 AM   #67
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Default Re: Super Mario Galaxy: Super Mini Review

Quote:
Originally Posted by Mathesar
Hrm im not sure what your trying to point out there .. what kind of tv is your dads 55" ?

Anyhow I took back the Panasonic and decided to give a Pioneer Kuro 42" plasma a try, The kuro should be here tomorrow so we'll see how it goes. The Panasonic's weaker black levels combined with awful 480P bothered me more than I thought they would. Ive read all over that Kuro's have the best black levels to date (for a non CRT tv) so hopefully the 480P quality is decent.

i have a 32" lcd and he has a 55" DLP
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Old 11-29-07, 09:35 AM   #68
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Default Re: Super Mario Galaxy: Super Mini Review

The Wii does look much better on a CRT. I've done a side by side with a 32" CRT no-name next to my 32" Sharp Aquos 1080p. There is marginally more detail in some games, but the "free AA" on the CRT makes the experience much better.
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Old 11-30-07, 08:13 PM   #69
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Default Re: Super Mario Galaxy: Super Mini Review

Ok so I found out one minor thing I didn't like.

****SPOILER ALERT****

I'm working on the quest for 120 stars, and right now I'm at 107. As it turns out, the last 13 stars are acquired by beating each galaxy during a purple comet. AKA you have to collect 100 purple stars throughout each level. *meh* It's still fun, but it's such an anti-climactic ending to such a great game. I was expecting some sort of awesome gravity puzzle, and what do I get instead? Some lame ass coin collection mission. Additionally, these missions are a pain in the ass. You can collect 99/100 coins, and if you accidentally jump off a ledge while attempting to reach the 100th coin in some obscure place you have to start all over again.

If this was done once or twice, it would be cool, but the last 13 missions? Lame.


So unless the secret ending you unlock is one doozy of a level, I'm giving this game a 9.9 and revoking it's "as good as Ocarina of Time" status. It's now my second favorite game of all time.
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Old 01-10-08, 09:04 PM   #70
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Default Re: Super Mario Galaxy: Super Mini Review

So far I am up to 90 stars but have found one thing which I do not like which can be described in 2 words: Spring Mario.

Whoever came up with the idea for Spring Mario and/or implemented it in the game needs to be forbidden from giving ANY input on any future mario games. Furthermore if spring mario is here to stay in future mario games, I will be sorely dissappointed. I mean, can anyone here honestly say that any of the spring mario levels were genuinely fun and not a frustrating chore?
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Old 01-10-08, 09:48 PM   #71
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Default Re: Super Mario Galaxy: Super Mini Review

Oh man, Spring Mario is my fave.. how can you not like it?

It's a trip to see him bouncing around on-screen.. loads of fun. I love the interaction w/ the Toy Galaxy.
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Old 01-10-08, 11:18 PM   #72
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Default Re: Super Mario Galaxy: Super Mini Review

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So far I am up to 90 stars but have found one thing which I do not like which can be described in 2 words: Spring Mario.

Whoever came up with the idea for Spring Mario and/or implemented it in the game needs to be forbidden from giving ANY input on any future mario games. Furthermore if spring mario is here to stay in future mario games, I will be sorely dissappointed. I mean, can anyone here honestly say that any of the spring mario levels were genuinely fun and not a frustrating chore?
I don't know what you're talking about. When I first saw spring mario I nearly fell out of my chair laughing it was so much fun.
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