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Old 11-16-07, 11:25 PM   #61
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Default Re: *** Official Retail Crysis Review Thread ***

I quite liked the alien part, because they managed to show off some pretty sweet effects with the aliens, power suits and weapons.
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Old 11-17-07, 08:04 AM   #62
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Default Re: *** Official Retail Crysis Review Thread ***

NM
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Old 11-17-07, 08:08 AM   #63
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Default Re: *** Official Retail Crysis Review Thread ***

Quote:
Originally Posted by WeReWoLf
I quite liked the alien part, because they managed to show off some pretty sweet effects with the aliens, power suits and weapons.

Spoiler Alert:
Being in the ship and floating around with the low poly aliens was just pissing me off, reminded me of some early 90's gaming. The game went from cool to lame pretty fast. I almost gave up on Crysis during all that. It was difficult to figure out where to go, it just wasnt a fun part of the game at all for me.

Luckily once you got back outside the action picked up. I almost gave up though it got so lame.
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Old 11-17-07, 08:22 AM   #64
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Default Re: *** Official Retail Crysis Review Thread ***

It's called variety. I missed the Trigens dearly but thank goodness they put in aliens and the Core. Very different and interesting.
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Old 11-17-07, 08:25 AM   #65
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Default Re: *** Official Retail Crysis Review Thread ***

Crysis patch within 2 weeks!
http://www.incrysis.com/index.php?op...sk=view&id=559

EDIT : already posted nm.
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Old 11-17-07, 09:24 AM   #66
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Default Re: *** Official Retail Crysis Review Thread ***

well i givet ia 8 out of 10 for being too demanding and some features we saw prior to demo and release isnīt there you canīt for example trhow a guy trough a wall wich you canīt in real life either but Crysis is a game.

ANd 2-3years old hardware canīt run Crysis as promised so i wonder what happened to crysis form start to launch?

so between 6-8/10 is more accurate it is not 10/10 IMO
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Old 11-17-07, 09:34 AM   #67
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Default Re: *** Official Retail Crysis Review Thread ***

About 1 1/2 into the game, fair play its amazing, really enjoying the different ways i can approach the enemies, runs pretty well on very high fix dx9. Cant wait to see this play on next gen graphics cards.
Havent even touched the multiplayer and sandbox yet!
I enjoyed COD4 but this is about 2x better!
Thanks CRYTEK!

Only things i wish they would fix are the blood decals on the characters, it can be done, some guys on a crysis forum were enabling it, and they fact that i can demolish a building while holding a wheelbarrow and running in to it!
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Old 11-17-07, 03:14 PM   #68
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Default Help with POM/Shaders

Shaders - Very High


Shaders - Medium


How can I keep the colorful vibrance of the Medium Shader setting but still keep the very detailed POM of the Very High Shader setting?

I've tried different settings of these Shader commands but can't figure it out:

q_ShaderPostProcess
q_Renderer
q_ShaderGeneral
q_ShaderFX
q_ShaderSky
q_ShaderTerrain
q_ShaderVegetation
q_ShaderWater
q_ShaderMetal
q_ShaderGlass
q_ShaderIce
q_ShadowHDR
q_ShaderShadow
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Old 11-17-07, 03:23 PM   #69
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Default Re: *** Official Retail Crysis Review Thread ***

Try to add this line into your system.cfg or autoexec.cfg:

r_UsePom=1


It enables the POM textures but if the medium shaders change the rendering path it's possible that POM (Parallax Occlusion Mapping) doesn't work with medium shaders.

In that case you'd need to use high shaders and modify the HDR and SSAO values somewhat.

Another alternative would be to mess with the brightness/contrast/gamma sliders and/or the digital vibrance setting in the driver.
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Old 11-17-07, 04:19 PM   #70
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Default Re: *** Official Retail Crysis Review Thread ***

Thanks. It looks like these 2 commands with these settings are what made everything nice n' blue

r_ColorGrading=0
q_ShaderPostProcess=1

The only this is q_ShaderPostProcess needs to be set to 2 if you want SunShafts. That taints things yellow just a tad but not totally blah yellow like with everything on Very High.
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Old 11-17-07, 04:26 PM   #71
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Default Re: *** Official Retail Crysis Review Thread ***

Here's a comparison pic:

Shaders - Very High


Shaders - Very High w/ r_ColorGrading=0
q_ShaderPostProcess=1 in Autoexec.cfg


I think the choice is clear
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Old 11-18-07, 03:06 AM   #72
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Default Re: *** Official Retail Crysis Review Thread ***

I dont know, but i actually think the more dull toned colors of the trees look kinda cool. Or maybe its just the awesomeness of edge AA.
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