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Old 11-15-07, 03:44 PM   #25
Sowk
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Default Re: Post your final config for retail crysis here!

Quote:
Originally Posted by Gaco
then adding zdistance on textures/vegetation and battledust
What are thoese settings?

I will use them as well!
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Old 11-15-07, 04:10 PM   #26
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Default Re: Post your final config for retail crysis here!

Quote:
Originally Posted by Sowk
What are thoese settings?

I will use them as well!
Battledust is.. well battledust - adds some volumentric dust to an area where fighting is going on which makes the game look less sterile during battle and adds to the battle-ish atmosphere
I think that pony demonstrated it with some screens some time back.

About the zdistance I have an idea of what it does, but likewise I think pony is the expert here so I'll let him explain


BTW I'm also adding command "r_WaterGodRays 1" - I don't think it's on as default on high settings...
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Old 11-15-07, 04:26 PM   #27
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Default Re: Post your final config for retail crysis here!

I'm looking at this chart to see the differnece between high and very high settings (bold text is where there's a differnence):



I'm considering to change to the same foilage wind activation distance as the very high setting.
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Old 11-15-07, 04:29 PM   #28
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Default Re: Post your final config for retail crysis here!

IMPORTANT!

BTW Sowk look at the above chart. As notes on e_detail_materials_view_dist_xy he says he got a a 5FPS difference between 4096 and 8192 on a 8800GTS. The default very high is 2048. 8192 is definently not worth it IMO, I'm adjusting to 4096
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Old 11-15-07, 04:38 PM   #29
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Default Re: Post your final config for retail crysis here!

Quote:
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FW 169.09 I'm playing @ 1920x1200 2xAA, All advanced settings on "high", except post prossessing on "medium". Not the best frame rate I've ever seen, but its steady and looks great
With more play time, I realised I wasn't happy with the frame rates, especially in the jungle areas...so I killed the 2xAA I was using and that made a huge performace improvement. I guess Crytech needs to work on thier AA routines because even that piddly 2X setting had a huge cost
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Old 11-15-07, 04:43 PM   #30
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Default Re: Post your final config for retail crysis here!

I'll have more time to test out settings tonight, as I won't play untill I get the settings just right.
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Old 11-15-07, 04:48 PM   #31
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Default Re: Post your final config for retail crysis here!

for the sys_specs, the value 3 equals to high right? I'll add this and change from autoexec.cfg to system.cfg so I don't have to use the ingame settings at all; the first sys_spec commands will make it all high, the rest will do the fine tweaking to the high/very high hybrid.

sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 3
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3


Oh and Sowk "r_TexResolution = 0" seems unnecessary since it's 0 at both high end very high, look at chart.

And yeah I'm not playing either until I get the tweaking right. I didn't buy 4000$ worth of PC hardware, wait years for Crysis to just throw the precious 10-15 hour SP campaign away without having perfect tweak compromise first
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Old 11-15-07, 05:49 PM   #32
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Default Re: Post your final config for retail crysis here!

Ok here's my tweak so far, largely based on MadBoris' forum tweakguide on incrysis.com actually because he comments many of the command variables and their effect: http://incrysis.com/forums/viewtopic.php?id=11614&p=1 - must've been a crap pile of work - big huge kudos to that guy!1

Origianally I visioned my tweak to be just the most essential tweaking on the DX9 high settings, but I must admit it perhaps got a liiiitle bit on the "very high"-heavy side, but it should be ok I think. As I mention further down, I've delibertly grouped some "luxury groups" together that I can modify/remove later to match the high settings more if performance becomes intolerable.


Quote:
Originally Posted by system.cfg
sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 3
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3


ai_UseAlternativeReadability = 0


q_renderer = 3


r_sunshafts = 1
r_colorgrading = 1
r_UsePOM = 1

r_TexAtlasSize = 2048
r_WaterGodRays = 1
r_TexturesStreaming = 0
r_UseEdgeAA = 0


e_water_ocean_fft = 1
e_water_tesselation_amount = 10
r_WaterReflectionsQuality = 4
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_view_dist_ratio_vegetation = 50

e_foilage_wind_activation_dist = 1
e_vegetation_sprites_distance_ratio = 1.5
e_view_dist_ratio_vegetation = 50


es_DebrisLifetimeScale = 1


g_battleDust_enable = 1
g_ragdollDistance = 40
g_ragdollMinTime = 20
Before I begin runthrough: I've made two spaces between blocks of commands when a new type (sys_spec, ai, q, r, e, etc.) is introduces and a single space to seperate the same type com. var. but the top in the top block I will place the essentials, and the bottom block the luxuries. So for example, for the r variables, r_sunshafts, r_colorgrading, and UsePOM are essentials while r_TexAtlasSize = 2048, r_WaterGodRays, r_TexturesStreaming and r_UseEdgeAA are luxuries. If my performance goes below acceptable throughout the game once I start playing, I'll go ahead and gradually crop the luxury settings. One exception is the r_UseEdgeAA, which I'm not sure if I like, but if I really feel I need some AA at some point, I'll have an easy time enabling it.

Now I'll comment a bit on what I feel is worth commenting:

sys_spec settings are set to 3 which are just high settings (I'm running DX9 path by adding -dx9 to the shortcut target of course). I'm running the file as a system.cfg, not autoexec.cfg, which means that it doesn't load on top of game.cfg in documents->my games->crysis, but uses system.cfg as the basis.

ai command - just to make sure that whatever difficulty is ever played, enemy language will stay korean, though I do plan on just going Delta all the time.

q_renderer = 3 - prerequisute for the very high postprocessing colorgrading to work.


And that's it. Ask away if you got any questions on this config (but remember most explanations are in the chart in the above linked tweakguide) and do provide feedback if you feel something should have another value or if something is missing entirely. But this will pretty much be my final tweak. If there's no change to this config as it currently stands, I'll copy it to my first post and host it as a downloadable cfg file in some 12 hours
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Old 11-15-07, 06:02 PM   #33
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Default Re: Post your final config for retail crysis here!

The last thing I have under consideration of adding is the r_BeamsMaxSlices setting and upping it from default 64 high setting to 200 very high setting, or maybe just something in between, 128 or somethin of that sort. Should add some more volume and fidelity to the sunshafts, but I can't find anyone mentioning the magnitude of the performancehit anywhere, not even MadBoris. So I'm thinking of just upgrading to 200 and take it as another luxury setting that be removed if performance becomes intolerable later
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Old 11-15-07, 06:06 PM   #34
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Default Re: Post your final config for retail crysis here!

Thanks man! Your posts are very helpful.
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Old 11-15-07, 06:15 PM   #35
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Default Re: Post your final config for retail crysis here!

Start = mostly on High
3rd level in game = switched to Medium
Middle of game = mostly on High
Later in the game = turned to Medium
Near end = mostly on High

Moral, can't really stay at one config;some levels are very GPU hungry while others aren't.
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Old 11-15-07, 06:37 PM   #36
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Default Re: Post your final config for retail crysis here!

Quote:
Originally Posted by Destroy
Start = mostly on High
3rd level in game = switched to Medium
Middle of game = mostly on High
Later in the game = turned to Medium
Near end = mostly on High

Moral, can't really stay at one config;some levels are very GPU hungry while others aren't.
I'll probably make two sets of configs and post them when they're done then.. But you must be playing at 1920*1600 having to go that low?
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