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Old 11-16-07, 05:48 AM   #49
ASUSEN7900GTX
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Default Re: Post your final config for retail crysis here!

Quote:
Originally Posted by BioHazZarD
sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 0
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 3
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
e_foliage_wind_activation_dist = 25
e_max_entity_lights = 16
e_obj_quality = 4
e_particles_max_emitter_draw_screen = 32
e_particles_quality = 4
e_shadows_cast_view_dist_ratio = 0.8
e_vegetation_sprites_distance_ratio = 1.5
e_view_dist_ratio_detail = 30
e_view_dist_ratio_vegetation = 45
e_water_ocean_fft = 1
e_water_tesselation_amount = 10
es_DebrisLifetimeScale = 1
g_battleDust_enable = 1
g_breakage_particles_limit = 250
g_ragdollDistance = 40
g_ragdollMinTime = 15
q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderShadow = 3
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3
r_BeamsDistFactor = .05
r_BeamsMaxSlices = 200
r_ColorGrading = 1
r_DepthOfField = 2
r_DetailNumLayers = 2
r_DynTexAtlasSpritesMaxSize = 32
r_MotionBlur = 0
r_ShadowJittering = 2.5
r_SSAO_quality = 2
r_SSAO_radius = 2
r_sunshafts = 1
r_TexAtlasSize = 2048
r_WaterReflectionsQuality = 3
r_WaterUpdateDistance = 0.2
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 4096

is this yor system.cfg or is it in the Cvargroup settings?
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Old 11-16-07, 08:09 AM   #50
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Default Re: Post your final config for retail crysis here!

Quote:
Originally Posted by $n][pErMan
This game is very much just simply amazing! Looks so sweet! Here is my current config. I play at 1920x1200.... about 25~30 FPS solid .... dips to about 20 FPS in a gun fight.... still very playable and looks sooo amazing! Also worth noting is im running on DX10 with these settings and FPS

Set EVERYTHING to High Settings in options menu, then used this system.cfg

r_sunshafts = 1
r_WaterGodRays 1
r_UsePOM=1
r_colorgrading=1
e_water_ocean_fft=1
con_restricted=0
r_GlowScreenMultiplier = 0.2
r_Flares=1
r_Coronas=1
r_MotionBlur=0
r_VSync=1
r_useedgeaa=0

Looks simply amazing and plays quite smooth. Just managed to pull myself off to post this after about 3 hours of enjoying this current config. I just love to walk around in some parts of this game and stare in awe of the graphics!
Thanks for this config. This most certainly does give an excellent balance of great image quality while making the game very playable under dx10. I am going to go back and play the game again with this config.
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Old 11-16-07, 08:27 AM   #51
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Default Re: Post your final config for retail crysis here!

Quote:
Originally Posted by $n][pErMan
This game is very much just simply amazing! Looks so sweet! Here is my current config. I play at 1920x1200.... about 25~30 FPS solid .... dips to about 20 FPS in a gun fight.... still very playable and looks sooo amazing! Also worth noting is im running on DX10 with these settings and FPS

Set EVERYTHING to High Settings in options menu, then used this system.cfg

r_sunshafts = 1
r_WaterGodRays 1
r_UsePOM=1
r_colorgrading=1
e_water_ocean_fft=1
con_restricted=0
r_GlowScreenMultiplier = 0.2
r_Flares=1
r_Coronas=1
r_MotionBlur=0
r_VSync=1
r_useedgeaa=0

Looks simply amazing and plays quite smooth. Just managed to pull myself off to post this after about 3 hours of enjoying this current config. I just love to walk around in some parts of this game and stare in awe of the graphics!
Sorry, first time tweaker, where do I have to paste that? Can't find any system.cfg file?
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Old 11-16-07, 08:36 AM   #52
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Default Re: Post your final config for retail crysis here!

This has intrigued me. I'm going to be trying this out when I get home.

http://forums.overclockers.co.uk/sho...postcount=2957

All I REALLY see are darker shadows and if that's all it takes to get 7 extra FPS, sign me up.

Edit: He also said to add/change this in the config

change two commands:
r_ssao_amount=0.2
r_SSAO_darkening=3.6

Explanation of his tweaks

Quote:
in case you wonder what every command do, here is the explanation

r_ssao_quality=1
r_ssao_amount=0.2
r_SSAO_darkening=3.6
r_TerrainAO_FadeDist=1
r_HDRlevel=0.75
r_EyeAdaptationBase=0.2
improve the lighting by darkening the shahow and boost the hdr lighting a bit, no performance change for this part

r_ColorGradingDOF=0
q_ShaderShadow=1
boost extra fps for little/no image quality loss

r_ShadowJittering=1
r_ShadowBlur=0
e_gsm_lods_num=4
e_shadows_from_terrain_in_all_lods=0
e_shadows_max_texture_size=768
turned down shadow setting from very high and gain extra fps

r_TexturesStreaming=0
improved distant mountain texture, but would use extra system memory, no performance hit if you have enough memory (min 2GB)

r_UseEdgeAA=2
improve quality of distant trees with little/no performance hit

e_view_dist_ratio=45
e_particles_lod=0.7
e_vegetation_min_size=1.5
e_view_dist_ratio_vegetation=50
adjust the vegetation and particles setting to boost performance

r_VSync=1
d3d9_TripleBuffering=1
enable vsync to reduce tearing for no performance hit
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Old 11-16-07, 08:50 AM   #53
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Default Re: Post your final config for retail crysis here!

Quote:
Originally Posted by [EOCF] Tim
Sorry, first time tweaker, where do I have to paste that? Can't find any system.cfg file?
Anyone?
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Old 11-16-07, 09:04 AM   #54
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Default Re: Post your final config for retail crysis here!

you have to create a empty .txt and rename it to system.cg
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Old 11-16-07, 09:15 AM   #55
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Default Re: Post your final config for retail crysis here!

Quote:
Originally Posted by ASUSEN7900GTX
you have to create a empty .txt and rename it to system.cg
Aah I see, cool, just tried it, and man it does look alot better.
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Old 11-16-07, 10:05 AM   #56
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Default Re: Post your final config for retail crysis here!

Quote:
Originally Posted by FastRedPonyCar
This has intrigued me. I'm going to be trying this out when I get home.

http://forums.overclockers.co.uk/sho...postcount=2957

All I REALLY see are darker shadows and if that's all it takes to get 7 extra FPS, sign me up.

Edit: He also said to add/change this in the config

change two commands:
r_ssao_amount=0.2
r_SSAO_darkening=3.6

Explanation of his tweaks
Quote:
r_ssao_quality=1
r_ssao_amount=0.2
r_SSAO_darkening=3.6
r_TerrainAO_FadeDist=1
r_HDRlevel=0.75
r_EyeAdaptationBase=0.2
- I don't like this dark tint. Makes the water appear almost luminescent (look at the waterfall in his pic) and it's very clear that the developer didn't intent the game to be this dark. I don't like it at all
Also this doesn't have any impact on performance so I won't use it for sure..


Quote:
r_ColorGradingDOF=0
q_ShaderShadow=1
boost extra fps for little/no image quality loss

r_ShadowJittering=1
r_ShadowBlur=0
e_gsm_lods_num=4
e_shadows_from_terrain_in_all_lods=0
e_shadows_max_texture_size=768
turned down shadow setting from very high and gain extra fps
He is tuning almost all of the shadow parameters so I just prefer to set the shadows with the sys_spec_Shadows setting to set it at predefined medium or high (I'm planning on using medium for the time being).

Quote:
r_TexturesStreaming=0
improved distant mountain texture, but would use extra system memory, no performance hit if you have enough memory (min 2GB)

r_UseEdgeAA=2
improve quality of distant trees with little/no performance hit
I like these

Quote:
e_view_dist_ratio=45
e_particles_lod=0.7
e_vegetation_min_size=1.5
e_view_dist_ratio_vegetation=50
adjust the vegetation and particles setting to boost performance
This is BS IMO. I can compromise the quality of many things, but not the view distance of various objects and vegetation. I think it's seriously disturbing the experience when stuff is noticeably popping up as you move around. The above settings are corresponding to "low", some are even lower. No thanks
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Old 11-16-07, 10:52 AM   #57
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Default Re: Post your final config for retail crysis here!

Personally I'm using the partial DX9 tweak from Gaco, on 2xGTX at Ultra clocks, and it holds up beautifully, even in very heavy scenes. Thanks alot mate. It works fine for me, anything higher and it chugs along, even with GTX's in SLI.
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Old 11-16-07, 11:22 AM   #58
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Default Re: Post your final config for retail crysis here!

can someone post a kickass Config with performance increase no loss in visuals?
i find it hard to get anything really working plleeeaasee
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Old 11-16-07, 12:02 PM   #59
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Default Re: Post your final config for retail crysis here!

Ok my retail tweak is finally done (using Mad Boris' excellent guide). I've been playing a lot around with a lot of the various command variables, using the benchmark tool to test their difference/effectiveness and this is what I found best. It is indeed geared towards a Core2/GF8800/2gb ram system is most favours quality a bit more than performance, but is pretty well balanced IMO. It's based on the high settings mixed in with some parameter values corresponding to very high and even a few that surpasses very high (commonly called "ultra high) with minimal performance hit. However it's not a quality tweak gone mad, I've taken only the essentials (some of the most imporatant being "very high water", sunshafts/water godrays and better colors and texture sharpness), those things I thought was reasonable performance/quality wise except for one: e_vegetation_sprites_distance_ratio - but I'll get to this later.

Here goes:

Quote:
Originally Posted by system.cfg
sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 2
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
sys_spec_Sound = 3

q_renderer = 3

r_sunshafts = 1
r_colorgrading = 1
r_UsePOM = 1
r_TexturesStreaming=0
r_UseEdgeAA = 2
r_WaterGodRays = 1

e_water_ocean_fft = 1
e_water_tesselation_amount = 10
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_view_dist_ratio_vegetation = 45

es_DebrisLifetimeScale = 1

g_battleDust_enable = 1
g_ragdollDistance = 40
g_ragdollMinTime = 20

q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderShadow = 3
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3

e_vegetation_sprites_distance_ratio = 1.5
^^ This may look disturbing extensive compared to most others, but the sys_spec and q_shader commands are really nothing special, trust me I like to stick to the simple configs as well. Explanations below:

First notice the sys_spec commands - this is just to ensure that the game sets all settings to high, then sets the individual parameters that this config contains. I'm using this tweak as a system.cfg, not autoexec.cfg, which I'm pretty sure means that the system.cfg trumps the game.cfg. Autoexec just adds settings on top of the game.cfg loadout, which means that you can't be 100% sure that it's all applied properly. I dunno if it actually makes a difference, but in this way I can make sure that I won't have to set any graphics settings ingame - at all!

Notice one exception however, the shadows being set to 2 instead of 3, which just means it's set to the predefined medium, not high. I think difference in the shadows isn't worth the FPS cost at this point, though differences of both are pretty small. Still I consider the medium shadows to be the best quality/performance for this tweak.

All the "q_" commands eg. very high shader variables only eats up a single FPS, so I thought it was worth it. All the r, e and g commands are must-haves IMO. The es is just there for the heck of it, doesn't do that much of a difference, but still nice enough.

The very bottom one, e_vegetation_sprites_distance_ratio, is a big FPS eater, but a noticeable difference if you look closely in the game as well. It's the variable that changes the distance in which vegetation becomes 2d sprites instead fully rendered of 3d stuff. In the benchmark I had a 7FPS difference being critical 24FPS or 31FPS depended on whether it had been set to 1.5 or removed respecively. Here's some old screenshots I used in my (now ancient) partialDX9 tweak vs. very high DX10 comparison:

- e_vegetation_sprites_distance_ratio = 1.5 (default on objects @ very high btw)

- e_vegetation_sprites_distance_ratio = 1.0 (default on object @ high btw)

JUST TO MAKE CLEAR: THE ABOVE ARE NOT COMPARISON SCREENSHOTS OF THIS CONFIG!!(I've made none so far, only used benchmarking tool for this purpose)

Please ignore any other differences in colorgrading, textures etc. and focus only on the looks of the vegeration - it looks a good deal better with the 1.5 setting, it's fully rendered and more detailed and have more depth and volume, but the cost is high.

So to begin with I'll try to play it with e_vegetation_sprites_distance_ratio = 1.5, if it gets bad at some point or if the performance is less than acceptable in the long run, I'll lower it to 1, thus having only the essentials left.
So remember that: If you think performance is on the unacceptable side during gameplay, just remove the "e_vegetation_sprites_distance_ratio = 1.5" line from the script!


Here is the downloadable: Gaco's retail config 1.0 (just the quoted command lines above put in a cfg file)

EDIT: Install notes are now included with the rar archive.


UPDATE 1: I just decided to finally ditch motion blur. At first I liked it but without it the game just feels a bit more smooth, almost like there's a bit of a mouselag effect to motionblur (which effectively feels like a bit of mouselag). I'll save this effect for my DX10 card

Also I upgraded the shadow spec from 2 to 3 (medium to high) as I noticed the shadows kinda jittered and they looked a bit too low res (noticed this when I looked at my own shadow). 3/high seems better and overall from turning the shadows up and disabling motion blur, I got +1 FPS in the benchmark and went from 22 to 23.

Gaco's retail config 1.01

changes in 1.01 are:
added r_MotionBlur = 0
changed sys_spec_Shadows = 2 to sys_spec_Shadows = 3

You may like 1.0, I just prefer 1.01 for the time being, so just suit yourself

Here's the whole config for those of you who are comfortable with just copy-pasting it yourselfs

Quote:
Originally Posted by system.cfg (1.01)
sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 3
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
sys_spec_Sound = 3

q_renderer = 3

r_sunshafts = 1
r_colorgrading = 1
r_UsePOM = 1
r_TexturesStreaming=0
r_UseEdgeAA = 1
r_WaterGodRays = 1

e_water_ocean_fft = 1
e_water_tesselation_amount = 10
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_view_dist_ratio_vegetation = 45

es_DebrisLifetimeScale = 1

g_battleDust_enable = 1
g_ragdollDistance = 40
g_ragdollMinTime = 20

q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderShadow = 3
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3

e_vegetation_sprites_distance_ratio = 1.5

r_MotionBlur = 0
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Last edited by Gaco; 11-18-07 at 06:11 PM.
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Old 11-16-07, 01:27 PM   #60
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Default Re: Post your final config for retail crysis here!

Fantastic Gaco, you absolutely rock man!

Just a quick question, I'm using the partial DX9 tweak from your other thread, is there a big difference between that and this one?

Ditto on the DX9, can't believe how rubbish DX10 runs, night and day difference.
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