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Old 11-16-07, 01:33 PM   #61
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Default Re: Post your final config for retail crysis here!

yeah there were a lot of things in his tweak that once I actualy went through his cfg was saying "wait I know that can be higher with no performance hit!"

This was more along the lines of what I was thinking.

Quote:
con_restricted=0
r_displayinfo=0

r_VSync=1
d3d9_TripleBuffering=1
r_ssao_quality=1
r_ssao_amount=0.2
r_SSAO_darkening=3.6
r_TerrainAO_FadeDist=1
r_HDRlevel=0.75
r_TexturesStreaming=0
r_ColorGradingDOF=0
r_ShadowJittering=1
r_ShadowBlur=0
e_gsm_lods_num=4
e_shadows_from_terrain_in_all_lods=0
r_UseEdgeAA=2
e_shadows_max_texture_size=2048
e_view_dist_ratio=60
e_particles_lod=0.7
e_vegetation_min_size=1.5
e_view_dist_ratio_vegetation=50

q_ShaderShadow=1
r_EyeAdaptationBase=0.2
r_EyeAdaptationFactor=1


r_sunshafts = 1
r_WaterGodRays 1
r_UsePOM=1
r_colorgrading=1
e_water_ocean_fft=1
r_Flares=1
r_Coronas=1
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Old 11-16-07, 02:05 PM   #62
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Default Re: Post your final config for retail crysis here!

Quote:
Originally Posted by FastRedPonyCar
yeah there were a lot of things in his tweak that once I actualy went through his cfg was saying "wait I know that can be higher with no performance hit!"

This was more along the lines of what I was thinking.
I guess you meant me
I'll comment each anyway:



r_VSync=1
d3d9_TripleBuffering=1


I've tried it, but in the benchmark I never really saw any tearing with these on or off. I need to test it properly at some point, but as it resulted in a 0.2 FPS decrease (yes that's not much! ), and since I can't see how it makes sense since the FPS won't go anywhere near 60 anyway, how could VSync work properly?


r_ssao_quality=1
r_ssao_amount=0.2


r_ssao_quality is 1 by default on low, medium and high. It's 2 on very high. I don't know what it does, but what's point of setting it to 1?
I don't know about the ssao_amount, you can elaborate on this if you want.


r_SSAO_darkening=3.6
Is this what makes the game dark? In that case I don't like it, looks unnatural and not the way the devs designed the game. The default value that server sets is 0.075 btw.

r_TerrainAO_FadeDist=1

r_HDRlevel=0.75
This is the bloom multiplier, the default is 0.6 - you can increase it for your taste, but I just prefer the way the devs meant it to be - they're the ultimate experts right?


r_ColorGradingDOF=0

Not sure what this does?


r_ShadowJittering=1
r_ShadowBlur=0
e_shadows_from_terrain_in_all_lods=0
e_shadows_max_texture_size=2048
q_ShaderShadow=1
e_gsm_lods_num=4
e_particles_lod=0.7


With shadows and particles I just prefer to set it using the predefined medium or high using the sys_spec command. Shadows doesn't seem to affect either framerate or image quality that much using single parameter changes, so I just prefer keeping it simple here


e_view_dist_ratio=60

From Mad Boris' guide:
Quote:
Originally Posted by Mad Boris
It controls view distance on rocks in the ocean and every human object(buildings, boxes, barrels, docks, everything showing a remnant a human exists in the world (except vehicles).
- I haven't really noticed any cultural / human made objects pop in so I left this as it is. Do you claim this doesn't have any influence on performance? I'd doubt it, but hapily take it if it's true


r_EyeAdaptationBase=0.2
r_EyeAdaptationFactor=1


I like the HDR eyeadaption factor as it is thankyou


r_Flares=1
r_Coronas=1


Both of these are set to 1 per default, so I don't see any reason for this


r_TexturesStreaming=0
r_UseEdgeAA=2
r_sunshafts = 1
r_WaterGodRays 1
r_UsePOM=1
r_colorgrading=1
e_water_ocean_fft=1
e_vegetation_min_size=1.5
e_view_dist_ratio_vegetation=50


I have these (though I set e_view_dist_ratio_vegetation to 45 to match the same as very high setting - this mostly affects view distance of small vegetation like grass and bushes I think)
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Old 11-16-07, 02:20 PM   #63
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Default Re: Post your final config for retail crysis here!

one thing that interest's me ,and it's a bit random, but you notice the command e_time_of_day provides the current time of day in the game. If you keep entering the command you can see it's updating, so would this mean if I loaded up and left the game that it would go through a complete day/night cycle on it's own ?
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Old 11-16-07, 02:37 PM   #64
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Default Re: Post your final config for retail crysis here!

I know some of those I really have no idea what they do. Like all the SSAO (Screen space ambient occlusion) stuff.

Here's more info on that... which is apparently something groundbreaking in the 3d world.

http://www.ogre3d.org/phpBB2/viewtop...778&highlight=

The PDF file in that first post, if you scroll down to the SSAO part, it's apparently a control for how the light and shadows are rendered. If this guy's tweak is too dark, perhaps lighting it up a little will work but seeing the pdf's with/without SSAO rendering it's a HUGE graphics difference so I can see where it could make the lighting more dramatic in the game.

So he may be onto something, it just may still need to be tweaked.

I'm wondering if SSAO is responsible for a big peformance hit and that by lowering it and changing the shadow levels he's sort of trying to compensate to get better frame rates and still have good looking shadows.
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Old 11-16-07, 02:46 PM   #65
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Default Re: Post your final config for retail crysis here!

Nice work Gaco, I'll try this config file when I get home
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Old 11-16-07, 05:04 PM   #66
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Default Re: Post your final config for retail crysis here!

ok using all that guy's SSAO and HDR settings, I can see what he's trying to do but it needs work. The darker shadows I think make the game look better in pictures but the HDR isn't working well. It jumps from very bright to very dark too much and if you're staring right at the sun, your suit/gun are almost totally black.

I'm going to increase SSAO quality and HDR settings to see what happens but here are initial screen shots between what I was previously using and with this guy's settings.















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Old 11-16-07, 05:32 PM   #67
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Default Re: Post your final config for retail crysis here!

ooooo k. I figured it all out for the most part. He was putting too much emphasis on the shadows and over doing the HDR. It was too extremes fighting each other for the same space and it wasn't working. For the position of the sun, the shadows were just too strong and the darks were much too dark to be belivable and the HDR glow was absolutely overkill.

I took 4 sets of those screenshots in those 4 different locations and changed a little bit each time. Going back to my original screen shots, they look all washed out and faded looking. The darker shadows do a better more dramatic job at wowing me with the lighting and the HDR is much better and less distracting.







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Old 11-16-07, 05:46 PM   #68
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Default Re: Post your final config for retail crysis here!

I'm not quite sure where you're going at pony, I hope you elaborate later on when you learn more and I hope you can do a seperate characterization of the the different variables and their effect on visuals/performance
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Old 11-16-07, 07:05 PM   #69
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Default Re: Post your final config for retail crysis here!

Compliments to mortster...

con_restricted=0
r_displayinfo=0
r_motionblur=0
r_sunshafts=1
r_useedgeaa=0

;these vars turn on color grading, which gives the very high look
q_renderer=3
r_colorgrading=1

; water very high override
r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate=0.05


This is simple yet effective. I run 64 bit DX9 exe through Vista 64 with everything set to high and that config. You get very high water and sun shades, etc... great visuals with 25+ fps performance at 1920x1200.
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Old 11-16-07, 08:25 PM   #70
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Default Re: Post your final config for retail crysis here!

Here's the system.cfg im using:

Quote:
con_restricted=0
r_displayinfo=0

r_VSync=1
d3d9_TripleBuffering=1
r_ssao_quality=1
r_ssao_radius=2
r_ssao_amount=0.2
r_SSAO_darkening=3.0
r_TerrainAO_FadeDist=1
r_HDRlevel=1.00
r_TexturesStreaming=0
r_ColorGradingDOF=0
e_shadows_from_terrain_in_all_lods=0
r_UseEdgeAA=2
e_shadows_max_texture_size=768
e_view_dist_ratio=45
e_particles_lod=0.7
e_vegetation_min_size=1.5
e_view_dist_ratio_vegetation=50


r_WaterGodrays=1

q_ShaderShadow=1
r_EyeAdaptationBase=0.2
I changed the HDR and darkening. Darkening at 3.6 was too much. At 3.0 it's perfect for me. I also took out some commands that lower the shadowing.
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Old 11-16-07, 08:52 PM   #71
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Default Re: Post your final config for retail crysis here!

It kind of makes me sad to see that the computer I am just about to build is already going to not be able to play this game on the highest of settings. Its still going to look really nice but this kinda makes me wonder about the next "big" game thats probably going to kick my computers ass. This hobby is way too expensive, but it is just too addicting to quit. It looks like my wallet is going to be empty for LONG time.
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Old 11-16-07, 10:57 PM   #72
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Default Re: Post your final config for retail crysis here!

Quote:
Originally Posted by Mr_LoL
This is the one ill be using at the bottom of that post. Posted some comparison shots as well

http://forums.overclockers.co.uk/sho...postcount=2957



Thank you,it runs and looks better now !
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