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#61 | |
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Resident Tire Destroyer
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yeah there were a lot of things in his tweak that once I actualy went through his cfg was saying "wait I know that can be higher with no performance hit!"
This was more along the lines of what I was thinking. Quote:
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#62 | ||
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L4D & DoW2 ftw!
Join Date: Jul 2004
Location: Denmark
Posts: 3,143
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Quote:
![]() I'll comment each anyway: r_VSync=1 d3d9_TripleBuffering=1 I've tried it, but in the benchmark I never really saw any tearing with these on or off. I need to test it properly at some point, but as it resulted in a 0.2 FPS decrease (yes that's not much! ), and since I can't see how it makes sense since the FPS won't go anywhere near 60 anyway, how could VSync work properly?r_ssao_quality=1 r_ssao_amount=0.2 r_ssao_quality is 1 by default on low, medium and high. It's 2 on very high. I don't know what it does, but what's point of setting it to 1? I don't know about the ssao_amount, you can elaborate on this if you want. r_SSAO_darkening=3.6 Is this what makes the game dark? In that case I don't like it, looks unnatural and not the way the devs designed the game. The default value that server sets is 0.075 btw. r_TerrainAO_FadeDist=1 r_HDRlevel=0.75 This is the bloom multiplier, the default is 0.6 - you can increase it for your taste, but I just prefer the way the devs meant it to be - they're the ultimate experts right? ![]() r_ColorGradingDOF=0 Not sure what this does? r_ShadowJittering=1 r_ShadowBlur=0 e_shadows_from_terrain_in_all_lods=0 e_shadows_max_texture_size=2048 q_ShaderShadow=1 e_gsm_lods_num=4 e_particles_lod=0.7 With shadows and particles I just prefer to set it using the predefined medium or high using the sys_spec command. Shadows doesn't seem to affect either framerate or image quality that much using single parameter changes, so I just prefer keeping it simple here ![]() e_view_dist_ratio=60 From Mad Boris' guide: Quote:
![]() r_EyeAdaptationBase=0.2 r_EyeAdaptationFactor=1 I like the HDR eyeadaption factor as it is thankyou ![]() r_Flares=1 r_Coronas=1 Both of these are set to 1 per default, so I don't see any reason for this ![]() r_TexturesStreaming=0 r_UseEdgeAA=2 r_sunshafts = 1 r_WaterGodRays 1 r_UsePOM=1 r_colorgrading=1 e_water_ocean_fft=1 e_vegetation_min_size=1.5 e_view_dist_ratio_vegetation=50 I have these (though I set e_view_dist_ratio_vegetation to 45 to match the same as very high setting - this mostly affects view distance of small vegetation like grass and bushes I think)
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#63 |
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Registered User
Join Date: Apr 2007
Posts: 8
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one thing that interest's me ,and it's a bit random, but you notice the command e_time_of_day provides the current time of day in the game. If you keep entering the command you can see it's updating, so would this mean if I loaded up and left the game that it would go through a complete day/night cycle on it's own ?
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#64 | |
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Resident Tire Destroyer
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I know some of those I really have no idea what they do. Like all the SSAO (Screen space ambient occlusion) stuff.
Here's more info on that... which is apparently something groundbreaking in the 3d world. http://www.ogre3d.org/phpBB2/viewtop...778&highlight= The PDF file in that first post, if you scroll down to the SSAO part, it's apparently a control for how the light and shadows are rendered. If this guy's tweak is too dark, perhaps lighting it up a little will work but seeing the pdf's with/without SSAO rendering it's a HUGE graphics difference so I can see where it could make the lighting more dramatic in the game. So he may be onto something, it just may still need to be tweaked. I'm wondering if SSAO is responsible for a big peformance hit and that by lowering it and changing the shadow levels he's sort of trying to compensate to get better frame rates and still have good looking shadows.
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#65 |
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Registered User
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Nice work Gaco, I'll try this config file when I get home
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#66 | |
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Resident Tire Destroyer
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ok using all that guy's SSAO and HDR settings, I can see what he's trying to do but it needs work. The darker shadows I think make the game look better in pictures but the HDR isn't working well. It jumps from very bright to very dark too much and if you're staring right at the sun, your suit/gun are almost totally black.
I'm going to increase SSAO quality and HDR settings to see what happens but here are initial screen shots between what I was previously using and with this guy's settings. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#67 |
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Resident Tire Destroyer
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ooooo k. I figured it all out for the most part. He was putting too much emphasis on the shadows and over doing the HDR. It was too extremes fighting each other for the same space and it wasn't working. For the position of the sun, the shadows were just too strong and the darks were much too dark to be belivable and the HDR glow was absolutely overkill.
I took 4 sets of those screenshots in those 4 different locations and changed a little bit each time. Going back to my original screen shots, they look all washed out and faded looking. The darker shadows do a better more dramatic job at wowing me with the lighting and the HDR is much better and less distracting. ![]() ![]() ![]() ![]()
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#68 |
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L4D & DoW2 ftw!
Join Date: Jul 2004
Location: Denmark
Posts: 3,143
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I'm not quite sure where you're going at pony, I hope you elaborate later on when you learn more and I hope you can do a seperate characterization of the the different variables and their effect on visuals/performance
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#69 |
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Registered User
Join Date: Oct 2004
Location: Down the left hand highway of California
Posts: 65
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Compliments to mortster...
con_restricted=0 r_displayinfo=0 r_motionblur=0 r_sunshafts=1 r_useedgeaa=0 ;these vars turn on color grading, which gives the very high look q_renderer=3 r_colorgrading=1 ; water very high override r_WaterRefractions=1 r_WaterReflections=1 r_WaterUpdateFactor=0.05 e_water_tesselation_amount=10 e_water_tesselation_swath_width=10 r_WaterUpdateDistance=0.2 r_WaterCaustics=1 r_WaterReflectionsQuality=4 e_water_ocean_fft=1 q_ShaderWater=2 r_WaterReflectionsMinVisiblePixelsUpdate=0.05 This is simple yet effective. I run 64 bit DX9 exe through Vista 64 with everything set to high and that config. You get very high water and sun shades, etc... great visuals with 25+ fps performance at 1920x1200.
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#70 | |
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Registered User
Join Date: Sep 2007
Posts: 509
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Here's the system.cfg im using:
Quote:
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q6600@3.0ghz 8800GTS-320mb 650/1000 4gb ram |
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#71 |
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mmmkay
Join Date: Oct 2007
Location: United States, WI
Posts: 297
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It kind of makes me sad to see that the computer I am just about to build is already going to not be able to play this game on the highest of settings. Its still going to look really nice but this kinda makes me wonder about the next "big" game thats probably going to kick my computers ass. This hobby is way too expensive, but it is just too addicting to quit. It looks like my wallet is going to be empty for LONG time.
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#72 | |
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SGIRealityEngine
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Quote:
Thank you,it runs and looks better now ! ![]()
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