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#97 | |
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Registered User
Join Date: Jul 2004
Posts: 290
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#98 | |
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L4D & DoW2 ftw!
Join Date: Jul 2004
Location: Denmark
Posts: 3,143
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---MAIN GAMING RIG from MID SEPTEMBER 2007, MOBO+CASE+FANS UPGRADED APRIL 2009, GRAPHICSCARD UPGRADED MARCH 2010--- Case: Antec P182 case + 3x 120mm Scythe Slipstream SY1225SL12M @ ~900 RPM Motherboard: Asus P5Q Deluxe CPU: Intel Core2 Q6600@3.3ghz w. Noctua NH-U12P RAM: 4Gb Crucial Tracer PC-8500 Graphics: XFX Radeon HD 5970 Black Edition Harddiscs: 2xRaptorX 150gb 10.000 RPM in RAID0 Soundcard: X-Fi Xtreme Gamer Sound: Sennheiser HD600 Headphones + headamp Keyboard: Logitech DiNovo Edge Mouse: Razor Orochi Monitor: Samsung 2232BW (22" 1680*1050) OS: Windows 7 Professional 64bit |
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#99 | |
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call me Nano
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#100 | |
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Registered User
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#101 |
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How do you get the info to print out on the game?
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#102 | |
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Registered User
Join Date: Dec 2005
Posts: 1,374
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![]() Shaders - Very High w/ r_ColorGrading=0 q_ShaderPostProcess=1 in Autoexec.cfg ![]() I couldn't agree more You'll need q_ShaderPostProcess=2 to still be able to do sunshafts but sunshafts cause a little bit more loss of color vibrance though.
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#103 |
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----BURP!-----
Join Date: Sep 2003
Posts: 118
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Well I've experimented with a few of the configs posted here and others.
Here's what I'm running now. ------------------------------------- sys_spec_GameEffects = 3 sys_spec_ObjectDetail = 3 sys_spec_Particles = 3 sys_spec_Physics = 3 sys_spec_PostProcessing = 3 sys_spec_Quality = 3 sys_spec_Shading = 3 sys_spec_Shadows = 2 sys_spec_Texture = 3 sys_spec_VolumetricEffects = 3 sys_spec_Water = 3 sys_spec_Sound = 3 d3d9_TripleBuffering=1+ e_foliage_wind_activation_dist = 25 e_max_entity_lights = 16 e_shadows_from_terrain_in_all_lods = 0 e_gsm_lods_num = 3 e_water_ocean_fft = 1 e_water_tesselation_amount = 10 e_detail_materials_view_dist_xy = 4096 e_detail_materials_view_dist_z = 256 e_view_dist_ratio_vegetation = 45 e_shadows_max_texture_size = 512 e_view_dist_ratio = 60 e_particles_lod = 1 e_vegetation_min_size = 1.5 e_view_dist_ratio_vegetation = 50 es_DebrisLifetimeScale = 1 g_battleDust_enable = 1 g_ragdollDistance = 40 g_ragdollMinTime = 20 q_Renderer = 3 q_ShaderFX = 3 q_ShaderGeneral = 3 q_ShaderGlass = 3 q_ShaderHDR = 3 q_ShaderIce = 3 q_ShaderMetal = 3 q_ShaderPostProcess = 2 q_ShaderShadow = 1 q_ShaderSky = 3 q_ShaderTerrain = 3 q_ShaderVegetation = 3 q_ShaderWater = 3 r_ssao_amount = 0.7 r_SSAO_darkening = 0.6 r_HDRlevel = 0.65 r_ColorGradingDOF = 0 r_ShadowJittering = 1 r_ShadowBlur = 0 r_UseEdgeAA = 0 r_sunshafts = 1 r_BeamsDistFactor = .5 r_BeamsMaxSlices = 32 r_colorgrading = 1 r_UsePOM = 1 r_UseEdgeAA = 0 r_WaterGodRays = 1 r_WaterReflectionsQuality = 3 r_WaterUpdateDistance = 0.2 r_MotionBlur = 0 r_DepthOfField = 1 r_EyeAdaptationBase = 0.2 r_TexturesStreaming = 0 ----------------------------------- To be honest I have no idea what some of the commands are doing but I'm getting really good visuals and a frame rate around 20-30 most of the time with a few dips and spikes here and there. I'm running 1024x768 but with 4xAA on. I hate jaggies and the edge AA just doesn't cut it for me. I also have motion blur off because I don't like that either, besides, when you get to be 40 years old plus, motion blur is built into your eyes. ![]() Thanks for all the help guys!
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#104 |
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:::::::::::::::::
Join Date: Dec 2006
Location: Boston
Posts: 517
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Here is a comparison of q_renderer=3 and r_colorgrading=1 in the config vs. not in the config. Water reflections sort of lose all their intensity with those settings on plus I lost about 3 frames. Couldn't that stuff just be done with gamma/contrast adjustments?
![]() ![]() Other settings: All high, water on very high, sunshafts on, r_TexturesStreaming = 0, r_useedgeAA=1 |
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#105 |
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Resident Tire Destroyer
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Delas, try adding these to the autoexe or config file.
r_SSAO_amount = .6 r_SSAO_darkening=.4 r_SSAO_quality = 2 r_SSAO = 1 You can play around with the settings but SSAO affects the shadows and light amount on the water as well.
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#106 | |
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Registered User
Join Date: Oct 2004
Location: Down the left hand highway of California
Posts: 65
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#107 | ||
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L4D & DoW2 ftw!
Join Date: Jul 2004
Location: Denmark
Posts: 3,143
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---MAIN GAMING RIG from MID SEPTEMBER 2007, MOBO+CASE+FANS UPGRADED APRIL 2009, GRAPHICSCARD UPGRADED MARCH 2010--- Case: Antec P182 case + 3x 120mm Scythe Slipstream SY1225SL12M @ ~900 RPM Motherboard: Asus P5Q Deluxe CPU: Intel Core2 Q6600@3.3ghz w. Noctua NH-U12P RAM: 4Gb Crucial Tracer PC-8500 Graphics: XFX Radeon HD 5970 Black Edition Harddiscs: 2xRaptorX 150gb 10.000 RPM in RAID0 Soundcard: X-Fi Xtreme Gamer Sound: Sennheiser HD600 Headphones + headamp Keyboard: Logitech DiNovo Edge Mouse: Razor Orochi Monitor: Samsung 2232BW (22" 1680*1050) OS: Windows 7 Professional 64bit |
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#108 |
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L4D & DoW2 ftw!
Join Date: Jul 2004
Location: Denmark
Posts: 3,143
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I just decided to finally ditch motion blur. At first I liked it but without it the game just feels a bit more smooth, almost like there's a bit of a mouselag effect to motionblur (which effectively feels like a bit of mouselag). I'll save this effect for my DX10 card
![]() Also I upgraded the shadow spec from 2 to 3 (medium to high) as I noticed the shadows kinda jittered and they looked a bit too low res (noticed this when I looked at my own shadow). 3/high seems better and overall from turning the shadows up and disabling motion blur, I got +1½ FPS in the benchmark and went from 22 to 23½. (post updated)
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---MAIN GAMING RIG from MID SEPTEMBER 2007, MOBO+CASE+FANS UPGRADED APRIL 2009, GRAPHICSCARD UPGRADED MARCH 2010--- Case: Antec P182 case + 3x 120mm Scythe Slipstream SY1225SL12M @ ~900 RPM Motherboard: Asus P5Q Deluxe CPU: Intel Core2 Q6600@3.3ghz w. Noctua NH-U12P RAM: 4Gb Crucial Tracer PC-8500 Graphics: XFX Radeon HD 5970 Black Edition Harddiscs: 2xRaptorX 150gb 10.000 RPM in RAID0 Soundcard: X-Fi Xtreme Gamer Sound: Sennheiser HD600 Headphones + headamp Keyboard: Logitech DiNovo Edge Mouse: Razor Orochi Monitor: Samsung 2232BW (22" 1680*1050) OS: Windows 7 Professional 64bit |
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