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#1 | |
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call me Nano
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Those of you who got the fullversion, can you please confirm if these are fixed:
1. The AF issue. When enabling Parallax Occlusion Mapping (POM) it causes the AF to go to hell and textures gets very blurry a few meters away. Parallax Occlusion Mapping on/off ![]() 2. The Shadow issue. When setting the shadows option to Very high the shadows will look even worse than on medium ![]() One more thing; I wonder if the 8800 series issue of getting a white area around bushes/trees when forcing AF in control panel is fixed in the fullversion. Thats all... Cheers ![]() |
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#2 | |
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call me Nano
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HELLOOO? 100 viewers and not one single comment? WTF is going on
*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP *BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP *BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP *BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP *BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP *BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP *BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP *BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP *BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP *BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP*BUMP ![]() |
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#3 |
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Join Date: Dec 2006
Posts: 3,993
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I can answer the first one, the AF issue is still there when using POM.
I decided to turn POM off, if I want bad AF I'll play my PS3 games. Can't say I ever notice the shadow thing.
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Vista64 Home Premium Gigabyte GA-EP35C-DS3R CPU E8500 with Corsair H50 cooler HIS 6970, always 19x10res Memory 8 Gig OCZ 1000@1024 Display Westinghouse 37" LVM-37w1 LCD monitor |
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#4 | |
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MAXIMUM TECH
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
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1) AF is working now if you use the new 169.09 drivers. so yes fixed.
2) No idea (aren't they suppose to look softer in v.high? .. i think this is ordinary)3) White trees issue fixed with the 169.09 aswell.
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- "My name is RAM and my tank is full" http://warhawk64nv.mybrute.com/ <-- pupils go thaarrr! Or,http://silenthunter64.mybrute.com |
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#5 | |
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Join Date: Dec 2006
Posts: 3,993
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Quote:
__________________
Vista64 Home Premium Gigabyte GA-EP35C-DS3R CPU E8500 with Corsair H50 cooler HIS 6970, always 19x10res Memory 8 Gig OCZ 1000@1024 Display Westinghouse 37" LVM-37w1 LCD monitor |
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#6 | |
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call me Nano
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That the shadows get more washed out then when having shadows settings at medium couldn't be something thats suppose to be. It must be something wrong. For when having the shadows on High they are crispier than medium, then why wouldn't Very high be as crispy or crispier than high? They couldn't make the shadows as realistic as real life, where shadows are very sharp and crispy at close distance and the more further away the object witch is casting the shadow is the more washed out and less detailed it gets. Or am i wrong?
About POM and AF issue, Maybe its like this SH64 guys say... maybe with the latest beta drivers the blurriness of the closerange textures when using POM is fixed for those on Vista, but not XP. Hope someone else can confirm this for me. If its not fixed then am sad, for i like both AF and POM, wouldn't want to have to choose between one of them ![]() If so, i really hope Crytek and/or Nvidia fix this ASAP! |
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#7 |
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The Man With Brisk
Join Date: Dec 2004
Location: Canada
Posts: 1,673
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yea it seems like AF is not working with POM on and im using the 169.09 drivers in XP
EDIT: but i think its only for the ground textures that are affected by POM... the rest should be ok... can anyone confirm this? ill do a comparison tomorrow
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Intel Core 2 Quad Q6600 G0 @ 3.6GHZ Asus P5B Deluxe 4GB OCZ Platinum PC8000 EL BFG GTX 280 OC2 1GB @ 729/1512/2538 Dell 2405FPW 24" 3DMark: Vantage - P15397 | 06 - 18734 |
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#8 | |
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Has a vegetation fetish
Join Date: Jan 2006
Posts: 1,816
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Quote:
You got a comparison shot of medium setting shadow? btw crispy..mm bad use of the term. try "sharper". ![]()
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_________________________________________________ Mobo: EVGA 122-ck-nf68 680i sli, CPU: C2D Quad 6600, Video: EVGA GTX 460 1gb SC, Sound: X-fi gaming, Windows 7, Antec P180b,Thermalright Ultra-120 HSF, Antec TruPower TP3-650, 4 Gigs RAM |
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#9 | |
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Join Date: Dec 2006
Posts: 3,993
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Quote:
__________________
Vista64 Home Premium Gigabyte GA-EP35C-DS3R CPU E8500 with Corsair H50 cooler HIS 6970, always 19x10res Memory 8 Gig OCZ 1000@1024 Display Westinghouse 37" LVM-37w1 LCD monitor |
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#10 |
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Registered User
Join Date: Jul 2005
Posts: 364
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I was wondering what was causing the blur from a short distance. I was messing with the view distance settings in the configs because I thought maybe that was the cause.
I hope they fix this soon in XP because I really love the POM effect. I'd boot into my Vista partition to play if the performance was there. |
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#11 | |||
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call me Nano
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Quote:
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#12 |
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Has a vegetation fetish
Join Date: Jan 2006
Posts: 1,816
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that strange..I would actually be thinking its a bug in the high setting. The blurrier shadow looks more natural then the sharper one, especially when you look at the trees next to your character's shadow. The med and very high shadow looks exact..unless the med one is lower resolution and I just can't tell from that pictures resolution.
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_________________________________________________ Mobo: EVGA 122-ck-nf68 680i sli, CPU: C2D Quad 6600, Video: EVGA GTX 460 1gb SC, Sound: X-fi gaming, Windows 7, Antec P180b,Thermalright Ultra-120 HSF, Antec TruPower TP3-650, 4 Gigs RAM |
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