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Old 11-25-07, 09:48 PM   #169
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Default Re: Unreal Tournament 3 Feedback Thread

Quote:
Originally Posted by Eliminator
why not try to disable the xram then?
Does anything even use it except BF2?
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Old 11-25-07, 09:54 PM   #170
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Default Re: Unreal Tournament 3 Feedback Thread

Ironic that the x-ram which in theory should improve performance, actually crashes the game. =/
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Old 11-25-07, 11:42 PM   #171
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Default Re: Unreal Tournament 3 Feedback Thread

Am I the only one who finds that it is very hard to see the enemies? UT2004 was perfect, with UT3 they seem like they blend in with the background.
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Old 11-25-07, 11:45 PM   #172
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Default Re: Unreal Tournament 3 Feedback Thread

Quote:
Originally Posted by HarryDude
Has anyone with a geforce 7 series and windows XP gotten antialiasing to work? I've tried everything and it just doesn't work
Geforce 7 cards don't support Anti Aliasing with any form of FP16 filtering/blending HDR with multisampling.
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Old 11-26-07, 02:09 AM   #173
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Default Re: Unreal Tournament 3 Feedback Thread

Quote:
Originally Posted by jAkUp
Am I the only one who finds that it is very hard to see the enemies? UT2004 was perfect, with UT3 they seem like they blend in with the background.
Very true.
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Old 11-26-07, 04:40 AM   #174
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Default Re: Unreal Tournament 3 Feedback Thread

Quote:
Originally Posted by jAkUp
Am I the only one who finds that it is very hard to see the enemies? UT2004 was perfect, with UT3 they seem like they blend in with the background.
Is there a bright armor option like in 04 maybe?
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Old 11-26-07, 04:44 AM   #175
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Default Re: Unreal Tournament 3 Feedback Thread

turning off motion blur and distortion helps.
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Old 11-26-07, 05:13 AM   #176
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Default Re: Unreal Tournament 3 Feedback Thread

Quote:
Originally Posted by fivefeet8
Geforce 7 cards don't support Anti Aliasing with any form of FP16 filtering/blending HDR with multisampling.
I'm sure it worked with bioshock meh, I should be getting 2 8800gt's at some point anyway.
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Old 11-26-07, 07:01 AM   #177
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Default Re: Unreal Tournament 3 Feedback Thread

Quote:
Originally Posted by SeriTonin
Ironic that the x-ram which in theory should improve performance, actually crashes the game. =/

Has anyone seen or heard of a fix for this?
I'm on Vista 64bit and have the Fatality Soundblaster card and when I turn the openal option on I get a loud pitch sound then am forced to to exit game.
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Old 11-26-07, 07:10 AM   #178
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Default Re: Unreal Tournament 3 Feedback Thread

Quote:
Originally Posted by HarryDude
I'm sure it worked with bioshock meh, I should be getting 2 8800gt's at some point anyway.
if you are getting GT's for UT3 and play at 1600x1200 or above i would think again.

i play at 1600x1200 and am pushing my ram to its limit. with everything maxed and 4xAA i use over 600mb. this game eats vid memory bigtime ...
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Old 11-26-07, 08:10 AM   #179
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Default Re: Unreal Tournament 3 Feedback Thread

Quote:
Originally Posted by XxDeadlyxX
Does anything even use it except BF2?
quake 4 i think?
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Old 11-26-07, 08:19 AM   #180
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Default Re: Unreal Tournament 3 Feedback Thread

I had random crashing in the demo with OpenAL on, I have a X-Fi Fatal1ty with the XRam. I didn't even bother to turn it on for the Retail full version, I certainly didn't expect it fixed by launch.

I hope they do address it and get it working, I'm not having any OpenAL issues in other games.
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