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Old 11-20-07, 04:38 PM   #25
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Default Re: Unreal Tournament 3 Feedback Thread

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Originally Posted by Bman212121
This year I'm doing all the stuffing ty very much.
Oh there's PLENTY of room.
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Old 11-20-07, 05:11 PM   #26
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Default Re: Unreal Tournament 3 Feedback Thread

INSTALLLLLLLLLLLING NOWWWWW!!!!


If you buy today at GAMESTOP they give you a free copy of the Unreal ANTHOLOGY!

Unreal
Unreal 2
Unreal T
Unreal T2004
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Old 11-20-07, 05:52 PM   #27
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Default Re: Unreal Tournament 3 Feedback Thread

I dunno, I'm not impressed with this UT, yea it looks really good and plays very well. But, it just seems a like it's suffering from consolitus to me. I can't even change my crosshairs unless I'm missing something?
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Old 11-20-07, 06:03 PM   #28
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Default Re: Unreal Tournament 3 Feedback Thread

This game reminds me too much of quake4
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Old 11-20-07, 06:23 PM   #29
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Default Re: Unreal Tournament 3 Feedback Thread

Quote:
Originally Posted by v3rninater
I dunno, I'm not impressed with this UT, yea it looks really good and plays very well. But, it just seems a like it's suffering from consolitus to me. I can't even change my crosshairs unless I'm missing something?
No you are not missing something,Epic is working on exstensive changes to the ui and hopefully thats one of the changes they will implement in coming patches.Tbh i can live with lower res textures,i know that 99% of multiplatform games are now being developed primarily for consoles and then ported to pc.More detail/shading/filtering = longer time in developement = much more costly.

But saying that i cant however live with the way they have removed so much of your own control,over gfx levels,hud and how theyve dumbed down the interface.You cant even use the same nick youve used for years,atleast not if its taken at gamespy.The UT series has been the games ive played most the last 7 years,i will play this aswell and i hope they will make it into something that will last a few years,that it will be a worthy successor.
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Old 11-20-07, 06:57 PM   #30
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Default Re: Unreal Tournament 3 Feedback Thread

I love it.
Grabbed the d2d version and it unlocked early this morning.

Still learning the maps running through the single player exp.
Good fun and crazy colors, just like all the other unreals.
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Old 11-20-07, 07:30 PM   #31
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Default Re: Unreal Tournament 3 Feedback Thread

Here is my take now that I finally got to use it on my pc.

As far as graphics goes, I'm not seeing anything jump out between this and the demo. I'm using 1920 x 1200 16x SSAA / 16x AF with everything on max. I'm not going to bother with screenies since I don't really see anything to focus on that is noticeably changed. One thing I do notice though is even with AA and AF, I cannot seem to get rid of the jaggies along the edges of certain things, which does detract from the overall picture. The game does still look pretty good, but it definitely isn't COD4 / Crysis in the graphics department.

Another note I'd like to make is this game is heavily CPU limited. I'm literally maxing out both cores (And I mean 100%) on my FX-60 and starting to see the frames drop a little. (Like 45+ instead of 60+ I'm guessing the added overhead of SLI is probably making the difference because I didn't notice this before without SLI in the demo.) Depending upon what I'm looking at frames are between 45 - 90 fps and sometimes the SLI load bars are showing some scaling, other times it really isn't doing anything. I have AFR2 forced in the CP.

This is on XP because Vista 64 didn't seem to like SLI on this game and it wasn't running well at all. I'm using the WHQL 163.75 drivers in XP and Vista x64.

I'm going to try out some of the other maps and try on a server to see how it plays.

EDIT: One more note, my Vram usage was above 600MB on shangri-la and heatray without any other players, so this game is definitely using some ram. I'm guessing 512MB cards would tank pretty quick if you turn the visuals all the way up.
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Old 11-20-07, 07:42 PM   #32
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Default Re: Unreal Tournament 3 Feedback Thread

the jaggies u cant get rid of are shader aliasing. common give away that its a console port
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Old 11-20-07, 08:00 PM   #33
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Default Re: Unreal Tournament 3 Feedback Thread

All you guys claiming the textures on this are the same as the demo need to quit smoking whatever it your on because the retail textures are WAY better!! Did you adjust the texture slider in the UI??
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Old 11-20-07, 08:04 PM   #34
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Default Re: Unreal Tournament 3 Feedback Thread

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Originally Posted by malachi1313
All you guys claiming the textures on this are the same as the demo need to quit smoking whatever it your on because the retail textures are WAY better!! Did you adjust the texture slider in the UI??
I think I can manage a moving a bar across the screen.
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Old 11-20-07, 08:05 PM   #35
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Default Re: Unreal Tournament 3 Feedback Thread

Quote:
Originally Posted by malachi1313
All you guys claiming the textures on this are the same as the demo need to quit smoking whatever it your on because the retail textures are WAY better!! Did you adjust the texture slider in the UI??
No, everyone single one of us forgot to do that
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Old 11-20-07, 08:05 PM   #36
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Default Re: Unreal Tournament 3 Feedback Thread

Quote:
Originally Posted by m3dude
the jaggies u cant get rid of are shader aliasing. common give away that its a console port
Again with the un-needed comments. I ask again, did UT3 bite you as a child?
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