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Old 11-20-07, 07:14 PM   #37
vert305
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Default Re: Unreal Tournament 3 Feedback Thread

- Im not getting any MIC option... Im guessing its on the server side
- Not to many players yet.

-Single player seems a little boring ..

Its hard to switch between UT3 and Team Fortress 2

Very differ game play. Team Fortress is a much slower play.


Other then that i can see myself getting into this game
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Old 11-20-07, 07:18 PM   #38
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Default Re: Unreal Tournament 3 Feedback Thread

Quote:
Originally Posted by vert305
- Im not getting any MIC option... Im guessing its on the server side
- Not to many players yet.

-Single player seems a little boring ..

Its hard to switch between UT3 and Team Fortress 2

Very differ game play. Team Fortress is a much slower play.


Other then that i can see myself getting into this game
Yea, for CTF there is only 2 servers that even have people on them. It's still really early though and I know a lot of GSPs are having issues getting the dedicated servers running. Multiplay was working directly with some people from epic which is why they have a ton of servers, but they are all UK based.
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Old 11-20-07, 07:30 PM   #39
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Default Re: Unreal Tournament 3 Feedback Thread

Quote:
Originally Posted by WeReWoLf
Again with the un-needed comments. I ask again, did UT3 bite you as a child?
it bit and stung the **** out of me
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Old 11-20-07, 07:32 PM   #40
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Default Re: Unreal Tournament 3 Feedback Thread

I can post this now that the game is out, but if you look in the UTCompat.ini file at what settings are for each card, here is the difference between the Demo and retail.

For a class 5 card:

0x0191=5,NVIDIA GeForce 8800 GTX
0x0193=5,NVIDIA GeForce 8800 GTS
0x7248=5,Radeon X1950 XTX Uber - Limited Edition
0x7268=5,Radeon X1950 XTX Uber - Limited Edition Secondary
0x9402=5,ATI Radeon HD 2900 XT
0x9403=5,ATI Radeon HD 2900 XT
0x9400=5,ATI Radeon HD 2900 XT
0x9401=5,ATI Radeon HD 2900 XT
0x7288=5,ATI Radeon X1950 GT
0x72A8=5,ATI Radeon X1950 GT Secondary
0x7243=5,Radeon X1900 Series
0x7245=5,Radeon X1900 Series
0x7246=5,Radeon X1900 Series
0x7247=5,Radeon X1900 Series
0x7248=5,Radeon X1900 Series
0x7249=5,Radeon X1900 Series
0x724A=5,Radeon X1900 Series
0x724B=5,Radeon X1900 Series
0x724C=5,Radeon X1900 Series
0x724D=5,Radeon X1900 Series
0x724F=5,Radeon X1900 Series
0x7263=5,Radeon X1900 Series Secondary
0x7265=5,Radeon X1900 Series Secondary
0x7266=5,Radeon X1900 Series Secondary
0x7267=5,Radeon X1900 Series Secondary
0x7268=5,Radeon X1900 Series Secondary
0x7269=5,Radeon X1900 Series Secondary
0x726A=5,Radeon X1900 Series Secondary
0x726B=5,Radeon X1900 Series Secondary
0x726C=5,Radeon X1900 Series Secondary
0x726D=5,Radeon X1900 Series Secondary
0x726F=5,Radeon X1900 Series Secondary
0x7280=5,Radeon X1950 Series
0x7240=5,Radeon X1950 Series
0x7244=5,Radeon X1950 Series
0x72A0=5,Radeon X1950 Series Secondary
0x7260=5,Radeon X1950 Series Secondary
0x7264=5,Radeon X1950 Series Secondary

DEMO:
Quote:
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize= 1024,LODBias=1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,Ma xLODSize=1024,LODBias=1)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,Max LODSize=1024,LODBias=1)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=10 24,LODBias=1)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,Max LODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=204 8,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=20 48,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxL ODSize=2048,LODBias=1)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLO DSize=2048,LODBias=1)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=102 4,LODBias=1)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLO DSize=1024,LODBias=2)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLOD Size=1024,LODBias=1)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024 ,LODBias=1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLOD Size=1024,LODBias=2)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=1024,LODBias=1)
Retail:
Quote:
TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize= 1024,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,Ma xLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,Max LODSize=1024,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=10 24,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,Max LODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=204 8,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2 048,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,Max LODSize=2048,LODBias=1)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1024,MaxL ODSize=2048,LODBias=1)
TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=102 4,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxL ODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLOD Size=1024,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024 ,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLOD Size=1024,LODBias=1)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=1024,LODBias=1)
The tweaks allow some settings to have a higher level of detail size (Larger textures) and have a lower bias so the textures won't lose quality for performance. I have tried the retail settings in the demo and couldn't tell a difference, I and also tweaked them with no difference either. (Tweaking these will change your slider values in game) I haven't tweaked them in the retail, but I'm not seeing a difference as is, so I doubt there will be noticeable gains.
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Old 11-20-07, 07:58 PM   #41
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Default Re: Unreal Tournament 3 Feedback Thread

Quote:
Originally Posted by m3dude
it bit and stung the **** out of me
I was reading through the comments and was wondering hey wait a second where's m3dude and his negative comments this isn't right... if you don't like the game I don't see why you would keep reading the thread's about it if you distaste it that much, but there are a few people here that actually like the game and they are going to keep liking it either way if you keep badmouthing it or not, So I just don't see the point of venting your negative views about it. On the other hand this is the feedback thread and everyone who actually has the game can show their point of view on it, but I get the feeling you haven't bought it strangely enough anyway end horrible babble here.
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Old 11-20-07, 09:14 PM   #42
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Default Re: Unreal Tournament 3 Feedback Thread

Yeah this is really fun. Love how fast paced it is. Like old q1 deathmatch, and unreal1 deathmatch for that matter.

Almost have to take dramamine with how fast it is.
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Old 11-20-07, 09:36 PM   #43
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Default Re: Unreal Tournament 3 Feedback Thread

This game is gorgeous! The 8800 GT can run this sucker with everything turned up at 2048X1536, 8xS AA, 16X aniso, (way more than I need) and still remain playable at 30-45 FPS. Not bad for a $250 video card. That's in DX9 though. I'm almost tempted to reinstall Vista and run it in DX10, but I don't know how much they used DX10 in this game. I wouldn't mind seeing some DX9 VS. DX10 comparison screens and benchmarks before I reinstall VISTA.




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Old 11-20-07, 09:55 PM   #44
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Default Re: Unreal Tournament 3 Feedback Thread

Quote:
Originally Posted by Slybri
This game is gorgeous! The 8800 GT can run this sucker with everything turned up at 2048X1536, 8xS AA, 16X aniso, (way more than I need) and still remain playable at 30-45 FPS. Not bad for a $250 video card. That's in DX9 though. I'm almost tempted to reinstall Vista and run it in DX10, but I don't know how much they used DX10 in this game. I wouldn't mind seeing some DX9 VS. DX10 comparison screens and benchmarks before I reinstall VISTA.
First they'll have to add DX10 support into the game. I loaded it up in Vista x64 and I couldn't find an option to turn it on. So unless it automatically switches to DX10 for Vista then it was only running in DX9 for me.
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Old 11-20-07, 10:34 PM   #45
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Default Re: Unreal Tournament 3 Feedback Thread

retail has dx10?
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Old 11-20-07, 10:34 PM   #46
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Default Re: Unreal Tournament 3 Feedback Thread

Quote:
Originally Posted by Bman212121
First they'll have to add DX10 support into the game. I loaded it up in Vista x64 and I couldn't find an option to turn it on. So unless it automatically switches to DX10 for Vista then it was only running in DX9 for me.
fraps can tell you what mode its running in, why don't you check
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Old 11-20-07, 10:43 PM   #47
m3dude
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Default Re: Unreal Tournament 3 Feedback Thread

Quote:
Originally Posted by Slybri
This game is gorgeous! The 8800 GT can run this sucker with everything turned up at 2048X1536, 8xS AA, 16X aniso, (way more than I need) and still remain playable at 30-45 FPS. Not bad for a $250 video card. That's in DX9 though. I'm almost tempted to reinstall Vista and run it in DX10, but I don't know how much they used DX10 in this game. I wouldn't mind seeing some DX9 VS. DX10 comparison screens and benchmarks before I reinstall VISTA.




[IMG][/IMG]


[IMG][/IMG][IMG][/IMG]
your not running any aa. at those settings ur going way over your video framebuffer with 8xs and the card will automatically disable aa. if u could fit it into your framebuffer ud probly get like 10 fps at those settings, maybe less
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Old 11-20-07, 11:27 PM   #48
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Default Re: Unreal Tournament 3 Feedback Thread

(2048X1536, 8xS AA, 16X .......Slybri..... No way is that 512mb card pushing those pixels and settings)
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