Join Date: Mar 2006
Re: New White Gold Screens
1. Game genre:
Freeplay RPG with FPS combat.
2. System requirements:
Miinimal requirements: AMD Athlon XP 3000, 1 GB RAM, GeForce 6600 GS 128 MB
Recommended requirements: Intel Core 2 Duo 2.4G (E6600) 1GB RAM, GeForce 7600 GS 128 MB
3. Is the White Gold a plot sequel of Boiling Point or it will be a new story with another hero?
Actually, White Gold is the logical sequel of ideas, which were founded in Boiling Point: Road to Hell. However in this project, game locations will be much multifarious, we totally rejected any copy-paste methods and our missions will be different in type as well. We’ve tried to create a really lively world that will be interesting to live inside and explore. New RPG system, improved vehicle physics and great number of destructible objects appeals to make game more interesting, diverse and replayable. White Gold: War in paradise`s style and atmosphere distantly similar to Boiling Point. This is absolutely new story with new hero. In brief, our main hero was directed to the islands of Caribbean Basin to investigate a series of mysterious events somehow connected with the new drug - White Gold.
4. What about main plotline and where game actions will take place?
In contrast to the Boiling Point, plot action of the White Gold develops in Caribbean basin, at the archipelago. Political and social situation is unstable in the same way as in Columbia. Player will meet up the familiar game world, as a whole. But the landscape will be cardinally different. The action of White Gold takes place on various islands – from tiny atolls with only dozen of palms and a fisher`s hut on it, up to huge islands with towns, villages and military bases. The game plot is not a secret, but main scenario details we can`t share yet. Full name of the game is “White Gold: War in Paradise”, as you know, and it is possible to surmise what is the game plot about.
5. Tell us about an RPG game element. How it differs from Boiling Point role-play system?
Current RPG system is the logical sequel of BP elements, but totally recasted in comparison with predecessor. In White Gold every new level of your hero will offer some development and upgrade. With each level-up you can learn a new perk or improve an existing one, that gives more flexible system of character development and wide variety of possible combinations.
6. Tell us about weapon, vehicles and factions, which main hero will meet in White Gold: War in Paradise.
Our hero will be able to try a dozen of various weapons against his enemies, from pistols to grenade launchers, most of modern and popular models in few words. Moreover, it will be possible to tune your weapon through the game using various upgrades. We`re trying to focus on usability of available weapon set, instead of strict expansion of their totall quantity. We can assure you that present arsenal will please most of weapon preferences from combat knifes to armored tanks and assault choppers.
The park of vehicles in White Gold is completely altered in comparison with Boiling Point. Their visual characteristics will be better and physical model will be greatly improved as well. Since game action will take place at the islands, we are focused on development of water transport, despite that there are many other vehicles like cars, airplanes, helicopters and tanks will be presented in game.
Concerning game factions, their amount will be same as in Boiling Point: Road to Hell. Our target is to make highly developed and exciting game world instead of filling it with huge number of faceless fractions and identical locations.
7. What you are aiming for in development of the White Gold?
Main objective for us is to create really exciting and completely detailed game world and that’s why we are paying attention to almost every component of our work. Each part of our development team makes great efforts in their sphere of work.
8. Describe your new Vital Engine 3 in comparison with previous version used in BP?
The Vital Engine 3 is improved version of the Vital Engine 2. Shader 3.0 support as well as various post effect like HDR, motion blur and set of others. In comparison with previous version we have greatly improved physics system for vehicles. Moreover, one of the engine preferences are destructible objects, which will come across everywhere in the game and huge unified area support.
9. Do you plan to create some interactive missions? Maybe it will use some cinematic effects or script driven elements?
Yes, we are going to pay great attention to the mission design. We have already implemented special script editor and with its help our designers will make our game even more interesting and interactive.
10. Please, share some information about the game world.
As it was already stated above, we are going to reduce game territory a little in comparison with world of Boiling Point, but we will make it much more varied and diverse. Any "copy paste" of locations and quests are forbidden in creation of the White Gold.
11. How AI system works in the White Gold?
There is combat and non-combat AI in the game.
Combat AI based on two main algorithms – virtual hearing and virtual vision. That gives an opportunity for player to use great set of tricks based on AI behavior models. Some enemies can hear better then common humans and they will respond not only on shot sound but also on footsteps and other low-level noise. It is possible to pull bots using their virtual senses with sounds or some visual attraction and get the guarded point, but be ready that they can trick you as well. AI Bots can react on other NPCes as well as on you hero so it is possible to use it for various tactical tricks. Vision radius is different for every type of units and some of them can have special abilities like improved night vision and so on. In combat, bots can call for help and hide for the weapon reload, run away out of combat and perform other peculiar to the real human actions. In contrast to the Boiling Point, we are going to implement improved stealth-mode in White Gold. It will be possible to reach enemy base imperceptibly and hide from the nearby patrols or silently remove guards and avoid any alarm.
Non-Combat AI is charged with wide relation scale of the NPCs concerning your actions and bots life simulation.
12. Are you using any development soft of other companies in your game, such as physical engine Havok, etc?
No, we are working only with our own engine, because Vital Engine 3 is perfect for development both of our projects and we are absolutely satisfied with physical model and other components provided by VE3.
13. What is approximate gameplay time of the game? Tell us about possible ways to get the final scene.
The gameplay duration will depend on your playstyle, of course. There will be roundly 20-40 hours of actual gametime. White Gold is much more dynamic, then typical RPG. But the game system allows you to develop a hero in multiple ways, making the game more flexible and interesting to explore. This is your choice to choose what type of the game it is - RPG or 3D-action. Our game will suit fans of various game genres. Everyone can find their own way to pass through the game in White Gold – those who like to talk with NPCes and delve into scenario details as well as pure action fighters and fans of brute force over politics and diplomacy.
14. Release date.
Spring of 2008
15. Are you going to develop a console version of the game?
We are developing two versions at the same time – for PC and Xbox 360.
Yes the models are disappointing.. but not is Crysis , is a open world game, like Oblivion or GTA 4 . And Yesss . Far Cry 2 looks better, but the graphics not are important