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#1 | |
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Registered User
Join Date: Sep 2007
Posts: 60
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#2 | |
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Registered User
Join Date: Jan 2003
Location: United Kingdom
Posts: 4,352
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Wow really amazing physics.
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#3 | |
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Registered User
Join Date: Sep 2007
Posts: 60
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Quote:
Must have taken days to do. |
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#4 | |
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Pixel Junkie
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Yup, amazing video.
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#5 | |
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Registered User
Join Date: Aug 2005
Location: Europe
Posts: 3,866
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Quote:
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#6 | |
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It's a wittle baby!
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Dang! There is no way that can be real... If that is real, the Cryengine 2 is 10 times as efficient as the Source Engine. Doing that with those boxes in real time is just unbelievable.
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#7 |
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eat. sleep. overclock.
Join Date: Dec 2002
Location: Chino, California
Posts: 17,744
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That is not in realtime
Still impressive though.
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#8 | |
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Registered User
Join Date: Aug 2005
Location: Europe
Posts: 3,866
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Quote:
Thats the map and no it's not realtime but when I tried it it was more 1 frame per second instead of the 8 seconds per frame like the guy that made the video. It maxed out my CPU to 100%, nekrosoft13s Quadcore was at 75-85% but still a little too slow. ![]() Here is the thread of the guy that made the youtube clip: http://www.crymod.com/thread.php?thr...tuser=0&page=1
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#9 |
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w00t!!
Join Date: Dec 2003
Location: Victoria, BC
Posts: 2,905
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WOW! That's incredible! So this sys_physics 0 or 1....what exactly does it do? He says that setting to to 0 will decrease framerate a whole bunch....but with it at 1 the framerate is crap because the CPU is bogged down with physics. Hmm, I guess maybe it give physics a priority or something? That's pretty cool.
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#10 | |
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Registered User
Join Date: Aug 2005
Location: Europe
Posts: 3,866
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Quote:
sys_physics_cpu 0 - this one syncs physics with the gpu and makes the recording possible fixed_time_step xx - this cvar changes the general "speed" of the game, you can play it slowmo or much higher speed than normal. It's pretty funny to use this one in SP. Slowmo value is something like 0.01 and speed up something like 0.09.Here in this thread you can read in detail what the guy did: http://www.crymod.com/thread.php?thr...tuser=0&page=1
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#11 | |
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w00t!!
Join Date: Dec 2003
Location: Victoria, BC
Posts: 2,905
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Quote:
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#12 |
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Registered User
Join Date: Aug 2005
Location: Europe
Posts: 3,866
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Console cvars that he used:
con_restricted 0 (enables advanced cvars) map xyz (loads the physics map) sys_physics_CPU 0 fixed_time_step 0.033333 e_particles 0 (all those particles when a box would collide with something killed my GPU) r_motionblur 4 (need the very high tweak if on DX9) r_useEdgeAA 2 r_displayinfo 0 (get rid of the white text when in devmode/sandbox) cl_hud 0 capture_frames 1 (to take a screenshot at every frame so you can add them all together to make a smooth motioned video).
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