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Old 12-05-07, 02:24 AM   #13
jAkUp
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Default Re: Arguably the best Crysis video I've ever seen.

I ran this for the hell of it Check the CPU usage, it was running really slow... maybe 3-4fps.

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Old 12-05-07, 02:57 AM   #14
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Default Re: Arguably the best Crysis video I've ever seen.

Quote:
Originally Posted by jAkUp
I ran this for the hell of it Check the CPU usage, it was running really slow... maybe 3-4fps.
Thanks! Actually 3-4 fps is a nice improvement from the 1fps (or less) with my CPU. (It took like 10 minutes until all "boxes" fell to the ground). Your CPU usage does show that there is something like a "cap" for CPU cycles used by physics in the engine.
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Old 12-05-07, 04:02 AM   #15
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Default Re: Arguably the best Crysis video I've ever seen.

video possible in realtime in maybe 5 years?
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Old 12-05-07, 04:06 AM   #16
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Default Re: Arguably the best Crysis video I've ever seen.

That's the best physics demo I ever seen by a long shot. Amazing.
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Old 12-05-07, 05:29 AM   #17
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Default Re: Arguably the best Crysis video I've ever seen.

Wow that is damned cool.

I won't be downloading it and trying it myself though.

It will make me buy a 45nm quad and overclock it to 5Ghz.

EDIT: There are a lot of good Crysis vids on youtube. This one is freaking hilarious!

http://www.youtube.com/watch?v=ukBBv...eature=related

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Old 12-05-07, 06:24 AM   #18
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Default Re: Arguably the best Crysis video I've ever seen.

Quote:
Originally Posted by Bokishi
video possible in realtime in maybe 5 years?
Oh I'd say less than that. CPU are progressing very fast ATM. Think where we were 2 years ago at look where we are now. I'd say 2010 ish and we'll be seeing things like that in real-time. What a great time to be in to gaming
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Old 12-05-07, 07:11 AM   #19
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Default Re: Arguably the best Crysis video I've ever seen.

That stuff is available now if Nvidia/ATI would go ahead with their hardware physics.

The 8-series from Nvidia has builit in capability of hardware physics, but for some reason hasn't really gone through with it as of yet.
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Old 12-05-07, 10:23 AM   #20
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Default Re: Arguably the best Crysis video I've ever seen.

Why are you guys saying its not in realtime? Then if its not what is it? can someone explain please?
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Old 12-05-07, 10:45 AM   #21
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Default Re: Arguably the best Crysis video I've ever seen.

If you read his preface on Youtube to the video, he made a setting, where the game runs at the same speed at 30fps, however, he sets the settings so the game will only keep everything at pace, so instead of the game hitting 5-15 frames per second, it slows down the player/movement to keep it in pace with the speed of 30fps, so in a sense, it's almost like software rendering.

I guess this is how Crytek could make "ingame" videos even on older hardware.
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Old 12-05-07, 12:02 PM   #22
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Default Re: Arguably the best Crysis video I've ever seen.

Quote:
Originally Posted by Spoudazo
If you read his preface on Youtube to the video, he made a setting, where the game runs at the same speed at 30fps, however, he sets the settings so the game will only keep everything at pace, so instead of the game hitting 5-15 frames per second, it slows down the player/movement to keep it in pace with the speed of 30fps, so in a sense, it's almost like software rendering.
I still dont get it... Can you translate that to regular english please?
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Old 12-05-07, 12:41 PM   #23
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Default Re: Arguably the best Crysis video I've ever seen.

One thing to note too. In the sandbox editor, if you just have a terrain and you are walking around, you'll get over 100FPS. But the more you add in, the more it will drag your FPS down. I'm sure with all those boxes, it'll come down to a crawl lol.
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Old 12-05-07, 01:00 PM   #24
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Default Re: Arguably the best Crysis video I've ever seen.

Quote:
Originally Posted by Nanosuitguy
I still dont get it... Can you translate that to regular english please?
Baiscally it works like this. By default sys_physics is set to 1 which decouples the physics engine from the graphics engine. This way, if the physics gets bogged down it won't affect your FPS. The problems is that when you run physics intense stuff (like these boxes) the physics lags so much that it's super jerky. But it doesn't affect your framerate. It just looks bad. So by setting sys_physics 0 you couple the two engines togehter. ie, one waits for the other. So if the GPU renders 1 frame, it waits for the physics engine to finished calculating the next frame before showing it. So now the game runs at the physics engine's speed, which in this case is super slow due to the amount of stuff going one. So then he slows down the game to run in slo mo. Then he makes it so that it saves every frame rendered as a screenshot. This way, he can take all the screenshots and make them into a video after and it will look normal speed.
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