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Old 12-08-07, 08:16 PM   #1
Redeemed
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Default Qarl's Texture Pack 3...

Okay, I've installed it into the "Data" directory as directed- but it doesn't seem to have made an effect on my game. How do I get this mod to work?

TIA.
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Old 12-08-07, 08:40 PM   #2
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Default Re: Qarl's Texture Pack 3...

Don't you need to install the QBMM program to update that archive- something .txt file with the paths of the new textures? It was that old problem where people had like "pink" placeholders on surfaces when OBMM wasn't used after applying QTP3.
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Old 12-08-07, 08:41 PM   #3
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Default Re: Qarl's Texture Pack 3...

There should be instructions on the readme file but having Oblivion Mod Manager is basically required to make this and other mods work correctly.
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Old 12-08-07, 10:09 PM   #4
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Default Re: Qarl's Texture Pack 3...

Most of Qarl's textures are great, but there are a bunch that are just horrible.

Like the road texture that is all over the world. I installed QTP3 and almost cried when I saw how bad that texture made the game look.

I spent a month redoing all of the game's textures to get rid of horrid tiling and repeating patterns, and the guy who has spent nearly 2 years making new textures from scratch still hasn't grasped the concept that you should never use large high-contrast splotches on repeating textures because they create repeating patterns and lines that ruin the look of the game.

Its one of the reasons I haven't played the game much. People do some great things with their add ons and I don't want to play the game without them, but they also completely FUBAR other things with the same mods.
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Old 12-08-07, 11:49 PM   #5
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Default Re: Qarl's Texture Pack 3...

Um... so how do I get the mod to work- or are you implying that I should not bother with it CaptN? If that is your advice I'll take you up on it. I've just heard how great the mods can make Oblivion look I figured I'd try 'em myself.
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Old 12-09-07, 04:07 AM   #6
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Default Re: Qarl's Texture Pack 3...

Quote:
Originally Posted by Redeemed
Um... so how do I get the mod to work- or are you implying that I should not bother with it CaptN? If that is your advice I'll take you up on it. I've just heard how great the mods can make Oblivion look I figured I'd try 'em myself.
My advice is to follow the readme in the mod and install it yourself. See if it suits you. Personally, I think the game looks better with the mod installed.
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Old 12-09-07, 04:12 AM   #7
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Default Re: Qarl's Texture Pack 3...

Quote:
Originally Posted by nopp0x00
My advice is to follow the readme in the mod and install it yourself. See if it suits you. Personally, I think the game looks better with the mod installed.
Oh it definitely looks better, but with a game as editable as Oblivion I get very picky.

Obviously most people arent though since the original game and now the super high res textures have the same horrid tiling effects in some areas.

The road textures from older versions of QTP were far better.

Its probably an easy fix, but after spending a month and a half (8-10 hours a day every day) working on this game I pretty much got completely burned out on "fixing" everything.
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Old 12-09-07, 07:35 AM   #8
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Default Re: Qarl's Texture Pack 3...

Quote:
Originally Posted by CaptNKILL
Oh it definitely looks better, but with a game as editable as Oblivion I get very picky.

Obviously most people arent though since the original game and now the super high res textures have the same horrid tiling effects in some areas.

The road textures from older versions of QTP were far better.

Its probably an easy fix, but after spending a month and a half (8-10 hours a day every day) working on this game I pretty much got completely burned out on "fixing" everything.
The tiling is the last thing I'm worried about. With the Bethesda's updates, QTP3 + patch, Qarl and Blade9722's landscape textures, I'm set.

I'm also sure that Qarl will update QTP3 in the future if enough people care about the tiling.
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Old 12-09-07, 07:51 AM   #9
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Default Re: Qarl's Texture Pack 3...

QTP III Quarl´s HighLOD something is also a noce add on for getting the game looking sweeter and almost everuthing visible when distant but hat reqiuers a top notch PC to be able to run it at decent FPS
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Old 12-09-07, 08:05 AM   #10
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Default Re: Qarl's Texture Pack 3...

Quote:
Originally Posted by nopp0x00
My advice is to follow the readme in the mod and install it yourself. See if it suits you. Personally, I think the game looks better with the mod installed.
That there is the problem. I did exactly as the readme says and no dice. So that's why I'm wondering if there is some trick to getting this installed and working.

Thanks though...
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Old 12-09-07, 08:43 AM   #11
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Default Re: Qarl's Texture Pack 3...

Quote:
Originally Posted by Redeemed
That there is the problem. I did exactly as the readme says and no dice. So that's why I'm wondering if there is some trick to getting this installed and working.

Thanks though...
Sorry, man. I don't have the source files handy anymore. Try this:

http://devnull.devakm.googlepages.com/qtp3faq
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Old 12-09-07, 08:45 AM   #12
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Default Re: Qarl's Texture Pack 3...

Quote:
Originally Posted by ASUSEN7900GTX
QTP III Quarl´s HighLOD something is also a noce add on for getting the game looking sweeter and almost everuthing visible when distant but hat reqiuers a top notch PC to be able to run it at decent FPS
Oh, and don't forget to use HTFpcb extended + Wrye Bash. That really helps with hitching when crossing areas.
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