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#1 | |
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*BANNED*
Join Date: Mar 2007
Posts: 806
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Hey everyone.
I was wondering if someone could be kind enough to pleeeese please post the Original CVAR groups for Crysis ? I seemed to have misplaced mine through all the tweaking .. lol. Thanks in advance !!! ![]() |
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#2 | |
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Registered User
Join Date: May 2007
Location: UK
Posts: 6,362
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sys_spec_Full.cfg
[default] ; default of this CVarGroup = 4 sys_spec_ObjectDetail=4 sys_spec_Shading=4 sys_spec_VolumetricEffects=4 sys_spec_Shadows=4 sys_spec_Texture=4 sys_spec_Physics=4 sys_spec_PostProcessing=4 sys_spec_Particles=4 sys_spec_Sound=4 sys_spec_Water=4 sys_spec_GameEffects=4 [1] sys_spec_ObjectDetail=1 sys_spec_Shading=1 sys_spec_VolumetricEffects=1 sys_spec_Shadows=1 sys_spec_Texture=1 sys_spec_Physics=1 sys_spec_PostProcessing=1 sys_spec_Particles=1 sys_spec_Sound=1 sys_spec_Water=1 sys_spec_GameEffects=1 [2] sys_spec_ObjectDetail=2 sys_spec_Shading=2 sys_spec_VolumetricEffects=2 sys_spec_Shadows=2 sys_spec_Texture=2 sys_spec_Physics=2 sys_spec_PostProcessing=2 sys_spec_Particles=2 sys_spec_Sound=2 sys_spec_Water=2 sys_spec_GameEffects=2 [3] sys_spec_ObjectDetail=3 sys_spec_Shading=3 sys_spec_VolumetricEffects=3 sys_spec_Shadows=3 sys_spec_Texture=3 sys_spec_Physics=3 sys_spec_PostProcessing=3 sys_spec_Particles=3 sys_spec_Sound=3 sys_spec_Water=3 sys_spec_GameEffects=3 sys_spec_GameEffects.cfg [default] ; default of this CVarGroup = 4 i_lighteffects = 1 g_ragdollMinTime = 15.0 g_ragdollUnseenTime = 2 g_ragdollDistance = 40.0 g_battleDust_enable = 1 [1] i_lighteffects = 0 g_ragdollMinTime = 5.0 g_ragdollDistance = 10.0 g_battleDust_enable = 0 [2] i_lighteffects = 0 g_ragdollMinTime = 8.0 g_ragdollDistance = 20.0 g_battleDust_enable = 0 [3] g_ragdollMinTime = 13.0 g_ragdollDistance = 30.0 g_battleDust_enable = 0 sys_spec_ObjectDetail.cfg [default] ; default of this CVarGroup = 4 e_obj_quality=4 e_proc_vegetation=1 ca_useDecals=1 e_decals_allow_game_decals=1 e_decals_life_time_scale=2 e_lod_ratio=6 e_lod_min=0 e_lods=1 e_view_dist_ratio_detail=30 e_view_dist_ratio_vegetation=45 e_vegetation_min_size=0 i_rejecteffects=1 e_vegetation_bending=2 sys_flash_curve_tess_error=2 e_view_dist_ratio=60 e_max_view_dst_spec_lerp=1 e_vegetation_sprites_distance_custom_ratio_min=1 e_vegetation_sprites_distance_ratio=1.5 e_detail_materials_view_dist_xy=2048 e_detail_materials_view_dist_z=128 es_DebrisLifetimeScale=1 e_cbuffer_resolution=256 e_dissolve=1 ca_DrawFaceAttachments=1 ca_AttachmentCullingRation=200 e_terrain_occlusion_culling_max_dist=200 [1] e_obj_quality=1 e_proc_vegetation=0 ca_useDecals=0 e_decals_allow_game_decals=0 e_decals_life_time_scale=0.5 e_lod_ratio=3 e_lod_min=2 e_view_dist_ratio_detail=15 e_view_dist_ratio_vegetation=15 e_vegetation_min_size=1.0 i_rejecteffects=0 e_vegetation_bending=1 sys_flash_curve_tess_error=8 e_view_dist_ratio=40 e_max_view_dst_spec_lerp=0 e_vegetation_sprites_distance_custom_ratio_min=0.5 e_vegetation_sprites_distance_ratio=1 e_detail_materials_view_dist_xy=64 e_detail_materials_view_dist_z=64 es_DebrisLifetimeScale=0.3 e_cbuffer_resolution=128 e_dissolve=0 ca_DrawFaceAttachments=0 ca_AttachmentCullingRation=100 e_terrain_occlusion_culling_max_dist=100 [2] e_obj_quality=2 e_lod_ratio=4 e_lod_min=1 e_view_dist_ratio_detail=19 e_view_dist_ratio_vegetation=21 e_vegetation_min_size=0.5 sys_flash_curve_tess_error=4 e_decals_life_time_scale=1 e_max_view_dst_spec_lerp=0.5 e_vegetation_sprites_distance_custom_ratio_min=0.7 5 e_vegetation_sprites_distance_ratio=1 es_DebrisLifetimeScale=0.6 e_cbuffer_resolution=128 e_dissolve=0 ca_AttachmentCullingRation=120 e_terrain_occlusion_culling_max_dist=130 [3] e_obj_quality=3 e_view_dist_ratio_detail=24 e_view_dist_ratio_vegetation=31 e_vegetation_sprites_distance_ratio=1 es_DebrisLifetimeScale=0.8 e_cbuffer_resolution=256 ca_AttachmentCullingRation=160 e_terrain_occlusion_culling_max_dist=200 sys_spec_Particles.cfg [default] ; default of this CVarGroup = 4 e_particles_quality=4 e_particles_lod=1 e_particles_max_emitter_draw_screen=32 r_UseSoftParticles=1 e_water_ocean_soft_particles= 1 e_particles_object_collisions=1 [1] e_particles_quality=1 e_particles_lod=0.75 e_particles_max_emitter_draw_screen=4 r_UseSoftParticles=0 e_water_ocean_soft_particles=0 e_particles_object_collisions=0 [2] e_particles_quality=2 e_particles_max_emitter_draw_screen=8 [3] e_particles_quality=3 e_particles_max_emitter_draw_screen=16 sys_spec_Physics.cfg [default] ; default of this CVarGroup = 4 e_cull_veg_activation=50 g_joint_breaking=1 g_tree_cut_reuse_dist=0 p_max_MC_iters=6000 e_phys_foliage=2 es_MaxPhysDist=200 es_MaxPhysDistInvisible=25 e_phys_ocean_cell=0.5 e_foliage_wind_activation_dist=25 g_breakage_particles_limit=250 p_max_object_splashes=3 p_splash_dist0=7 p_splash_dist1=30 p_splash_force0=10 p_splash_force1=100 p_splash_vel0=4.5 p_splash_vel1=10 v_vehicle_quality=4 p_max_substeps_large_group=5 p_num_bodies_large_group=100 [1] e_cull_veg_activation=20 g_joint_breaking=0 g_tree_cut_reuse_dist=0.7 p_max_MC_iters=4000 e_phys_foliage=1 es_MaxPhysDist=50 es_MaxPhysDistInvisible=10 e_phys_ocean_cell=0 e_foliage_wind_activation_dist=0 g_breakage_particles_limit=80 v_vehicle_quality=1 p_max_substeps_large_group=3 p_num_bodies_large_group=30 [2] e_cull_veg_activation=30 g_tree_cut_reuse_dist=0.35 p_max_MC_iters=5000 es_MaxPhysDist=100 es_MaxPhysDistInvisible=15 e_phys_ocean_cell=1 e_foliage_wind_activation_dist=10 g_breakage_particles_limit=130 [3] e_foliage_wind_activation_dist=20 g_breakage_particles_limit=200 sys_spec_PostProcessing.cfg [default] ; default of this CVarGroup = 4 r_DepthOfField=2 r_MotionBlur=3 r_sunshafts=1 r_UseEdgeAA=1 r_Flares=1 r_Coronas=1 r_colorgrading=1 r_GlowScreenMultiplier = 0.2 [1] r_DepthOfField=0 r_MotionBlur=0 r_Flares=1 r_Coronas=1 r_UseEdgeAA=0 r_sunshafts=0 r_colorgrading=0 r_GlowScreenMultiplier = 0.2 [2] r_DepthOfField=1 r_sunshafts=0 r_MotionBlur=0 r_UseEdgeAA=0 r_GlowScreenMultiplier = 0.2 [3] r_DepthOfField=1 r_sunshafts=0 r_MotionBlur=1 r_colorgrading=0 r_GlowScreenMultiplier = 0.2 sys_spec_Quality.cfg [default] ; default of this CVarGroup = 4 q_ShaderGeneral=3 q_ShaderMetal=3 q_ShaderGlass=3 q_ShaderVegetation=3 q_ShaderIce=3 q_ShaderTerrain=3 q_ShaderShadow=3 q_ShaderFX=3 q_ShaderPostProcess=3 q_ShaderHDR=3 q_ShaderSky=3 q_Renderer=3 r_LightsSinglePass=0 [1] q_ShaderGeneral=0 q_ShaderMetal=0 q_ShaderGlass=0 q_ShaderVegetation=0 q_ShaderIce=0 q_ShaderTerrain=0 q_ShaderShadow=0 q_ShaderFX=0 q_ShaderPostProcess=0 q_ShaderHDR=0 q_ShaderSky=0 q_Renderer=0 r_LightsSinglePass=1 [2] q_ShaderGeneral=1 q_ShaderMetal=1 q_ShaderGlass=1 q_ShaderVegetation=1 q_ShaderIce=1 q_ShaderTerrain=1 q_ShaderShadow=1 q_ShaderFX=1 q_ShaderPostProcess=1 q_ShaderHDR=1 q_ShaderSky=1 q_Renderer=1 [3] q_ShaderGeneral=2 q_ShaderMetal=2 q_ShaderGlass=2 q_ShaderVegetation=2 q_ShaderIce=2 q_ShaderTerrain=2 q_ShaderShadow=2 q_ShaderFX=2 q_ShaderPostProcess=2 q_ShaderHDR=2 q_ShaderSky=2 q_Renderer=2 sys_spec_Shading.cfg [default] ; default of this CVarGroup = 4 sys_spec_Quality=4 e_sky_type=1 e_sky_update_rate=1 r_DetailTextures=1 r_DetailNumLayers=2 r_DetailDistance=8 r_HDRRendering=2 r_SSAO=1 r_SSAO_quality=2 r_SSAO_radius=2 r_refraction=1 e_ram_maps=1 sys_flash_edgeaa=1 e_vegetation_use_terrain_color=1 e_terrain_ao=1 e_terrain_normal_map=1 e_max_entity_lights=16 r_UsePom=1 r_EnvTexUpdateInterval=0.05 r_TexturesFilteringQuality=0 r_HairSortingQuality = 1 r_FillLights = 14 e_particles_lights = 1 [1] sys_spec_Quality=1 e_sky_type=0 e_sky_update_rate=0.12 r_DetailTextures=0 r_DetailNumLayers=0 r_DetailDistance=0 r_HDRRendering=0 r_SSAO=0 r_SSAO_quality=1 r_SSAO_radius=1 e_ram_maps=0 sys_flash_edgeaa=0 e_vegetation_use_terrain_color=0 e_terrain_ao=0 e_terrain_normal_map=0 e_max_entity_lights=4 r_UsePom=0 r_EnvTexUpdateInterval=0.1 r_TexturesFilteringQuality=2 r_HairSortingQuality = 0 r_FillLights = 0 e_particles_lights = 0 [2] sys_spec_Quality=2 e_sky_update_rate=0.5 r_DetailDistance=4 r_HDRRendering=0 r_SSAO=0 r_SSAO_quality=1 r_SSAO_radius=1 e_terrain_ao=0 e_terrain_normal_map=0 r_DetailNumLayers=1 e_max_entity_lights=7 r_UsePom=0 r_EnvTexUpdateInterval=0.075 r_TexturesFilteringQuality=1 r_HairSortingQuality = 0 r_FillLights = 0 e_particles_lights = 0 [3] sys_spec_Quality=3 r_SSAO=1 r_SSAO_quality=1 r_SSAO_radius=1 r_DetailNumLayers=1 e_max_entity_lights=11 r_UsePom=0 r_FillLights = 14 e_particles_lights = 1 sys_spec_Shadows.cfg [default] ; default of this CVarGroup = 4 e_shadows = 1 r_ShadowBlur=3 e_shadows_max_texture_size=1024 r_ShadowJittering=2.5 e_gsm_lods_num=5 e_gsm_range=3 e_shadows_cast_view_dist_ratio=0.8 r_ShadowsMaskResolution=0 e_shadows_on_alpha_blended=1 e_shadows_from_terrain_in_all_lods=1 e_gsm_cache = 0 [1] e_shadows = 0 r_ShadowJittering=0 e_shadows_max_texture_size=256 r_ShadowBlur=0 e_gsm_lods_num=3 e_gsm_range=4 e_shadows_cast_view_dist_ratio=0.25 r_ShadowsMaskResolution=0 e_shadows_on_alpha_blended=0 e_shadows_from_terrain_in_all_lods=0 e_gsm_cache = 1 [2] e_shadows_max_texture_size=512 r_ShadowJittering=1 r_ShadowBlur=0 e_gsm_lods_num=4 e_shadows_cast_view_dist_ratio=0.45 r_ShadowsMaskResolution=0 e_shadows_on_alpha_blended=0 e_shadows_from_terrain_in_all_lods=0 e_gsm_cache = 1 [3] r_ShadowJittering=1 e_shadows_cast_view_dist_ratio=0.53 e_shadows_from_terrain_in_all_lods=1 e_gsm_cache = 1 sys_spec_Sound.cfg [default] ; default of this CVarGroup = 4 s_FormatSampleRate=48000 s_CacheSize=80 s_MPEGDecoders=32 s_Obstruction=1 s_ObstructionAccuracy=1 s_ObstructionUpdate=0.1 s_SoundMoodsDSP=1 s_VariationLimiter=1.0 s_ReverbType=2 [1] s_FormatSampleRate=44100 s_CacheSize=50 s_MPEGDecoders=16 s_Obstruction=2 s_ObstructionAccuracy=0 s_ObstructionUpdate=1.0 s_SoundMoodsDSP=0 s_VariationLimiter=0.3 s_ReverbType=0 [2] s_CacheSize=60 s_MPEGDecoders=24 s_Obstruction=2 s_ObstructionAccuracy=1 s_ObstructionUpdate=0.5 s_VariationLimiter=0.6 [3] s_CacheSize=70 s_MPEGDecoders=32 s_ObstructionAccuracy=1 s_ObstructionUpdate=0.2 sys_spec_Texture.cfg [default] ; default of this CVarGroup = 4 sys_LowSpecPak=0 r_TexSkyResolution=0 r_ImposterRatio=1 r_EnvCMResolution=2 r_EnvTexResolution=3 r_DynTexMaxSize=80 r_TexAtlasSize=2048 r_DynTexAtlasCloudsMaxSize=32 r_DynTexAtlasSpritesMaxSize=32 r_VegetationSpritesTexRes=64 r_TexturesStreaming = 2 [1] sys_LowSpecPak=1 r_TexSkyResolution=1 r_ImposterRatio=2 r_EnvCMResolution=0 r_EnvTexResolution=1 r_DynTexMaxSize=50 r_TexAtlasSize=512 r_DynTexAtlasCloudsMaxSize=24 r_DynTexAtlasSpritesMaxSize=16 r_TexturesStreaming = 0 [2] sys_LowSpecPak=1 r_ImposterRatio=1.5 r_EnvCMResolution=1 r_EnvTexResolution=2 r_DynTexMaxSize=60 r_TexAtlasSize=1024 r_DynTexAtlasCloudsMaxSize=24 r_DynTexAtlasSpritesMaxSize=16 r_TexturesStreaming = 0 [3] r_TexAtlasSize=1024 r_DynTexAtlasCloudsMaxSize=32 r_DynTexAtlasSpritesMaxSize=24 ; "sys_LowSpecPak" is either using lowspec.pak which has textures with half size or emulating that by ; changing "r_TexResolution" and "r_TexBumpResolution" ; those cvars should not be used here sys_spec_VolumetricEffects.cfg [default] ; default of this CVarGroup = 4 r_Beams=3 r_BeamsDistFactor=0.05 r_BeamsMaxSlices=200 e_Clouds=1 r_CloudsUpdateAlways=0 [1] r_Beams=4 r_BeamsDistFactor=1 r_BeamsMaxSlices=16 e_Clouds=0 [2] r_BeamsDistFactor=0.5 r_BeamsMaxSlices=32 [3] r_BeamsDistFactor=0.5 r_BeamsMaxSlices=64 sys_spec_Water.cfg [default] ; default of this CVarGroup = 4 r_WaterRefractions=1 r_WaterReflections=1 r_WaterUpdateFactor=0.05 e_water_tesselation_amount=10 e_water_tesselation_swath_width=10 r_WaterUpdateDistance=0.2 r_WaterCaustics=1 r_WaterReflectionsQuality=4 e_water_ocean_fft=1 q_ShaderWater=2 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 [1] r_WaterRefractions=0 r_WaterUpdateFactor=0.5 e_water_tesselation_amount=1 e_water_tesselation_swath_width=5 r_WaterUpdateDistance=0.2 r_WaterCaustics=0 r_WaterReflectionsQuality=0 e_water_ocean_fft=0 q_ShaderWater=0 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 [2] r_WaterRefractions=0 r_WaterUpdateFactor=0.1 e_water_tesselation_amount=6 r_WaterUpdateDistance=1 r_WaterReflectionsQuality=1 e_water_ocean_fft=0 q_ShaderWater=1 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 [3] e_water_tesselation_amount=7 r_WaterUpdateFactor=0.05 r_WaterUpdateDistance=1 r_WaterReflectionsQuality=2 e_water_ocean_fft=0 q_ShaderWater=2 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 Don't do it again! Make a backup or something. |
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#3 |
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*BANNED*
Join Date: Mar 2007
Posts: 806
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haha, i will make a backup this time
thank you very much !!!!!! |
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