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Old 12-11-07, 07:27 AM   #1
Capt. Picard
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Default Revolutionary/Trend-setting games of the last couple of years.

I were wondering what have been the computer games that have set the standard or trends for subsequent gaming developements.

For example: Counterstrike as a the online/LAN FPS of choice a couple of years ago and which basically popularized a whole host of following FPS. Or Far Cry and now Crysis that has set the standard for graphical quality. Or Age of Empires 2 a couple of years ago that also was immensely popular as a LAN game. Or Doom that was the first really successful 3D shooter. The list goes on ...
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Old 12-11-07, 07:41 AM   #2
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Default Re: Revolutionary/Trend-setting games of the last couple of years.

Hmm this is harder than you think...

Fahrenheit revolutionised the adventure game but I don't see anyone following suit.

I remember Dawn of War was meant to change the way we played RTS's by doing away with resource gathering and that's been copied since but it's not really all that different.

And Supcom was meant to change the scale of games but people don't seem to be able to handle all the extra work.

So in other words I struggle to come up with genuine revolutions that have caught on. Which game came up with the whole "no more health packs in FPS's your health just goes back up" concept? Was it CoD2? That stopped me quicksaving so I regard it as a positive step.

Brothers In Arms was the first in with the super-simple-cover-system that we've seen aped in Republic Commando and Gears of War. Is that a trend?

Gonna waste my day at work thinking about this now...
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Old 12-11-07, 08:01 AM   #3
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Default Re: Revolutionary/Trend-setting games of the last couple of years.

I think Portal. Never played anything like it really. FPS puzzle game. Sooo much fun mi-hearties
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Old 12-11-07, 08:06 AM   #4
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Default Re: Revolutionary/Trend-setting games of the last couple of years.

GTA series. Probably more GTA 3. There have been a lot of clones. Some good like Saint's Row, some not so good, like True Crime.
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Old 12-11-07, 08:28 AM   #5
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Default Re: Revolutionary/Trend-setting games of the last couple of years.

half life seemed to make most fps games after it have a use key of some kind, often times it was E too. (yes use was before half life, but it seemed more frequent after)

BF2 has been copied in various forms, or at least the ideas.
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Old 12-11-07, 10:31 AM   #6
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Default Re: Revolutionary/Trend-setting games of the last couple of years.

In fact I'd go as far as to say that the FPS genre hasn't really changed since Half Life, just been tweaked.

Likewise are games like WiC really all that different to Command and Conquer? Or even Dune 2?
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Old 12-11-07, 11:07 AM   #7
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Default Re: Revolutionary/Trend-setting games of the last couple of years.

Quote:
Originally Posted by Thingding
In fact I'd go as far as to say that the FPS genre hasn't really changed since Half Life, just been tweaked.

Likewise are games like WiC really all that different to Command and Conquer? Or even Dune 2?
WiC is way different than the average RTS game. It is round based with a very small number of units, and people can actually leave or join servers in the middle of a round. It is the first RTS I've played where you can actually have a dedicated server that everyone connects to.
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Old 12-11-07, 12:16 PM   #8
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Default Re: Revolutionary/Trend-setting games of the last couple of years.

Quote:
Originally Posted by Thingding
So in other words I struggle to come up with genuine revolutions that have caught on. Which game came up with the whole "no more health packs in FPS's your health just goes back up" concept? Was it CoD2? That stopped me quicksaving so I regard it as a positive step.
I believe that (regenerating health) was Halo. Despite knowing that many people here aren't big fans of the series you have to admit that it did a lot for the gaming industry.
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Old 12-11-07, 02:30 PM   #9
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Default Re: Revolutionary/Trend-setting games of the last couple of years.

i remember playing Dune 2, and everyone has since aped that concept. some have improved on it, others have simply given theres a more glossy look with the same gameplay mechanics (which isnt necessarily a bad thing).

i remember playing castle wolfenstein (the original sharware version). Then came along Doom. Everyones been aping the concept (again not a bad thing)

for me, dune 2 and castle wolfenstein stand out as 2 games that launched new genre of gaming.

If u take out the terrible build a tile to build structures out of dune 2, i would still say it's probably the best rts i've played.

As for WiC, doesnt it work a lot like ground control???
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Old 12-11-07, 02:41 PM   #10
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Default Re: Revolutionary/Trend-setting games of the last couple of years.

The awesomeness that is Lost Planet.



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Old 12-11-07, 02:43 PM   #11
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Default Re: Revolutionary/Trend-setting games of the last couple of years.

Operation Flashpoint[Large Scale Military Simulater]
Rainbow Six[First Real CQC tactical game]
Delta Force[Large Open Military Combat]

Just my 2 cents those are the games that had a big impact on FPS because they were about Gameplay not only graphics.
I know their not only a couple of years old but their impact is still felt in many of todays shooters...
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Old 12-11-07, 03:03 PM   #12
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Default Re: Revolutionary/Trend-setting games of the last couple of years.

oh gosh I need to reinstall Lost Planet
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