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Old 12-12-07, 12:18 PM   #1
Tr1cK
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Default GTA San Andreas Mod...nice improvements and fixes

I might not go for the $35 and play this mod instead. It doesn't change the game, but adds a bit and fixes a lot.
http://www.gtagarage.com/mods/show.php?id=1194

edit: posted notes below

Looks like it's still a WIP. Very nice changes so far. Rockstar should hire this guy.
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Old 12-12-07, 05:56 PM   #2
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Default Re: GTA San Andreas Mod...nice improvements and fixes

Link to actual download:
http://www.deezire.net/downloads/gta/TTDISABETA4.zip

TWEAKS & ENHANCEMENTS
__________________________________________________ __________________________________________________ ______
- Added several new loading screens from original R* artwork.
- Rusty Browns Ring Donuts are now available as deserts at the fast food outlets. The available donut deals are much higher in fat so it's now a lot easier to get fatter more quickly through eating doughnuts. Because of this, there are a few more references to CJ's weight to be found throughout the game.
- There are now several Adrenaline pickups scattered around San Andreas. As in other GTA games, these allow you to perform feats of super strength in a slowed-down world for a short time.
- Added the 'Pizza Boy' missions as seen in Vice City and Liberty City Stories. Find a Pizza Boy bike parked at a Well Stacked Pizza store in Los Santos to trigger the missions. You do NOT have to complete these in order to get 100% game completion however they do provide a useful way to earn money whilst improving your motorbike skills. The missions work exactly as they did in Vice City, and the number of Pizzas you deliver also gets recorded in your stats.
- You now only get the Bloodring Banger cars in the Bloodring instead of random traffic vehicles. The crowd sounds are now more varied in all of the arena games too.
- Added several Rampages around San Andreas - these are single player versions of the PS2 ones and can be found in the same places. They work exactly as they did in previous GTA games, and your performance in them will be included in your stats.
- Many significant tweaks to peds. There is now a much greater number of different peds throughout San Andreas with a greater variety of appearance and behaviours - some even have several unique behavioural characteristics. It is now possible to see every single ped from the game at some point, including more than a dozen peds you have never seen before - gang members, cops, drunken bums, taxi drivers, pimps and many others. Every ped now also has a complete voice set too (some did not have any).
- Added the '$50 Good Citizen Bonus' feature if you can find and kill an elusive 'psycho' ped - each psycho killed will also increase your 'criminals wasted' stat.
- The food vendors at the various carts in San Andreas are now unique to their carts rather than being the same generic one at each type of cart. Each one has unique voices too.
- The game is now uncensored, including the mini-games you can play when your girlfriend invites you in for coffee. In addition, your girlfriend will gradually become less clothed as you progress through the sequence and the bug where Michelle's appearance was corrupted in the sequence has been fixed.
- Added single player versions of the 2-player 'free roam' missions from the PS2 version. These can be found in the same locations as on the PS2 and work in the same way, however instead of being able to have a second player join in, you can now choose your partner from characters that are normally non-playable in the game - progressing through the storyline missions will unlock more characters for you to choose from, and the available characters are different depending on where you are in San Andreas. Your girlfriends can also be taken on 'free roams' by picking up the two player icon from outside their houses. Free roams only end when you get busted or when either you or your partner get wasted.
- The San Fierro Police Department building can now be entered like the others in the game and like the others it also contains hidden weapons (the interior was in the game but unused).
- The Ammu-Nation store in Los Santos is now on two floors as its external appearance suggests (the interior was in the game but unused). This store also has the 'Shooting Range' mini-game (however like the others, this cannot be played if you are on a mission).
- The motorcycle cops are now unique to their city (as originally designed) rather than being the same generic one for the whole of San Andreas.
- There is now a full variety of strippers performing more varied dance routines when you pay for a private lap dance in any of the strip clubs - by continually paying for private dances, it is now possible to view all of the strippers in the game performing all of the dance routines in this manner.
- Enhancements have been made to the traffic around San Andreas - there is now a slightly increased chance of each vehicle appearing in the game and an attempt has been made to ensure that each vehicle is more likely to appear in an area it is more appropriate to, and some vehicles now have a wider variety of colours. In addition, some of the cars in the game that hardly ever appeared (if at all) may now be found amongst traffic. It is now possible to find and use every vehicle in the game through the normal course of gameplay across the entire state of San Andreas, including some that you may otherwise never get to see in the game.
- There is now less of a chance that parked vehicles will be locked however the chances of cars setting off their alarms if you steal them have been increased slightly.
- The safe house interior in Vinewood is now the large one that its exterior and appearance suggests and works correctly (the interior was in the game but unused).
- There are now two new tattoos available (these were in the game but unused).
- There are several more items of clothing available at the clothes stores, including t-shirts, trousers, caps and more - these were all in the game but not used.
- A 'neutral' biker gang may now be found hanging out in certain countryside or desert locations at weekends (although you can't fight them for turf as they dont 'own' any).
- Added the 'Trash Dash' mission as seen in Liberty City Stories. When you are in a Trashmaster, you can toggle the mission on or off in the usual way. You do NOT have to complete this in order to get 100% game completion however it does provide a useful way to earn money whilst improving your driving skills. The mission works exactly as in Liberty City Stories, and the amount of money you make also gets recorded in your stats.
- The Safe House you can purchase in Blueberry is now a Motel Room as its external appearance suggests (the interior was in the game but unused).
- The three Bomb Shops in the game now all work correctly and are indicated on the radar. There is one in each city, and each one provides you with a different type of car bomb (engine start, timed, remote). Each bomb placed onto a car from a Bomb Shop will increase your 'kg of explosives used' stat too.
- Triads now act as security in The Four Dragons Casino rather than the normal bouncers.
- The 24/7 stores around San Andreas now have a larger variety of interiors (twice as many as you would normally see in the game) and now have supermarket style muzak playing in the background as well as specific 24/7 shopkeepers. You can now also 'rob' the 24/7 stores by entering them and arming any gun or by entering them already armed with a gun). Money will appear next to the cash register, and the number of 24/7's you rob in this manner will also be recorded in your stats. As in other GTA games, the longer you stay in the store and armed the more money that will be handed over but the higher your wanted level will be.
- You can now do 'face plants' as seen in Liberty City Stories and Vice City Stories if you hit any kind of obstacle at speed whilst on any bike and get knocked off it.
- The Leviathan helicopter now always has a magnet like it does in the 'Up, Up and Away!' mission.
- You no longer get a wanted level if you are armed when in a Police Station or if you enter a car impound lot as long as you are wearing the Police uniform. However, if you kill or assault an officer or steal a vehicle from an impound, the Police may still pursue you. The officers at Police impounds are now traffic cops, and a glitch has been fixed that prevented them giving you the verbal warnings and acknowledgments when you entered.
- The machine in the junk yard near Angel Pine can now be used like a car crusher/chop shop. By parking a suitable vehicle in the marked area near the conveyor belt, the machine will crush and recycle it then provide you with a cash value depending on the relative value of the vehicle, although damaged vehicles will yield less money. The number of vehicles you 'recycle' in this manner also gets recorded in your stats.
- The comments you hear on your performance when dancing are now much more varied and there are more of them to be heard.
- Added the '$30 Taxi ride' feature as seen in other GTA games - if you are wasted or busted when on a mission, a taxi may appear outside the police station/hospital (provided you are in a major city) which you can enter and ride back to your mission start point for a $30 fare. If you have completed the 'Taxi Driver' missions, this taxi ride will be free instead.
- Added the 'Cherry Poppers' distribution mission as seen in Vice City. When you are in a Mr Whoopee, you can toggle the mission on or off in the usual way. You do NOT have to complete this in order to get 100% game completion however it does provide a useful way to earn money whilst improving your driving skills. The mission works exactly as in Vice City, and the number of ice creams you sell also gets recorded in your stats.
- Added the 'Car Salesman' missions as seen in Liberty City Stories. Early in the storyline, you will get the opportunity to earn extra money as a car salesman at Coutt & Schutz autos by taking customers for test drives and using your driving skills to make the sales. After completion of the last level, Coutt & Schutz will generate sales commission as an asset for you. You do NOT have to complete this in order to get 100% game completion however it does provide a useful way to earn money whilst improving your driving skills. The mission works exactly as in Liberty City Stories, and the amount of money you make from car sales also gets recorded in your stats.
- Added the 'SlashTV' mission as seen in Liberty City Stories. Enter the marker at a warehouse in the Easter Basin docks in San Fierro on a Friday night whilst wearing a Hockey Mask to trigger the mission. You do NOT have to complete this in order to get 100% game completion however it does provide a good way to earn big money prizes - providing you can stay alive! The mission works exactly as in Liberty City Stories, and the number of contestants you kill gets recorded in your stats.
- A Mohawk & Goatee hairstyle is now available from one of barber shops.
- Added a specially adapted version of the '9mm Mayhem' mission as seen in Liberty City Stories. This mission also incorporates the 'Scooter Shooter' and 'AWOL Angel' style missions and allows you to perform driveby shootings against drug dealers while Emmet drives you around on his old motorbike. Completing this mission will earn you more respect and there are cash bonuses for each target you eliminate. This special side-mission is triggered by phonecalls from Sweet during the storyline.
- Added the 'Caddy Daddy' mission from Vice City Stories. This is triggered by entering a Golf Caddy at the Yellow Bell Golf Club in Las Venturas and is a time trial course against the clock with cash rewards for beating the best course and lap times. You do NOT have to complete this in order to get 100% game completion however it does provide a useful way to earn money whilst improving your driving skills and 'Distance travelled by golf cart' stat.
- The 'Beefy Baron' RC mission has been improved so that you now play against a high score - beating the high score will set a new one and you will be awarded with money based on your new high score. Your 'Mission attempts' stat is no longer continually increased each time you play this mission.
- You now get an introduction from the instructors at the Bike and Boat schools like you do at the Driving School.
- Added the 'Hotring Race' stadium mission from Vice City. This is now triggered on Monday, Wednesday and Friday at the San Fierro Stadium and allows you to race Bloodring Bangers earning cash prizes for 1st, 2nd and 3rd places. You can also use the pitstop to repair your car at any time during the race. Note that the usual Bloodring mission is still available at the same stadium on the other days of the week, and you must now complete BOTH the Bloodring arena missions to obtain the Bloodring Banger car and to get 100% game completion.
- You can now enter and use the crane in Los Santos like the other cranes in the game (works the same as the one in Las Venturas).
- In true R* style, I've added several Easter Eggs
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Old 12-12-07, 05:56 PM   #3
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Default Re: GTA San Andreas Mod...nice improvements and fixes

FIXES & IMPROVEMENTS
__________________________________________________ __________________________________________________ ______
- You are now able to complete a Quadruple Insane Stunt properly (a bug in the game normally prevents this from happening). In addition, it is now possible to complete 'perfect' insane stunts of any type (earning double the money bonus) as in other GTA games, and you can also perform Flaming Insane Stunts as seen in Vice City Stories (this is achieved by performing any type of Insane Stunt whilst your vehicle is on fire).
- The game now correctly uses and refers to Los Sepulcros as a specific area in Los Santos (it is normally treated as part of Vinewood).
- Fixed a glitch where several peds did not have any voices (notably the Security Guard, the Pimp and the Firemen amongst others).
- Slight tweaks to the animations when attacking with the Golf Club and when driving the Vortex (they looked a little funky to me).
- The skill levels with the Combat Shotgun are now more progressive like other weapons.
- Fixed bug where the Jester car had the same Nitro mod listed for sale twice.
- Fixed Cesar's car license plate - it should read 'VLA4L' (Varrios Los Aztecas For Life) although it normally says 'LVA4L'.
- News Vans now only come in one colour (this is to match the News Helicopters).
- Limousines in traffic may now be found in black as well as the normal white varieties.
- The pool mini game that can be found in bars has been fixed so that you now have the option of playing against a computer controlled opponent for a wager as normal, or playing against another human player. In the 2 player version, you must alternate the use of the same controls with the second player - the game does not natively support input from two seperate control sets. To support this enhancement, the game now records and displays your total number of wins and losses at pool in your stats.
- You now hear comments about your performance during a lowrider contest like you do when dancing.
- The glitched/missing Pay N Spray in Las venturas (as seen on the PS2 version) has been re-enabled and fixed. This now functions properly and is indicated on the radar like all the others.
- The Well Stacked Pizza Co branches in Palamino Creek and Montgomery and the barber shop in El Quebrados are now indicated on the radar like the others.
- Like the clothes shops, tattoo parlours and gyms, each type of barber shop can now only be accessed as you progress through the game and 'unlock' each city.
- Fixed bug in the 'Burglary' mission which corrupted the 'Mission attempts' vs 'Missions passed' stats.
- The cane weapon can now be given to your girlfriends as a gift (useful if you like to be spanked by Millie!)
- Fixed bug where the 'Strip club budget' stat was not changed when you paid $100 for a private dance.
- Corrected the Washington car that appears at Toreno's ranch - this is now the same one that Toreno uses throughout the game and will not appear until you arrive at the ranch during the storyline.
- Corrected Catalina's car in Fern Ridge - this is now always the same one and will not appear until you go to her hideout during the storyline.
- CJ will now 'warm down' when he has finished on the treadmill or bike in the gyms like he does after using the weights or the benchpress.
- Several cars now have more modification options available to them in the various mod garages - Rockstar rendered these cars to be modded in this way although you cannot normally do this in the game.
- Fixed and completed the 'drunken bum' code that was disabled by Rockstar - this effectively creates a new ped type on the streets who may randomly behave in one of several unique ways.
- The 'Vigilante', 'Fire Fighter' and 'Paramedic' side missions now work like the updated Vice City Stories versions. There are now 15 levels to complete instead of the normal 12, however a 'checkpoint' will be marked at levels 5 and 10 so you can continue playing at those stages should you fail or cancel the mission and restart it at another time. In the 'Fire Fighter' side mission you will no longer fail the mission for allowing a car to explode or a pedestrian to be killed but you will incur a time penalty instead.
- As in Vice City and Vice City Stories, military areas are now patrolled and guarded by the Army. In addition to obtaining a 5-star wanted level in these areas, you will now also come under heavy attack from the guards.
- Fixed game bug which meant your 'Mission attempts' stat was continually increased when you played pool or some of the video games.
- The icons now correctly appear in the HUD when CJ is using the Jetpack or Cellphone. Note that any weapons which you can use on the Jetpack will appear in the HUD instead when they are armed.
- The Thermal Goggles that spawn as pickups after completing the 'Black Project' mission now respawn like other weapon pickups in the game instead of permanently vanishing when they have been collected once.
- Fixed the 'New Game' bug where you would keep some of the benefits from certain girlfriends when starting a new game.
- CJ will now react when he misses a shot or scores when playing basketball (the animations are in the game but are never used).
- Fixed game bug where the 'Furthest hoop in basketball' stat was incorrectly recorded when converted from metres to feet.
- Fixed bug in the Driving School mission which could increase your 'Mission attempts' stat twice when you first tried it.
- The motorbike Dirt Track mission at the Las Venturas stadium is now available 3 days of the week instead of the usual 2 (this was actually a bug in the code that prevented the third day being available for the mission) - it can now be played on Mondays, Wednesdays and Fridays.
- Changed button cheat - VPJTQWV now spawns the Stinger car instead of the Hotring Racer (VROCKPOKEY or PDNEJOH can still be used to spawn the Hotring Racer).
- Fixed game bug where girlfriends could appear in the wrong cars and without their personal license plates when they spotted you two-timing when on a date.

STORYLINE IMPROVEMENTS
__________________________________________________ __________________________________________________ ______
- Many miscellaneous tweaks and enhancements have been made to all the missions in the game including extended and additional action sequences and dialogue. The dialogue sequences in most missions have been randomised so that they may be different each time the missions are played.
- There are now several more cellphone calls in the game that you would otherwise never get to hear or receive. Several others have had some missing dialogue inserted too.
- Sweet now gets into the drivers seat before his car drives away in the 'Tagging Up Turf' mission.
- In the 'Nines And AK's' mission, you can no longer scroll through your weapons when shooting at the bottles or the car - you must use the gun given to you by Emmet, who will now also make comments based on how good or bad your shooting accuracy is.
- In the 'Running Dog' mission you must now take Smoke back home after killing the Vagos gang member.
- As originally conceived, the 'Wrong Side Of The Tracks' mission now requires you to retrieve a package that falls from the train when the Vagos Gang Members have been killed.
- In the 'Beach Party' mission, you won't know where to take the van with the sound system until OG Loc tells you after you call him (this happens automatically during the mission once you've got away with the van).
- In the 'High Stakes, Low Rider' mission, the cars in the race are now all lowriders - it seemed strange to be told by Cesar that you had to have a lowrider to enter the race only to get there and find that two of the racers were not lowriders!
- Added the missing 'Impounded' mission. After completing 'High Stakes, Low-Rider' you will get a cellphone call from Cesar inviting you to his house and offering to tune-up your car. When you get there your car gets towed and impounded at the Los Santos Police Station - you must retrieve your car. Since this is a storyline mission, it must be completed in order to progress through the game and thus gain 100% completion, and it provides an insight into how the impounds work which you would otherwise not learn through 'normal' gameplay. Upon completion of this mission, all of the impounds in San Andreas will be indicated on the radar and map with their own special icon.
- For consistency with the CRASH/Smoke elements of the storyline, the 'Gray Imports' mission now features a Russian Mafia Boss rather than an arms dealer (this is as originally designed).
- The Sweet mission 'Doberman' has been renamed to 'All-Terrain Take Down'. This title seemed more appropriate to the mission and is the name of a mission that was removed from the game (the original 'Doberman' mission was actually a CRASH mission that was also removed from the game).
- In the 'Los Sepulcros' mission, Kane is now a unique actor instead of a standard Ballas gang member.
- You can now only enter the Jefferson Motel after completing the 'Reuniting The Families' mission.
- In the 'Badlands' mission, the snitch you must kill is now the police officer (Carver) from the 'Doberman' mission who is threatening to expose Tenpenny.
- The 'Trucker' side missions are no longer unlocked by completing the 'Tanker Commander' mission - you must now complete the 'Highjack' mission to unlock the 'Trucker' side missions instead.
- Claude 'Fido' Speed now correctly appears in the car instead of Wuzi in the 'Farewell My Love' mission.
- You must now have $25,000 in cash to pay The Truth for the weed before you can start the 'Are You Going To San Fierro?' mission.
- Added the missing 'Tanked Up' mission. This is now the third 'RC' mission for Zero and since this is a storyline mission it must be completed in order to progress through the game and thus gain 100% completion. In this mission you must prevent Berkley's RC Tigers (tanks) from reaching Zero's shop and destroying it. You must destroy the RC Tigers by detonating your RC Bandits near to them and have to destroy them all before your remote control's battery runs out.
- In the 'Ran Fa Li' mission, you must now actually put the car into a garage instead of parking it outside. The garage is the one that was supposed to be used so its location is now different meaning that your pursuers have a better chance of getting you.
- In the 'Lure' mission, damage to the car will now correctly result in the doors falling off thus enabling the pursuers to see inside as they are supposed to.
- In the 'T-Bone Mendez' mission, you must now take the packages to a warehouse near Pier 69 instead of the Pleasure Domes.
- Added the missing 'Roadside Assistance' mission. This is now the third 'steal' mission for the Wang Cars showroom asset and since this is a storyline mission it must be completed in order to progress through the game and thus gain 100% completion. You must use a pickup truck to 'recover' (steal) a Sultan car. After completing this mission, the Sultan will appear in the Wang Cars showroom like the other cars you steal. Note that the Sultan no longer appears after completing the 'Test Drive' mission - only the Elegy is unlocked for completing that one.
- The Jester car now correctly appears in the Wang Cars showroom after you complete the 'Customs Fast Track' mission (normally, a Savanna appears there instead).
- The license plates on the cars from the 'Import/Export' missions are much more random and now include all of the plates from the PS2 and PC versions.
- You no longer get the custom Monster Truck for completing the 8-Track mission (you only get the Hotring Racer for completing this now). Instead, you use the custom Monster Truck in the 'Monster' mission for Mike Toreno and can keep it after the mission.
- In the 'Highjack' mission, you must now take the tanker and truck to RS Haul in Whetstone instead of the garage in Doherty to complete the mission, and doing so now unlocks the 'Trucker' side missions.
- Because the game is now uncensored, the 'Key To Her Heart' mission now requires you to excite Millie by spanking her with a dildo - this special mini-game is only available during this mission in order to complete it and because you have the dildo it is easier to complete than the normal sex mini-games.
- In the 'Beat Down On B Dup' mission, you get to take Big Bear to rehab if you have taken over enough gang turf to keep Sweet happy. Otherwise, Sweet will take Big Bear as normal leaving you to take over enough turf to progress further into the storyline.
- In the 'Riot' mission, Sweets car no longer mysteriously appears in two places at the same time.
- All of these enhancements to the storyline, along with the additional dialog, action sequences and cellphone calls, will together reveal a LOT more to the game than you have previously seen and heard! In addition, they also serve to make the mod as a whole more appealing and playable since previous or existing game-saves are not compatable with the mod installed.
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Old 12-12-07, 05:57 PM   #4
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Default Re: GTA San Andreas Mod...nice improvements and fixes

BONUS PACK (FEATURES SOME CONTRIBUTIONS FROM OTHER AUTHORS)
__________________________________________________ __________________________________________________ ______
- The 'Solarin Industries' building in San Fierro has been restored to 'Shady Industries' as in the PS2 version (this has also been done to match the vans that have 'Shady Industries' on them).
- The 'Bog Standard' signs on the building in Temple (Los Santos) are now the right way up and the right way round.
- The Bloodring and Sandking cars now have the correct logos on them instead of white squares where the logos and decals should be. - Emmet and Kendl now look the same in the game as they do in the cutscenes.
- In the 'Reuniting The Families' mission, the cop no longer changes uniform when he gets chopped up by the helicopter rotor blades.
- Like other cars that can be customised, the Broadway now has three custom paint jobs (it normally only has two).
- The Elegy, Flash, Uranus and Jester no longer gain strange white squares with their custom paint jobs - the squares now correctly display their various decals instead.
- Added additional custom paintjobs for the Elegy and Jester, giving them four each instead of the normal three - these were present in the game files but never used.
- The Sandking, Super GT, Uranus and Sadler now have correct specular lighting effects, as well as two of the vehicle trailers in the game.
- The DFT300 truck no longer has the sixth wheel missing from the rear and is now able to hold cars on the back.
- You can now jump into trams in San Fierro to hitch a ride (but you cannot drive them like the trains) and the trams may now carry passengers (for visual effect only).
- Foglights that are purchased when customising cars now light up at night.
- The Walton now has more variants (extra items in the rear).
- The Dodo now has correct specular lighting and is more varied in its colours.
- Enabled the missing hood ornament for the Slamvan - it may now appear with or without the hood ornament which was in the game but unused.
- The Remington may now be found in standard or convertible varieties.
- Winning a 'Beat The ****' challenge now earns you the '**** Head' hat.
- The Shamal can now have different coloured stripes instead of being plain white all the time.
- The Beagle now has a better interior and the model bugs on the rear wheel and ailerons have been fixed.
- Fixed bug with the parachute where its animations did not all display when it was used.
- In the 'Quarry' missions, the dead cop you must move is now correctly a Las venturas cop instead of a Los Santos cop.
- The Tropic boat now has different variants so it may appear as it did in Vice City/Vice City Stories.
- The Cargobob helicopter is now able to carry objects in its cargo hold (a motorbike will fit inside nicely).
- Added 4 new vehicles as seen in previous GTA games - the Stinger, Idaho and Deluxo from Vice City and the (Columbian Cartel) Cruiser from GTAIII now feature in San Andreas in addition to the vehicles that can already been found in the game - these vehicles are rare as they are 'older' than the vehicles normally found in the game although their looks and features have been updated so they fit into San Andreas.
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Old 12-12-07, 06:10 PM   #5
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Default Re: GTA San Andreas Mod...nice improvements and fixes

I like this game but it runs terrrribly. This thing chokes my 8800 GTS at 1680x1050. Did they fix the awful performance?
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Old 12-12-07, 07:32 PM   #6
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Default Re: GTA San Andreas Mod...nice improvements and fixes

I searched the fix list but did they fix the races up, I hated having to use the cars they told me to use, I hated not getting money after you won the races.
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Old 12-12-07, 09:20 PM   #7
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Default Re: GTA San Andreas Mod...nice improvements and fixes

Nice set of improvements. Unfortunately I can't set the controller right so I am stuck with the crappy ps2 version.
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Old 12-12-07, 09:32 PM   #8
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Default Re: GTA San Andreas Mod...nice improvements and fixes

Speaking of controllers. Has anyone been able setup the 360 controller to work properly under Vista 64?
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Old 12-12-07, 09:37 PM   #9
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Default Re: GTA San Andreas Mod...nice improvements and fixes

Quote:
Originally Posted by crainger
Speaking of controllers. Has anyone been able setup the 360 controller to work properly under Vista 64?
360 controller doesn't work properly under anything.
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Old 12-12-07, 09:47 PM   #10
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Default Re: GTA San Andreas Mod...nice improvements and fixes

Is there a programme I can use where I can imitate the exact ps2 controls for the pc version? Thats the only thing stopping me from playing the pc version atm.
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Old 12-12-07, 09:53 PM   #11
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Default Re: GTA San Andreas Mod...nice improvements and fixes

Quote:
Originally Posted by nekrosoft13
360 controller doesn't work properly under anything.
?

360 controller works awesome for a lot of the newer games. ie Bioshock on PC (of course, why the hell would you want to use it, but it's still awesome lol).
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Old 12-12-07, 09:58 PM   #12
crainger
 
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Join Date: Aug 2004
Location: Coffs Harbour, NSW, Australia
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Default Re: GTA San Andreas Mod...nice improvements and fixes

Quote:
Originally Posted by nekrosoft13
360 controller doesn't work properly under anything.
Mine works fine for most games.

GTA games were always a bitch to configure for any gamepad.

It's not a huge issue, but it makes flying so much easier.
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